Glop_dweller
Prophet
- Joined
- Sep 29, 2007
- Messages
- 1,209
Generally if it's free, then you (the player) are the product being sold.Path of Exile 2 will be free to play.
Generally if it's free, then you (the player) are the product being sold.Path of Exile 2 will be free to play.
There's several different stories around this, like the real time combat was the result of miscommunication and the game was intended to be turn based. There's also the story that they rushed the combat to make a demo to show the publisher, so they made it real time for the demo but they wanted it to be turn based for the finished product - and it kind of stuck. I've heard several variations around this theme, that they intended to do turn based but through some wackiness behind the scenes stuff, it was shipped with real time combat.while the real-time combat was an afterthought that it sounded like David Brevik didn’t even really want to do at first.
There's several different stories around this, like the real time combat was the result of miscommunication and the game was intended to be turn based. There's also the story that they rushed the combat to make a demo to show the publisher, so they made it real time for the demo but they wanted it to be turn based for the finished product - and it kind of stuck. I've heard several variations around this theme, that they intended to do turn based but through some wackiness behind the scenes stuff, it was shipped with real time combat.while the real-time combat was an afterthought that it sounded like David Brevik didn’t even really want to do at first.
Nigger, it were Super Metroid and SotN that made metroidvanias what they are, not the NES originals. Hence, the first game in a genre is an apt description.It's not that common that the first game in a genre also happens to be the greatest. D1 and Super Metroid come to mind.
If you really want to split hairs, then D1 isn't the first action RPG either.
Sacred 3 is so much worse than Diablo 3, and that's saying a lot.Just would't recommend Sacred 3 cuz it sucks like Diablo 3.
There was only one Metroid game for the NES. It has been re-released as Zero Mission for the GBA later on. Not only was it the first Metroid game, but it was also the first metroidvania.Nigger, it were Super Metroid and SotN that made metroidvanias what they are, not the NES originals. Hence, the first game in a genre is an apt description.It's not that common that the first game in a genre also happens to be the greatest. D1 and Super Metroid come to mind.
If you really want to split hairs, then D1 isn't the first action RPG either.
Oh look, another retard. Well, what's the definition of a metroidvania? As per the wiki, which I can fully agree with:Super Metroid doesn’t have anything to do with the Metroidvania genre. Despite the name, as far as I know there isn’t actually any Metroid games that are Metroidvanias.
Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression.
The term Metroidvania came about to describe a specific type of Castlevania game
The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Nah, I'd say that's a hard requirement. If not xp, then gold, or whatever currency. A big part of what makes the genre tick is giving the player the choice of how to progress. One axis of that is multiple routes through the map to reach a given destination (often unlocked by spending said currency) and another is multiple ways of becoming more powerful to defeat stronger enemies and bosses or other obstacles. Equipment is pretty important too because it gives you different ways of using your existing power instead of smushing it all into some boring +1 damage/hp shitpile.Not every metroidvania needs experience points and character equipment.
By equipment I meant RPG-like gear like in Castlevania, not upgrades that enable you to explore previously unreachable areas like a higher jump, etc. A key feature of metroidvanias is unlocking a new ability/upgrade and then backtracking to be able to move past an obstacle that you couldn't before to unlock a new part of the map.Nah, I'd say that's a hard requirement. If not xp, then gold, or whatever currency. A big part of what makes the genre tick is giving the player the choice of how to progress. One axis of that is multiple routes through the map to reach a given destination (often unlocked by spending said currency) and another is multiple ways of becoming more powerful to defeat stronger enemies and bosses or other obstacles. Equipment is pretty important too because it gives you different ways of using your existing power instead of smushing it all into some boring +1 damage/hp shitpile.Not every metroidvania needs experience points and character equipment.
If all you're doing is platforming around hoping to find an upgrade sitting on a shelf somewhere, there's no 'vania in your metroidvania. You've just got an open world platformer. Which can be good too in theory, but it's not the same thing. And I honestly can't think of any good ones aside from Super Metroid, unless you want to count Megaman games, which would be a stretch.
Yeah, I'm including functionally equivalent things like charms in hollow knight or other non essential upgrades that have to share limited slots. Making the choice to set your character up to lob giant fireballs or swing a sword better or be more of a tank is part of the experience. Megaman, for example, doesn't have this. You always have all your upgrades at the same time (Barring after the series went to shit... or Legends which was pretty good.)By equipment I meant RPG-like gear like in Castlevania, not upgrades that enable you to explore previously unreachable areas like a higher jump, etc. A key feature of metroidvanias is unlocking a new ability/upgrade and then backtracking to be able to move past an obstacle that you couldn't before to unlock a new part of the map.
No, you're just delusional and wrong. What you are saying is so silly that it's hard to believe you're not trolling. It's in the name for god's sake.Despite what the name is, Metroid games aren’t Metroidvania; I guess you could call that a funny little quirk of the genres name
See, your problem is that you haven't even played Metroid games. The thing that defines metroidvanias more than anything is what I described in my last post. Collecting upgrades and backtracking to obstacles/doors/whatever to reach new parts of the map. That's what's fun about the genre and it's present in Metroid and the metroidvania Castlevanias.If you remove the RPG element you aren’t like Symphony of the Night anymore, you’ve just got a normal adventure game then.
Why don't you go back to sucking on Todd Howard's nutsack and shilling Starfield? Stick to what you know well.There was only one Metroid game for the NES. It has been re-released as Zero Mission for the GBA later on. Not only was it the first Metroid game, but it was also the first metroidvania.
