pickmeister
Learned
- Joined
- Nov 2, 2021
- Messages
- 399
Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
On Xbox you can do it all on one Xbox but you have to buy the game twice.Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
Really? I could get couch co-op going in the beta easily enough on PS5 (and D3 ran fine in that mode without having to buy an extra copy). Not sure why the Xbox would be any different.On Xbox you can do it all on one Xbox but you have to buy the game twice.Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
You need to have multiple accounts (that are linked to Blizzard accounts) to get into couch coop, with beta it was free for all accounts so other player can join easily. For full game you will only be able to join if other account also owns the game.Really? I could get couch co-op going in the beta easily enough on PS5 (and D3 ran fine in that mode without having to buy an extra copy). Not sure why the Xbox would be any different.On Xbox you can do it all on one Xbox but you have to buy the game twice.Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
Unlikely for console couch co-op. If one player is on console and one on PC (or a different console) you’d definitely need two copies of the game but as long as everyone on a single console has their own Battlenet account that should be sufficient otherwise they’d be expecting everyone in a single household playing off the same console to buy a copy to play single player as well, which wouldn’t fly.You need to have multiple accounts (that are linked to Blizzard accounts) to get into couch coop, with beta it was free for all accounts so other player can join easily. For full game you will only be able to join if other account also owns the game.Really? I could get couch co-op going in the beta easily enough on PS5 (and D3 ran fine in that mode without having to buy an extra copy). Not sure why the Xbox would be any different.On Xbox you can do it all on one Xbox but you have to buy the game twice.Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
It will work like I said for Xbox, I do not know for PS5 but I doubt they would do it differently for PS5.Unlikely for console couch co-op. If one player is on console and one on PC (or a different console) you’d definitely need two copies of the game but as long as everyone on a single console has their own Battlenet account that should be sufficient otherwise they’d be expecting everyone in a single household playing off the same console to buy a copy to play single player as well, which wouldn’t fly.You need to have multiple accounts (that are linked to Blizzard accounts) to get into couch coop, with beta it was free for all accounts so other player can join easily. For full game you will only be able to join if other account also owns the game.Really? I could get couch co-op going in the beta easily enough on PS5 (and D3 ran fine in that mode without having to buy an extra copy). Not sure why the Xbox would be any different.On Xbox you can do it all on one Xbox but you have to buy the game twice.Of course. Assuming you have two PS5s, two TVs and one big-ass couch.Oh. Is there couch co-op?
Early levels with barb not starting with full resource makes her feel worse than other classes but I'm surprised you got up to farming Kor Dragan stronghold and were still having rage issues about your rage issues.I hate that I need to constantly switch attacks just so I can have enough rage to power the ones I want to use. It is very unfun and it is not even needed. They already have mechanics that would incentivize you to use basic attacks to powerful your Core skills, no need for Rage shit. Rage would be better served for powering up higher level skills that are currently on irritatingly long cooldowns (shouts are all on 25s CD.......)
Already some Core skills have modifers that give them bonus damage if you first use non Core skill or if enemy is already bleeding or something. Or if enemy is stunned and shit.
I tried something similar as well except I used Charge as it is hard to leap where you want on a controller. Also rage always ran out with Whirlwind before you kill everyone (or when Rally Cry runs out) forcing you to go back to using your basic skill (which I chose bleed one as that one uses two handed slashing weapon which was only lvl 20 weapon I had).Early levels with barb not starting with full resource makes her feel worse than other classes but I'm surprised you got up to farming Kor Dragan stronghold and were still having rage issues about your rage issues.I hate that I need to constantly switch attacks just so I can have enough rage to power the ones I want to use. It is very unfun and it is not even needed. They already have mechanics that would incentivize you to use basic attacks to powerful your Core skills, no need for Rage shit. Rage would be better served for powering up higher level skills that are currently on irritatingly long cooldowns (shouts are all on 25s CD.......)
Already some Core skills have modifers that give them bonus damage if you first use non Core skill or if enemy is already bleeding or something. Or if enemy is stunned and shit.
Here's how it went for my barb...
Rallying Cry, +50% resource generation, 30% movement speed, +25 rage
War Cry, +15% damage, 4 sec BERSERKING (Increases your damage by 25% and your movement speed by 30%.)
Leap in to battle, +40 rage from talent.
Ground Stomp, +25 rage, knocks them all down for 3 seconds.
Spin To Win
lvl 18 skill that does bleed damage instantly and bleeds everyone is terrible skill. First you spend time you could be doing better attacks to not do any extra damage that bleed would not do anyways. And that AoE bleed it does is worse than just doing another Rend that is bigger AoE. Also that lvl 18 bleed is very finicky to use well as it is single target with too slow animation, if in the chaos of combat you miss you just wasted it all while with Rend it is hard to miss everyone around you in melee combat.I went with a bleed/thorns build last beta but got worried about how much they nerfed thorns. I did like Rend a lot and, what was it, Pulverize? To instantly do all the bleed as a nuke and AOE bleed everyone. Then, last beta, the thorns were doing over 400 damage return. Was plenty fun enough.
There's still more barb builds I want to try. Gotta work out one that uses Frenzy basic attack, More Berserking stuff... Double Swing got a big buff but I didn't get a chance to try it.
You are wasting time using it. Just Rend and move on. If they get a legendary drop it is later teleported to your stash. And you do not need 40% bonus attack speed with Rend, you do not have Rage for it anyways.Oh, Rupture, not Pulverize. Just looked it up.
I think you should give it another chance. Only 10 sec cooldown! Even if you totally ignore its basic function you still get the AOE bleed and +20% attack speed for 4 seconds. That means 40% of the time you have that attack speed which effects every skill. 20% more bleed basics, etc.
I think it's a skill a lot of people sleep on. Same with Lunging Strike, which also works OK for a bleed build if you pick the bonus bleeding damage passive. Still not as good as Flay.
It also has a 50% lucky hit chance, which is quite high.
Those 3 hits takes forever and it is irritating.I don't get the fury complaints, I played a Barb in both pc open betas (it's the closest class to a normal melee dude) and with Lunging Strike I always had full fury after about 3-4 hits(in just as many seconds). If I had at least 4 enemies around me I could spin endlessly until they were dead. I used passives that increased fury generation, particularly with twohanders.
The betas left me a good impression, it's not really my genre -so I'm not willing to pay 70bucks for it- but I'd be willing to play it more, particularly taking it slow doing the sidequests and ignoring the minmaxing (didn't even bother with stat sticks, just wore one big sword on the back)..
I agree with some of that. Not the difficulty scaling being as bad as he put it though. Unless someone has a physical disability or something, world tier 1 is always going to be a fallback to easy mode and allows for the player to progress despite bad drops for weapons. At worst, dropping it down, finding a weapon, and then going back up is a possibility.Pretty good video explaining how shitty D4 is:
https://youtu.be/5pzfiSggKvs
During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.
Level scaling is garbage and always will be.