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Diablo IV

Reina

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Nov 2, 2018
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W-wait, am I reading this right? Diablo 4 has LEVEL SCALING?! What idiot would come up with an idea that is basically an antithesis to the genre?

After skipping WOW-clone called D3 I was interested in trying this one, but I guess PoE continues to reign supreme in the genre.
 

KIss My Ass

Real name: SDG
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Level scaling is indeed ass cancer. It ruins everything. This is why From Software is the GOAT. They don't resort to such rookie game design. Dragon's Dogma didn't have it either, or Diablo 1&2. All the greatest RPGs have this in common. Conan Exiles = doesn't have level scaling.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
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8,546
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Crait
Nobody here played D3. We do not scale to your level.

So why bother with desaturated D3?
Well I personally never gave D3 a chance since it could never live up to D1 and D2, especially coming what, a decade after D2, and also the initial gameplay videos looked super off. D4 we had the cinematic video before we had any gameplay footage so there was some optimism and wishful thinking. You might think the devs would at least borrow some of the mechanics and innovations that worked well in PoE.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
They borrowed plenty from PoE. They started with a D3 core, went "grimdark" in appearance, then threw in a kitchen sink of various burrowed ideas.

For example: Atlas Gateways – nodes on the Atlas Passive Tree that allow instant travel between two locations. -> paragon boards connectors
 
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smaug

Secular Koranism with Israeli Characteristics
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Is this shit? My dad is going to play w/friends and me if I decide to get it. Watched a video and it seems very deterministic in regards to items and skills. Can monsters posit unique challenges and how is class variety?
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
Location
Crait
Is this shit? My dad is going to play w/friends and me if I decide to get it. Watched a video and it seems very deterministic in regards to items and skills. Can monsters posit unique challenges and how is class variety?
I was disappointed with the server slam beta and find it unbelievable it's being released in this state. I played a Druid, you basically choose a basic (free attack skill) and a mana cost attack skill, a defensive skill, and then a couple of attacks on cooldown. But the skills are not fun at all and even the animal companion skills feel anemic. The enemies are zombie trash mobs with basic simple AI no different than PoE and the bosses are just dodge patterns and hp sponges just like PoE. We basically only played the first act but there were only two tilesets- a snowy tundra overworld and a mine/ cavern dungeon, with no real distinguishing landmarks like mountains, forests or rivers.
 

Kjaska

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Too bad there is a nigga who joins in at 50% and muddies the kill. Deservingly he loses his character. Too bad you won't be able to replicate this on launch due to forced multiplayer. Speaking of which, I noticed that I don't get matched with anyone in relays in Warframe while using my VPN, but I can still play the game just fine. Might be something you could utilize to force yourself into a solo instance.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,618
Is this shit? My dad is going to play w/friends and me if I decide to get it. Watched a video and it seems very deterministic in regards to items and skills. Can monsters posit unique challenges and how is class variety?
I was disappointed with the server slam beta and find it unbelievable it's being released in this state. I played a Druid, you basically choose a basic (free attack skill) and a mana cost attack skill, a defensive skill, and then a couple of attacks on cooldown. But the skills are not fun at all and even the animal companion skills feel anemic. The enemies are zombie trash mobs with basic simple AI no different than PoE and the bosses are just dodge patterns and hp sponges just like PoE. We basically only played the first act but there were only two tilesets- a snowy tundra overworld and a mine/ cavern dungeon, with no real distinguishing landmarks like mountains, forests or rivers.
Sadly, I couldn't compare it to other classes cause the slam ended rather abruptly on me, but I had pretty much the same experience with the druid. Not sure why I picked this one first, could it be that it was the magic of finally feeling included and represented in a vidya game? But I digress... I recently had a fresh go with a melee werewolf in D2R and in this context it compares rather favorably because you can now fluidly change between forms and a few abilities trigger off it when you do, so at least the new approach promises to be more involved (D2R melee druid is basically LMP for main attack, RMB to rack up life and mana leech, recast werewolf when needed, recast buffing spirit if it dies). Then again, the game has moved on a bit in the years since D2 came out.

Considering that, I could say that dodge patterns are actually an improvement over the D2 formula where the bosses were JUST damage sponges. Games in the genre really struggle to make melee interesting. Some higher tier mobs also have telegraphed attacks you have to dodge, this spices things a little bit. Though I hate the modifiers introduced by D3 with a passion, especially wallers feel redundant with all the narrow corridors. Was a really unpleasant surprise to see it in D4.

To be fair, trash mobs with no AI is basically the genre's staple at this point. Very few games dare to do anything with it. For some perspective, I recommend trying Last Epoch which really shat the bed with monster design as far as I am concerned (shame, cause the skill system, redability and other mechanics are really great). Seriously, most games in the genre compare poorly even to D2, which at least had some most basic interactions down, like devilkin running away on kill and being raised by shamen, some ranged enemies keeping their distance, you start missing simple things like that.

Regarding the limited tilesets and landmarks, I think the game opens up at a later point when we get horses and stuff. Hopefully this will also do away with sausage-corridors (coincidentally, I also had my fill of this shit in Last Epoch).
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
471


Too bad there is a nigga who joins in at 50% and muddies the kill. Deservingly he loses his character. Too bad you won't be able to replicate this on launch due to forced multiplayer. Speaking of which, I noticed that I don't get matched with anyone in relays in Warframe while using my VPN, but I can still play the game just fine. Might be something you could utilize to force yourself into a solo instance.

Is there any way to turn off the warnings that you are out of mana or a skill is on cooldown? Cause just from watching the video that got really annoying really fast.
 

zerotol

Arcane
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Joined
Jan 30, 2009
Messages
3,614
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BE
Why in godsname is this in RPG, should be general gaming -> hack & slash :rage:

Anyway this has the same flaws as D3 drawing from the MMO influence i absolutely detest.

I will buy and play it, be disappointed, complain and move on
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
D3 had lvl scaling for 10 years and now it's a surprise D4 has it... somehow.
That's because leveling in D3 = tutorial. There's no scaling with Paragon and there are twenty difficulty levels so you can adjust monster strength to whatever you want. It just makes you fork out some mats to buy new gear once in a while for the first hour or two of a new season.

It makes 0 sense in D4 and it is arguably the worst part of the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Why in godsname is this in RPG, should be general gaming -> hack & slash :rage:

Anyway this has the same flaws as D3 drawing from the MMO influence i absolutely detest.

I will buy and play it, be disappointed, complain and move on
You are not a true codexian. To be that you need to not buy it or pirate it, then complain for years and when you think you are ready to move on, you complain a bit more.
 

Kjaska

Arbeiter
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Is there any way to turn off the warnings that you are out of mana or a skill is on cooldown? Cause just from watching the video that got really annoying really fast.
It would be so easy to just code the trigger for the voice line to only fire if a set amount of time has passed after the ability was fired, like 0.5-1 seconds. I understand having a voice line for when you run out of your ressource, because it informs you of something you don't know without looking. But if you press a button and the ability doesn't fire, pretty sure it's on cooldown. Completely obsolete function.
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
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Aya Cash's vagina I hope
Codex+ Now Streaming!
That is not something I'd go around bragging about.
Yet you freely admit to spending money that you don't have on a product that you'll never use, and for a game that you never intend to play (Fallout).

Dumbass.
I never intended to play Fallout. Stop bringing it up.

I will use my steam deck when System Shock remake is available as long as it's Deck verified.
 

Fedora Master

STOP POSTING
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Edgy
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You gladly eat shit but scoff at caviar.
 

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