Cyberarmy
Love fool
This pretty much sums up that shitty world boss fight.
During the Server Slam, everyone had one goal in mind—to kill the world boss, Ashava, and claim their exclusive cosmetic. But the great beast only ended up being the perfect capstone to Diablo 4's problems. As Fraser discovered (opens in new tab), fighting it was just a long, tedious slog that made every part of your character feel meaningless. Playing a tanky build? Pointless, because you die in one hit from one of its enormous AoE attacks. Playing DPS? Enjoy watching an enormous healthbar achingly slowly tick down while you spam one spell that it has no visible reaction to. Playing support? No, you aren't—that doesn't exist. Playing a Necromancer? Sorry, all your skeletons got banished to Double Hell and they ain't coming back. All of that slow, tedious grinding of getting to level 20 culminated in an even slower, more tedious grind of a fight.
https://www.pcgamer.com/class-balan...diablo-4but-the-game-has-far-bigger-problems/
Typical in this kind of MMOish games. The only truly MMO experience (most other things are just co-op) are the world bosses and they suck because of the scaling and low level participants.
Asian games kinda got better by making tanking classes also somewhat supportive but still less useful than an actual support or a damage dealer.