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Diablo IV

ind33d

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How did Blizzard port Diablo to consoles if they can't even make a skill tree for Overwatch 2?
 

Modron

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They lost all that knowledge they used to bring Diablo to the Playstation years ago.
 
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"Oh my god this looks terrible!"

This is a series where every single game has been worse than the previous. Of course it looks terrible.

People need to stop being surprised by obvious things.
 
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"Oh my god this looks terrible!"

This is a series where every single game has been worse than the previous. Of course it looks terrible.

People need to stop being surprised by obvious things.
This absolutely does not look worse than Diablo 3. If you really believe that you need to lay off the crackpipe.
D3 definitely sucks, but there were a handful of good ideas in it (life orbs, artisans, off-hand tomes, etc) that look like they aren't being added here (or are being added in a lackluster way).

D3 had potential to be mildly interesting. This looks like it's back to the brainless item-hunting and potion-chugging of D2, which is an absolute snorefest. I honestly never understood WHY so many people got into D2 when it's one of the most boring games I have ever played.

"Going back to the classic core" would be good if the classic core was worth going back to.

I'll take mild innovation in an otherwise lackluster game to a boring retread of what came before.

Also I have played D4 and it has some truly asinine decisions in it. Your hot-bar is not actually a hot-bar and doesn't function as one. The game has terrible UX for no reason. It also crashes A LOT. D3 might have been boring but I could run it on my system without it crashing randomly, making it better than D4 by default.

I played the demo for this and HATED it. Uninstalled it after 30 minutes (and 10+ crashes)
 
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Zarniwoop

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Quin does some actual investigative journalism and finds out what most of us already suspected to be true:


I mean if he showed real questions, it would be something like this: Why is this game so shit compared to old Diablo games?


It's all about the money, friend.

If they released Diablo 1 in 2023 instead of 1997, their fans would bash them for a "boring, slow-paced game."

Turns out that catering to the broadest audience does actually come with riches.

Another case of a once great studio becoming a mockery of itself due to the need for ever greater profits. Not that I blame Blizzard, after all the primary function of a corporation is to generate profits.

Diablo is the main bad guy and he's red. Which would be called RAYCISS.
 

Crispy

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SDG you still don't get it. I don't think you ever will.

I'm sure you hold as a sincere, even fervent view of Diablo -- Diablo anything, 1, 2, 3, whatever -- as being genuinely "good games". You probably even think of them as RPGs, which, in a sense, they sort of are, but only very controversially so.

Diablo as a franchise is generally viewed, or at least used to be before Gen-Z came along, as the demise of the classic computer roleplaying game. It was seen as the first truly popular whack-a-mole type "RPG", and for good reason.

Yet here you are, unironically boasting that you've A) pre-purchased it and B) will even revel in it because you honestly feel in your heart that it's your favorite type of game. But you still fail to grasp why RPG Codex doesn't really accept you. I guess you could retort that it doesn't really accept me, either, or even that I can't or shouldn't attempt to speak for all of RPG Codex anyway, but neither of those things negates what Diablo and, by extension, you are:

Decline.
 

KIss My Ass

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SDG you still don't get it. I don't think you ever will.

I'm sure you hold as a sincere, even fervent view of Diablo -- Diablo anything, 1, 2, 3, whatever -- as being genuinely "good games". You probably even think of them as RPGs, which, in a sense, they sort of are, but only very controversially so.

Diablo as a franchise is generally viewed, or at least used to be before Gen-Z came along, as the demise of the classic computer roleplaying game. It was seen as the first truly popular whack-a-mole type "RPG", and for good reason.

Yet here you are, unironically boasting that you've A) pre-purchased it and B) will even revel in it because you honestly feel in your heart that it's your favorite type of game. But you still fail to grasp why RPG Codex doesn't really accept you. I guess you could retort that it doesn't really accept me, either, or even that I can't or shouldn't attempt to speak for all of RPG Codex anyway, but neither of those things negates what Diablo and, by extension, you are:

Decline.
There are codexers who like Dragon Age, Fallout 3, and Skyrim. I am the least of this place's problems. Also you love Cyberpunk 2077 LMAO. Nigga git fucked.

Also I am one of the biggest Souls fans here and the Souls games are unquestionably incline.
 

ind33d

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SDG you still don't get it. I don't think you ever will.

I'm sure you hold as a sincere, even fervent view of Diablo -- Diablo anything, 1, 2, 3, whatever -- as being genuinely "good games". You probably even think of them as RPGs, which, in a sense, they sort of are, but only very controversially so.

Diablo as a franchise is generally viewed, or at least used to be before Gen-Z came along, as the demise of the classic computer roleplaying game. It was seen as the first truly popular whack-a-mole type "RPG", and for good reason.