Diagnosis: full retard.
Tell me again how many Metroid games there were on the NES.Stick to what you know well.
This is like arguing Wizardry is an Action rpg because it's definitely an rpg and that's part of the name of the genre. The whole point of coining the phrase Metroidvania was the fact that the games including elements that were drawn from both series separately. Otherwise we'd just be calling them Metroid-likes.It's in the name for god's sake.
How is Super Metroid not a metroidvania? That's a rhetorical question by the way.This is like arguing Wizardry is an Action rpg because it's definitely an rpg and that's part of the name of the genre. The whole point of coining the phrase Metroidvania was the fact that the games including elements that were drawn from both series separately. Otherwise we'd just be calling them Metroid-likes.It's in the name for god's sake.
It has none of the rpg mechanics that come from the 'vania half of the category.How is Super Metroid not a metroidvania?
No, you're just delusional and wrong. What you are saying is so silly that it's hard to believe you're not trolling. It's in the name for god's sake.Despite what the name is, Metroid games aren’t Metroidvania; I guess you could call that a funny little quirk of the genres name
See, your problem is that you haven't even played Metroid games. The thing that defines metroidvanias more than anything is what I described in my last post. Collecting upgrades and backtracking to obstacles/doors/whatever to reach new parts of the map. That's what's fun about the genre and it's present in Metroid and the metroidvania Castlevanias.If you remove the RPG element you aren’t like Symphony of the Night anymore, you’ve just got a normal adventure game then.
Are you just repeating yourself? Do you have a source on what you're saying? I cited you wikipedia which is not the best source but it's still better than "trust me bro".Yeah, Metroid is a fucking adventure game. You get new items which allow you to explore new areas. It’s normal adventure game stuff. Zelda works the same way.
Zelda games have similarities to metroidvanias and soulslikes, yes. There was a game called TUNIC recently that combined both genres nicely into a "souls-like metroidvania". Or at least the early and midgame, towards the end it turned into a hardcore puzzler which really felt like a bait & switch on the developer's part.Zelda works the same way.
Are you just repeating yourself? Do you have a source on what you're saying? I cited you wikipedia which is not the best source but it's still better than "trust me bro".Yeah, Metroid is a fucking adventure game. You get new items which allow you to explore new areas. It’s normal adventure game stuff. Zelda works the same way.
I mean, just googling "is metroid a metroidvania?" will have the whole internet prove you wrong, so I'm not sure what you're talking about. Are you saying everybody is wrong who doesn't believe in your niche idea that "The term was invented to specifically talk about a subset of Castlevania games" and "It comes from Castlevania players"?
In any case, I enjoy metroidvanias and the Metroid games definitely scratch that itch.
Zelda games have similarities to metroidvanias and soulslikes, yes. There was a game called TUNIC recently that combined both genres nicely into a "souls-like metroidvania". Or at least the early and midgame, towards the end it turned into a hardcore puzzler which really felt like a bait & switch on the developer's part.Zelda works the same way.
With Symphony of the Night, Igarashi introduced new concepts into the Castlevania series from Zelda such as a large open world to explore and the need to acquire key items to enter certain areas, elements already present in non-linear platformers like Super Metroid.
However, Symphony of the Night distinguished itself from prior non-linear platformers via the incorporation of console role-playing game elements with the means for the player to improve their character's attributes through an experience system.
With the releases of Super Metroid and Castlevania: Symphony of the Night, the formula these games presented would form the foundations of what are considered Metroidvanias today.
It's interesting that that Wikipedia article changed since I made my post. Was that you? That's kind of funny, the old revision I was reading just a few hours ago is here: https://en.wikipedia.org/w/index.php?title=Metroidvania&oldid=1239250077I have to wonder if you actually read the thing
Metroidvania is a very specific style of platformer, either 2D or 3D, with a focus on free exploration and unlocking new traversal abilities along the way.
Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression.
You're doing some asspullery here. Your quote:Funnily, stupidly, right after establishing what sets Symphony of the Night (and so to the Metroidvania) apart, the article goes on to say:
However, Symphony of the Night distinguished itself from prior non-linear platformers via the incorporation of console role-playing game elements with the means for the player to improve their character's attributes through an experience system.
So which one is it? You are contradicting yourself. Is Metroid just a platform-adventure game? Or is it a Metroidvania without RPG elements? I think it's both, actually. Both Metroid and SotN are platform-adventure games. But they also feature non-linear, utility-gated exploration. This to me is the hallmark feature of a Metroidvania and what I love about the genre. If Metroid didn't have this, it would indeed just be a platform-adventure game. SotN adds to the formula with RPG elements, but they are not required to have a good Metroidvania imo. And the term itself exists to distinguish games with that kind of gameplay, which, honestly you'd have to be quite dense not to see, is very similar between Metroid and SotN, hence the name.Well, Metroidvania gets used wrong even more than Roguelike, probably because people see the name and think it means “games like Metroid and Castlevania“ as opposed to “those Castlevania games like Symphony of the Night that have this Metroid like element in them.” And you know, if those post Symphony of the Night Castlevania games the term was created to describe were just platform-adventure games like Metroid, and didn’t have the RPG elements, you and everyone who thinks Metroid is a Metroidvania would be right.
The original Metroid was influenced by two other major Nintendo franchises: Mario, from which it borrowed extensive areas of platform jumping, and The Legend of Zelda, from which it borrowed non-linear exploration. Metroid differed in its atmosphere of solitude and foreboding. Metroid was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths. Since the late 1990s, the term "Metroidvania" has been applied to this format.