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Diablo IV

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
The frick is a season pass? Does this mean that D4 is going to have some kind of monthly sub or what?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,611
Location
Denmark
For shame that Blizzard heavilly nerfed the Necromancer and sorcerer. We're my two favorites during previous beta, now they feel like shit.

No fun allowed ...
and they just confirmed they are buffing the necro minions back up through a server patch, so no worries there.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,611
Location
Denmark
The frick is a season pass? Does this mean that D4 is going to have some kind of monthly sub or what?
Nah, seasonal rewards most likely, so cosmetics armor and mounts n shit each season that fits that theme and can only be unlocked with the pass.

There's a free pass and a buyable pass, only cosmetics tho on the purchaseable one, they confirmed that numerous times already.

If you don't care about seasons in ARPGs and/or don't care all that much about cosmetics, season pass/battle pass will have 0 impact on your experience singeplay or multi.
 

Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
I am so excited for Diablo 4 that I deleted the email inviting me to the server alpha test on arrival (let's be real here, the actual server beta test is gonna be on June 6, this is alpha).
I'm pretty optimistic that a smooth launch is actually possible. They improved performance a lot since the last beta. Didn't see any queues, either.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
735
The game feels uncomfortably familiar right away due to the return of so many former abilities from previous games.

Why would abilities from former Diablo games make you uncomfortable?
Have you ever revisited a game you've already played only for your mind to reject it, moments after starting it, because its too familiar?

This is the same phenomenon only for an ostensibly new game overlaying a decade old one.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
This weekend was my first chance to play the beta for several hours (during the previous beta I was on holidays and only managed to play for 1 hour in a hotel room).

My impressions:
Good
- art style better than in D3 (I know, the bar is not set very high)
- return of old school spells like fireball and fire wall
- verticality is a nice touch

Bad
- MMO lite
- Horrible level scaling
- Smart loot - most items you find geared toward your class
- Further casualization: a sorceror cannot equip swords
- Lea 2.0
- UI permanently displays keyboard shortcuts. I did not bother to check if it can be disabled in Control Settings, but it clearly shows who this game is geared toward
- It is obviously the same Diablo 3 engine, movement feels the same way, boss health bars look the same way
- Pretentious writing - lame in-game poetry displayed in one of in-engine cutscenes
 
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Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
- Smart loot - most items you find geared toward your class
The items you find that aren't geared toward your class come from the bonus loot chance. Different monsters have a chance to drop their bonus item. Skeletons will drop their normal loot then there's a % chance they'll also drop a crossbow. Cultists can drop daggers. etc. Handy to know. Helps pick which dungeon to farm. :)
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
973
I think this shows even more clearly who the game is geared toward - morons.

aJQxJqmL_700w_0.jpg
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
Why own a game when you could own a box.

Also with modern Blizzard I suppose it's truth in marketing, any game you buy from them made now you never own it's just rented until they shut down the servers.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
Ending this in the middle of the day was a really low move by blizzard. Would have liked another full day to try out some of the other classes.
Anyway, my impressions:

*Necro sucks and basic skeletons are pencil dick bitches. the defensive ones were better, would have liked to try the class more with thorns + iron maiden, but didn't have enough time.
*druid/barb/rogue were ok but I didn't play much with them. their skills felt solid, although for rogue only the shapeshifting melee stuff looked effective. Werewolf Karen eating cashiers at the mall would have been fun to try for a little longer.
*chain lightning sorc sucks. tried to synergize with spear and spark, just didn't summon spears consistently enough. Same with trying to summon ball lightning via crits. never tried out charged bolts as I'd have needed the staff and i was trying to roll the resource reduction ring
*ice shards sorc was great, and i wish i'd have stuck with that from the start. shards vs single targets, arc lash vs trash mobs. eventually you get enchant slot + frost nova, put shards in enchant slot and obliterate giant groups with 1 frost nova.
*did not get to play around with a fire sorc, other than trying hydra only to realize hydra sucks as anything other than bonus damage on bosses. i have heard good things about putting firewall in enchant slot.

*blizz continues to terrorize the player with their stupid basic/core skill combo which nobody likes. no, i don't want to shoot magic missile while my energy recharges, leave me alone. The end result is that either the basic skill sucks, or the basic skill is good and renders 4/5 core skills irrelevant (arc lash). There are better ways to discourage people from just slamming the same button over and over.

*open world & exploration was great but... this genre is all about replaying content. I don't think I want to go around rediscovering everything with every character I make. Will be interesting to see how players react to it in the long term. The player base is too autistic for this IMO.

*In general the game is good. It's fun to play. Some balance problems with the classes can be fixed by tweaking numbers. I don't think the game will fumble as badly as it did when D3 was released. I think fast travel and shared exploration will have to be implemented at some point in the future, and I wish bliz would just save everyone the trouble & do it on release.

edit: since i played at lvl 20 for so long i forgot about how badly the level scaling sucks. if you can't find a decent weapon regularly combat turns into a huge slog, I actively dreaded a new level at some point and doing my enchant quest was a pain in the ass because I was still stuck with a weapon i found at lvl 7. buying items is very expensive, 15 levels of gold and I didn't have enough to buy even 1 rare staff. in other arpgs if you hit a wall you can go farm something you already beat, but in this game there's no point because all the content is equally difficult.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Didn't d3 have 4 on console? Seems like a wierd step back since all chars are on same screen, not split.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,581
Didn't d3 have 4 on console? Seems like a wierd step back since all chars are on same screen, not split.
Yeah it did. Not sure why they took a step back there - I'm assuming it's a technical reason.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,327
Is anyone here going to buy this?
Why not? Will be fun to couch co-op with my son and I liked the atmosphere in the beta a lot better than D3.

Doubt I'll bother going back for season passes once I finish the main questline though.
I hope you are ready to cash out 2x70$ for this.. take your son to see real sports instead.
 

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