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Diablo IV

Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
Oh, Rupture, not Pulverize. Just looked it up.

I think you should give it another chance. Only 10 sec cooldown! Even if you totally ignore its basic function you still get the AOE bleed and +20% attack speed for 4 seconds. That means 40% of the time you have that attack speed which effects every skill. 20% more bleed basics, etc.

I think it's a skill a lot of people sleep on. Same with Lunging Strike, which also works OK for a bleed build if you pick the bonus bleeding damage passive. Still not as good as Flay.

It also has a 50% lucky hit chance, which is quite high. :)
 
Joined
Dec 5, 2010
Messages
1,622
I don't get the fury complaints, I played a Barb in both pc open betas (it's the closest class to a normal melee dude) and with Lunging Strike I always had full fury after about 3-4 hits(in just as many seconds). If I had at least 4 enemies around me I could spin endlessly until they were dead. I used passives that increased fury generation, particularly with twohanders.

The betas left me a good impression, it's not really my genre -so I'm not willing to pay 70bucks for it- but I'd be willing to play it more, particularly taking it slow doing the sidequests and ignoring the minmaxing (didn't even bother with stat sticks, just wore one big sword on the back)..
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
Oh, Rupture, not Pulverize. Just looked it up.

I think you should give it another chance. Only 10 sec cooldown! Even if you totally ignore its basic function you still get the AOE bleed and +20% attack speed for 4 seconds. That means 40% of the time you have that attack speed which effects every skill. 20% more bleed basics, etc.

I think it's a skill a lot of people sleep on. Same with Lunging Strike, which also works OK for a bleed build if you pick the bonus bleeding damage passive. Still not as good as Flay.

It also has a 50% lucky hit chance, which is quite high. :)
You are wasting time using it. Just Rend and move on. If they get a legendary drop it is later teleported to your stash. And you do not need 40% bonus attack speed with Rend, you do not have Rage for it anyways.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
I don't get the fury complaints, I played a Barb in both pc open betas (it's the closest class to a normal melee dude) and with Lunging Strike I always had full fury after about 3-4 hits(in just as many seconds). If I had at least 4 enemies around me I could spin endlessly until they were dead. I used passives that increased fury generation, particularly with twohanders.

The betas left me a good impression, it's not really my genre -so I'm not willing to pay 70bucks for it- but I'd be willing to play it more, particularly taking it slow doing the sidequests and ignoring the minmaxing (didn't even bother with stat sticks, just wore one big sword on the back)..
Those 3 hits takes forever and it is irritating.
Do you know how Sorc does it? Goes in doing Chain Lightning, killing all the mooks and then uses whatever it has for more regen to finish off the rare/champion. Same for Necro and similar for Rogue.
In D2 you just spin to win all the time without needing all this stupid shit. In PoE as well. Also there is no way you can spin to win endlessly in recent beta with 4 guys as you get 4 fury per hit (which is around 1 per second) and it costs 25 fury per second. At least one needs to be Elite and often many are ranged and outside of range of your Whirlwind that you then need to chase them around with your stupid slow basic attack..
 

Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
Remember, this is only at level 20. Just wait and see what you can do with perks from the Paragon board along with ancestral tier unique aspects. Chances are super long spins will be something a high level barb can do quite easily.

Or just play Sorc!

I was having fun with my Sorc last beta. Chainlightning core and then everything from the conjuration tree and fire shield, iirc. Then with that Icy Blades enchantment that auto-summons more icy blades based on cooldowns spent to mana spent or whatever it was. Could just spam all your skills and have 4 or 5 icy blades clear the map for you.

I just find the melee guys more fun.

Edit. Wait, I think I had Frost Nova in there and not Hydra from Conjurations. :)

Lightning Arc, Chain Lightning, Frost Nova, Fire Shield, Icy Blades, Lightning Spear.

(Icy Blades was also a Lucky Hit machine!)
 
