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Diablo IV

UglyBastard

Arcane
Joined
Jun 29, 2014
Messages
821
D3 had lvl scaling for 10 years and now it's a surprise D4 has it... somehow.
That's because leveling in D3 = tutorial. There's no scaling with Paragon and there are twenty difficulty levels so you can adjust monster strength to whatever you want. It just makes you fork out some mats to buy new gear once in a while for the first hour or two of a new season.

It makes 0 sense in D4 and it is arguably the worst part of the game.
Has it been confirmed, that the game scales infinitely with Paragon levels?
So far we have only seen Act 1 of the campaign in the leveling phase. Their concept is that you can complete the campaign in any order (probably to get that "open world" feel) and the level scaling is there to make sure that this is possible. The system as we have seen it is exactly like D3: In the leveling phase, mobs scale with you to make sure you get XP and adequate loot from them.
I assume this effect gets capped in the endgame and you can get ahead of the curve with paragon boards, gear synergy etc.
This can even be seen in the beta at Kor Dragan stronghold, which is always lvl 30 regardless of your own level.

Btw. the comment from this thread that you are strongest when you get your first core skill is BS. You can get weaker during leveling when you don't get adequate drops for your level, but when you farm good stuff and get some synergies online you were BY FAR the strongest in the beta when you were lvl 20.

So far this seems like fighting a strawman because no one knows if they are so retarded to level scale the endgame overworld in an obnoxious way. Level scaling during leveling can be debated as shit, but it is what it is and is nothing new.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
That's because leveling in D3 = tutorial. There's no scaling with Paragon and there are twenty difficulty levels so you can adjust monster strength to whatever you want. It just makes you fork out some mats to buy new gear once in a while for the first hour or two of a new season.

It makes 0 sense in D4 and it is arguably the worst part of the game.

Are you actually deluding yourself D4 won't be an "endgame focused" game ? It will just be 90+ or 95+ wherever they trigger the hard xp fallof.

Has it been confirmed, that the game scales infinitely with Paragon levels?
...
So far this seems like fighting a strawman because no one knows if they are so retarded to level scale the endgame overworld in an obnoxious way. Level scaling during leveling can be debated as shit, but it is what it is and is nothing new.

Was confirmed paragons are finite in d4 (0-50 skill points, 50-100 paragon points, + whatever extras). At release at least, though the system is designed with finite points in mind.

Endgame overworld will be scaled. That's the whole point, to have ALL content available at "endgame".
 

UglyBastard

Arcane
Joined
Jun 29, 2014
Messages
821
That's because leveling in D3 = tutorial. There's no scaling with Paragon and there are twenty difficulty levels so you can adjust monster strength to whatever you want. It just makes you fork out some mats to buy new gear once in a while for the first hour or two of a new season.

It makes 0 sense in D4 and it is arguably the worst part of the game.

Are you actually deluding yourself D4 won't be an "endgame focused" game ? It will just be 90+ or 95+ wherever they trigger the hard xp fallof.

Has it been confirmed, that the game scales infinitely with Paragon levels?
...
So far this seems like fighting a strawman because no one knows if they are so retarded to level scale the endgame overworld in an obnoxious way. Level scaling during leveling can be debated as shit, but it is what it is and is nothing new.

Was confirmed paragons are finite in d4 (0-50 skill points, 50-100 paragon points, + whatever extras). At release at least, though the system is designed with finite points in mind.

Endgame overworld will be scaled. That's the whole point, to have ALL content available at "endgame".

What I meant was that it should (and probably will) be feasible to reasonably outscale the overworld content through synergies, paragons etc. so that generic content will get easier (ergo you feeling more powerful) over time and with character progression.
Bad level scaling like vanilla Oblivion makes you feel weaker with more level ups because opponents become HP sponges while you have limited options to boost your power and your own gain from levels is relatively limited compared to opponents. I don't think this will be the case (and it wasn't the case in Beta and Server Slam, with good gear and skill synergies you were able to roflstomp generic mobs that once posed some challenge despite them being scaled and giving you a hard time during leveling).

Level scaling done right can even be beneficial for a loot grinder aRPG like this, as can be seen in D2R with the introduction of terror zones. In Diablo 2 (no level scaling at all), with higher charlevels fewer and fewer areas are worth farming until from lvl95+ only three mobs even give noticeable XP: Diablo, Baal and maybe Nihlatak.
To minmax XP from these (the only way to move your XP bar forward), you need some convoluted procedures involving a team of ideally 7 other players sitting in the game to provide XP scaling and prepare those bosses for you to last hit (leaving the party before you do). Killing only Diablo and Baal over and over again with a full party that is supporting you and does not interfere with you lasthitting those bosses is the only way to progress (because only these mobs have a high enough level to be worth XP). Coincidentally, the areas of Diablo (Chaos Sanctuary) and Baal (Throne of Destruction) were part of the select few that could drop high end unique items. There were some other areas that could possibly drop those uniques but would't give any noticeable XP at high level, so doing DiaBaal-Runs over and over again was also competing for the best loot strat.
-> There were very limited options besides just doing the same shit all day if you want any progress at all.

