I said it in a different thread, but if you don't care about graphics, you're much better served by playing a roguelike.
The mechanical depth and challenge will be much better and so will replayability.
TBH, I think it's a fair question to ask - what is there to play/look forward to if you want your arpg fix. Most people, me included already had their fill of Path of Exile and Grim Dawn.
There's Diablo Resurrected which I am finding rather adequate, but that's still D2 with a new coat of paint.
With Diablo 4 I can see Blizzard is really trying to reel people in and pay that nostalgia tax. I missed the opportunity to seriously play the server slam and only got like 2-3h ours out of it
(a rather dickish move to pull the plug on the whole thing come Sunday 21:00), and what I've seen didn't 100% convince me.
One thing Blizzard managed to nail is the visual feedback during combat. Blowing up mobs feels properly gratifying and it basically blows older games out of the water.
Problem is, they already had it down with Diablo 3, which sucked ass as far as I'm concerned. Managed to squeeze some fun out of it in coop with a decent group of folks.
Sadly, I see a lot of the design decisions from D3 metastasizing to D4. Some of them were already annoying during my limited time with the slam
(I swear, those shitty damaging spinner things spawning on the ground from elite mobs almost gave me ptsd).
Other than that, itemization feels very poor (just pump them numbers up higher and higher for that sweeeeet +1,5% dps bonus) and
most of the skill tree (especially the upgrades) felt inconsequential (gee whizz, a +3% increase to my resource pool? isn't that a bargain?).
Maps also weren't convincing, from what I've seen the overmap was mostly corridors leading to points of interest,
and dungeons already started to feel samey just 3 hours in.
Ultimately, it boils down to the asking price. So far I am not convinced it's worth it.
(and I'm not even going for the low-hanging fruit of PoE still being out there and still being free).
So, coming back to my earlier point, what's there to check out if you're on the fence about D4 and want that fix?
Lost Ark, from what I've read about it, it's not for me. I'm not looking to do additional homework so I can raid with other people.
Not sure about the basic gameplay, but from what I've seen the build variety seems to be there, but itemization seems nonexistent.
Torchlight, I can't stomach the wow-y art style, so that's that.
Wolcen - I made a few honest attempts at this game and just can't make it stick. It seems like a patchwork of all the mechanics from all the arpgs out there,
without any serious thought about them all fitting together. The writing seems to have improved in the more recent build I played, but is still cringe-inducing.
Biggest complaint (again) is itemization. The stuff you find are mostly stat sticks. Even the appearance doesn't matter as you can change it at will.
Inquisitor, Martyr - This one was surprisingly good. While it gets repetitive very quickly, at least it managed to get the basics down -
the oppressive atmosphere (chaos space marines are probably the best attempt to recreate the classic Doom Knights from Diablo 1 I've seen so far)
and the rewarding feeling of blasting xenos to bits.
Last Epoch - Still in the process of trying this one out. Unity Engine shines through, which is already rubbing me the wrong way,
but I'm giving it the benefit of the doubt.