Last edited:

abija

Prophet
Joined
May 21, 2011
Messages
3,361
That's just another dumb youtuber regurgitating bullshit he probably doesn't even understand. Almost as bad as your understanding and projections of barb gameplay.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
787
Pretty good video explaining how shitty D4 is:
https://youtu.be/5pzfiSggKvs
I agree with some of that. Not the difficulty scaling being as bad as he put it though. Unless someone has a physical disability or something, world tier 1 is always going to be a fallback to easy mode and allows for the player to progress despite bad drops for weapons. At worst, dropping it down, finding a weapon, and then going back up is a possibility.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
Location
Crait
I found the level scaling weird and it incentivizes players to zoom-zoom through the game Path of Exile style. Bosses were certainly far easier at level 4 than at level 18.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
787
Thats just false. It flashes white when I hit it with my rapid fire. Thats how I knew I was pro and deserved to have the phallic horn trophy on my steed.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,106
Level scaling is garbage and always will be.

I came across something on the official blizzard forums that went along the lines of "as soon as you get your first core skill, avoid exp because that's the strongest you'll ever be."

People who actually played the game, is this true?

:deathclaw:
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
Didn't you also notice all the complaints about low level players ruining world boss attempts?
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,704
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/

Typical in this kind of MMOish games. The only truly MMO experience (most other things are just co-op) are the world bosses and they suck because of the scaling and low level participants.
Asian games kinda got better by making tanking classes also somewhat supportive but still less useful than an actual support or a damage dealer.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
Not really true, my barbarian survived a bunch of attacks with low life, even when I had no barrier up. I still died a bunch, a few due to poison because I randomly went to do Ashava as I was not tracking when it is happening and did zero preparation for it.
Overall fight was stupid and I would not do it again. It was especially stupid for melee with need to dodge way more mechanics than ranged did.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
Dude is one of the more analytical and calm PoE streamers and has some insightful takes:



tl;dw:
- druid is weak
- all quests feel like menial fetch quests, because they make you walk through the same zones with the same monsters multiple times (compares it to PoE and why it doesn't have the same feel there)
- many aspects of the game are too slow paced for the modern age and clash with the genre and the game itself
- slow walk speed/big towns seem like an excuse to put mounts into the game
- level scaling system basically kills the entire game (goes into a long analysis of why)
- compares the writing to S8 of Game of Thrones
- warns about the trajectory Blizzard has been taking with their monetary policy
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,278
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Pretty good video explaining how shitty D4 is:
https://youtu.be/5pzfiSggKvs
I agree with some of that. Not the difficulty scaling being as bad as he put it though. Unless someone has a physical disability or something, world tier 1 is always going to be a fallback to easy mode and allows for the player to progress despite bad drops for weapons. At worst, dropping it down, finding a weapon, and then going back up is a possibility.

It's no-brainer that you should level up on Tier 1, the xp bonus is too small to compensate for the clear speed you will get from shitting on the mobs.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,062
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
Not really true, my barbarian survived a bunch of attacks with low life, even when I had no barrier up. I still died a bunch, a few due to poison because I randomly went to do Ashava as I was not tracking when it is happening and did zero preparation for it.
Overall fight was stupid and I would not do it again. It was especially stupid for melee with need to dodge way more mechanics than ranged did.

I disagree, that fight is harder if you stay at a distance. Either you get too far out of range, so your attacks don't connect, or you have to dodge the fuckhuge sweep that will one shot you if you touch any part of it. Hugging its nuts allows you to sit in the eye of the storm and dodge the occasional telegraphed slam which is far easier and you can tank a hit of most or all of its attacks, as long as you weren't sitting in its fart clouds.

Once I figured it out, I was engaging with it point blank, even using a sorc.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
Not really true, my barbarian survived a bunch of attacks with low life, even when I had no barrier up. I still died a bunch, a few due to poison because I randomly went to do Ashava as I was not tracking when it is happening and did zero preparation for it.
Overall fight was stupid and I would not do it again. It was especially stupid for melee with need to dodge way more mechanics than ranged did.