D2R introduced terror zones. Every full hour a randomly selected overworld zone is declared a terror zone and mobs in this zone are scaled to your level without limit. This means that they are considerably tougher, give noticeable XP and can drop good loot. I found this to be quite refreshing, because farming the terror zones takes you through different areas in all acts and gives a sense to visiting them and fighting the various mobs with enhanced challenge (and not only Diablo and Baal).
In my opinion, the only "drawback" with these is that you can now reach lvl 99 as a normie who does not have a clan supporting and preparing bosses for you, so high charlevels lose some "elite" status. I personally couldn't care less, as I am certainly not 24/7-ing Diablo and Baal over weeks to move my XP bar at a snail's pace.

Diablo 4 is not a choice and consequence cRPG with hand crafted and carefully balanced combat encounters, it's a hack'n'slash lootgrinder, so level scaling done right could be fine and provide a more diverse experience (as more areas are worth visiting). Roflstomping low level areas in D2 and not having any chance for decent loot or XP gets old really fast. The game just has to give you enough options to get an upper hand over the enemy besides just char level.
Real endgame content is probably OVERscaled anyway (mobs being max. level in e.g. nightmare dungeons)
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,683
Location
San Diego
Codex 2014
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/

I'm confused, why is this person talking about "playing support," and then sarcastically reminding us is doesn't exist? Of course it doesn't exist, this is Diablo. Every class is a DPS class, the whole game is DPS. The only variation is whether you are melee DPS (and therefore need to be more tankish) or ranged DPS (and therefore need to focus on movement and/or unique skills to mitigate damage).

Do these people understand what Diablo is? It's not World of Warcraft.
 

Taxnomore

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,105
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I was midly interested then I noticed the game was 70 euros and Diablo Immortal is free.

If I want a quality game shouldn't I play Path of Exile instead ?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
I was midly interested then I noticed the game was 70 euros and Diablo Immortal is free.

If I want a quality game shouldn't I play Path of Exile instead ?
Path of exile is extreme grind game with 1000 badly explained mechanics that you will need to learn. If you enjoy that, it is best on market. Double so because it is free.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
just buy an overpriced RTX 4XXX like me and you get the game for free with it :yeah:
I've been seriously considering that. I'm well due to upgrade my computer as it is since the old 970 doesn't make dead woman porn nearly fast enough with image generation to keep up with my insatiable demands and a 4070's a relative sweet spot for going over 10 gigs of VRAM and being good for AI bullshit as well as being a massive leap forward for gaming. Only problem is I'd be upgrading the whole machine, and then I gotta ask myself if I really want to spend $1,500 now to save $70 on Diablo or just wait a few months and see if a sale or black friday or some damn thing knocks the price down. In fact there's even the question about the 4060s coming out since I know there's one that goes over 10 gigs of VRAM there. Since I do AI bullshit more than game though it does color my decision making when it comes to video card.
 

zerotol

Arcane
Patron
Joined
Jan 30, 2009
Messages
3,614
Location
BE
just buy an overpriced RTX 4XXX like me and you get the game for free with it :yeah:
I've been seriously considering that. I'm well due to upgrade my computer as it is since the old 970 doesn't make dead woman porn nearly fast enough with image generation to keep up with my insatiable demands and a 4070's a relative sweet spot for going over 10 gigs of VRAM and being good for AI bullshit as well as being a massive leap forward for gaming. Only problem is I'd be upgrading the whole machine, and then I gotta ask myself if I really want to spend $1,500 now to save $70 on Diablo or just wait a few months and see if a sale or black friday or some damn thing knocks the price down. In fact there's even the question about the 4060s coming out since I know there's one that goes over 10 gigs of VRAM there. Since I do AI bullshit more than game though it does color my decision making when it comes to video card.

its as good a time as any to upgrade your entire platform. High gfx prices are here to stay anyway.

You could wait for meteor lake or zen 5 but i wouldnt
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,890
Is anyone ready for...
D4 KFC - She's finger licking...."]
0WBt6rc.jpg

:kfc:
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
This will likely be a shit show at release. Waiting for the merger and it coming to gamepass is probably the best bet for a smoother gameplay experience.
 

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