Yet here you are, unironically boasting that you've A) pre-purchased it and B) will even revel in it because you honestly feel in your heart that it's your favorite type of game. But you still fail to grasp why RPG Codex doesn't really accept you. I guess you could retort that it doesn't really accept me, either, or even that I can't or shouldn't attempt to speak for all of RPG Codex anyway, but neither of those things negates what Diablo and, by extension, you are:

Decline.
calling diablo 2 popamole is disingenuous. LOD hardcore is more difficult than most full-time jobs
 

Crispy

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Exactly. Popamole has nothing to do with difficulty at all. It refers to the incessant and mindless click-click-click gameplay loop that Diablo heralded with its arrival.

But wait, Crispy, every RPG requires one to click the mouse, what the fuck are you talking about?

If you still don't understand then I kindly ask you to excuse yourself from this establishment by walking your ass out our front door.
 
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Yet here you are, unironically boasting that you've A) pre-purchased it and B) will even revel in it because you honestly feel in your heart that it's your favorite type of game. But you still fail to grasp why RPG Codex doesn't really accept you. I guess you could retort that it doesn't really accept me, either, or even that I can't or shouldn't attempt to speak for all of RPG Codex anyway
Codex doesn't accept or align with anyone inherently. It's why it's so interesting here and why there are so many interesting opinions.

Echo chambers are boring.

calling diablo 2 popamole is disingenuous. LOD hardcore is more difficult than most full-time jobs
Difficult, yes. Interesting, no.

Difficulty doesn't matter. At the end of the day, the core gameplay boils down to, essentially, whack-a-mole. The game being difficult doesn't magically negate how shallow it is, nor does it magically make it good.

I do disagree SOMEWHAT about that with Diablo 1, though. Diablo 1 is still very clicky and has a lot of repetitive aspects to it, so it largely fits with the definition. However, I feel like by having spells learned from books rather than skill trees, and not having endlessly-respawning enemies, the experience was more about completing the dungeon with what you have, rather than mindlessly and endlessly farming the best gear. It's almost like a primitive roguelike. Diablo 2 shat all over that by making death meaningless, incentivising the grind, and compensating for it by numerically upping the difficulty. The loop in D2 (and every game onwards) is so repetitive and stale that it's got barely anything going for it. Obviously D1 is quite primitive in it's design and lacks a lot of mechanical depth, but I feel like building on that framework rather than throwing most of it in the garbage for the sake of party-focused item hunting would have been a net positive for the series.

If they ever make a game similar to D1 again, I would be interested. Otherwise, loot-simulators are nothing but decline.

Blizzard didn't just ruin Diablo, they ruined the whole genre. Now every hack-and-slash RPG from Torchlight to Path of Exile all follow the D2 "item hunt" formula, rather than the D1 "randomised dungeon crawl" formula. PoE tries to be somewhat interesting with it's very well-made skill system, but it's just one layer on top of a relatively boring core loop.

Stop praising what has been one of the worst declines in gaming history.

"Diablo 2 is really fun and interesting" - man who just completed Uber Tristram for the 300th time in a row trying to farm specific runes and items.
 
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Crispy

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Yeah I knew someone was going to mention moving this thread to General Gaming, but we're not going to do it.

As much as it pains me, I have to admit that Diablo is still an RPG. I personally think it just barely qualifies as that; I'd lean more towards characterizing it as a fantasy-themed action clicker, but whatever.

We have to give in to certain things and the number of drooling monkeys crawling up the walls complaining about Diablo not being in the RPG section would probably overwhelm our security forces, so here it stays.
 

Cohesion

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Yeah I knew someone was going to mention moving this thread to General Gaming, but we're not going to do it.

As much as it pains me, I have to admit that Diablo is still an RPG. I personally think it just barely qualifies as that; I'd lean more towards characterizing it as a fantasy-themed action clicker, but whatever.

We have to give in to certain things and the number of drooling monkeys crawling up the walls complaining about Diablo not being in the RPG section would probably overwhelm our security forces, so here it stays.

But D3 is in MMORPG subforum, why?
https://rpgcodex.net/forums/threads/diablo-3-reaper-of-idiots.89985
 

Crispy

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Because Diablo 3 possesses many of the aspects inherent to massively-multiplayer games, moreso than Diablo 1, 2, and apparently 4 will.

At least I think that's true. I don't even remember whether I've played a single minute of Diablo 3. Is it primarily co-op oriented? If so, that's why it's in MMORPG.

Ask Infinitron.
 

abija

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Yeah I knew someone was going to mention moving this thread to General Gaming, but we're not going to do it.

D4 It is the most mmo of the Diablos, throwing random players in your way anywhere outside dungeons wether you like it or not. In fact D3 has no mmo aspects, in that regard is always online D2.

D3/PoE were thrown there for the always online requirement, which D4 also has.
 

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