I disagree, that fight is harder if you stay at a distance. Either you get too far out of range, so your attacks don't connect, or you have to dodge the fuckhuge sweep that will one shot you if you touch any part of it. Hugging its nuts allows you to sit in the eye of the storm and dodge the occasional telegraphed slam which is far easier and you can tank a hit of most or all of its attacks, as long as you weren't sitting in its fart clouds.

Once I figured it out, I was engaging with it point blank, even using a sorc.
Well fart clouds are killer for melee. With ranged you can mostly ignore it. I spent more time trying to get into melee where I am not in fart cloud instead of doing damage. You are talking shit.
Hydra and firewall do not care for any of these problems.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,062
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
Not really true, my barbarian survived a bunch of attacks with low life, even when I had no barrier up. I still died a bunch, a few due to poison because I randomly went to do Ashava as I was not tracking when it is happening and did zero preparation for it.
Overall fight was stupid and I would not do it again. It was especially stupid for melee with need to dodge way more mechanics than ranged did.

I disagree, that fight is harder if you stay at a distance. Either you get too far out of range, so your attacks don't connect, or you have to dodge the fuckhuge sweep that will one shot you if you touch any part of it. Hugging its nuts allows you to sit in the eye of the storm and dodge the occasional telegraphed slam which is far easier and you can tank a hit of most or all of its attacks, as long as you weren't sitting in its fart clouds.

Once I figured it out, I was engaging with it point blank, even using a sorc.
Well fart clouds are killer for melee. With ranged you can mostly ignore it. I spent more time trying to get into melee where I am not in fart cloud instead of doing damage. You are talking shit.
Hydra and firewall do not care for any of these problems.
I'm not talking shit, I'm talking from the experience of fighting the stupid thing on various classes and getting buttfucked down to equipment breakage at range and not dying much at all at melee. Here's a hint, don't stand in the fart clouds and take a mobility skill other than your space bar dodge.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
This pretty much sums up that shitty world boss fight.

During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.

https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
Not really true, my barbarian survived a bunch of attacks with low life, even when I had no barrier up. I still died a bunch, a few due to poison because I randomly went to do Ashava as I was not tracking when it is happening and did zero preparation for it.
Overall fight was stupid and I would not do it again. It was especially stupid for melee with need to dodge way more mechanics than ranged did.

I disagree, that fight is harder if you stay at a distance. Either you get too far out of range, so your attacks don't connect, or you have to dodge the fuckhuge sweep that will one shot you if you touch any part of it. Hugging its nuts allows you to sit in the eye of the storm and dodge the occasional telegraphed slam which is far easier and you can tank a hit of most or all of its attacks, as long as you weren't sitting in its fart clouds.

Once I figured it out, I was engaging with it point blank, even using a sorc.
Well fart clouds are killer for melee. With ranged you can mostly ignore it. I spent more time trying to get into melee where I am not in fart cloud instead of doing damage. You are talking shit.
Hydra and firewall do not care for any of these problems.
I'm not talking shit, I'm talking from the experience of fighting the stupid thing on various classes and getting buttfucked down to equipment breakage at range and not dying much at all at melee. Here's a hint, don't stand in the fart clouds and take a mobility skill other than your space bar dodge.
You are not understanding what I am saying. Staying alive is only half that battle (or 1/3), doing damage is what you are supposed to do and you spend too much time not doing that while melee. And melee are not tanky enough to just be targets for Ashava like the guy said in video.
 
Last edited:

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
Level scaling is garbage and always will be.

I came across something on the official blizzard forums that went along the lines of "as soon as you get your first core skill, avoid exp because that's the strongest you'll ever be."

People who actually played the game, is this true?

:deathclaw:
There's no way to avoid exp. But yes, the level scaling is terrible.
 

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