rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
You guys are arguing about the attractiveness of a female with a gay man.
I used Aphrodite as an example of a literal goddess of love and lust without huge tits to show that even if Lilith was a goddess/demon of lust she doesn't need to have big breasts. Lilith looks fine to me, I quite like her design and regal appearance, it befits a queen/ruler, people focusing on just her breasts is creepy, it feels like there is some kind of ulterior motive here.She doesn't. Even your own example of Aphrodite tells it.
This is "Lilith" in the trailer.
Lilith on the other hand, is the Queen of the succubi.
where are the teets
And the figure of Aphrodite in classical despictions doesn't look anything like the Lilith you're trying to defend here. Your own example invalidates your point.
This is "Lilith" in the trailer.
not waifu kawai ok.nightmare inducing
And as all prime evils she is supposed to be
not waifu kawai ok.nightmare inducing
but comparison of sex-appeal between madam in charge of a brothel and her working girls more often then not won't be in favor of the madam.
That Aphrodite has big breasts? I might be confused about what big breasts look like then.
I was talking about the painting Machocruz postedwhere are the teets
I think they're there but since she's translucent so it's hard to see.
Anyway, she looks nightmare inducing , especially that "cape"
^You guys are arguing about the attractiveness of a female with a gay man.
Classical is all about them bee stings breh.I was talking about the painting Machocruz postedwhere are the teets
I think they're there but since she's translucent so it's hard to see.
Anyway, she looks nightmare inducing , especially that "cape"
I also love the fact that some ppl critique the game for being grindy and "mindless" killing and clicking. Dude it's a fucking ARPG, its literally the core of the game.
And that's the central problem. Rather than focus on so much of what can make a memorable experience they opt for the easy, cheap way out. All these games come down to is the "loot loot loot" mentality, it's a game for packrats when it could be a lot more. D1 showed a great, honest glimpse of what you can make out of an ARPG like this and it's a widely regarded classic because of that. We know a Diablo game will have items in it, they don't need to hammer that point home, the demo should have restored faith by showing off some great atmosphere and environments. Instead it looks like the same old shit D3 was only a bit darker. Nothing they showed made me think of it as anything more than a by-the-book ARPG you have played numerous times before.
Diablo as a franchise is pretty much on that horror movie trajectory. The first entry was really good, possibly a classic, left a great impression and stuck with you. The second entry did some weird things you don't agree with, but it was still good and you can respect it/enjoy it. Then they go full dipshit and soon all you have is mindless blood and gore replacing mood and dread.
Imagine breaking into Tal Rasha's tomb and running into Duriel in a third or first person viewpoint. No cutscene. No distance via the camera angle.
Because it would be able to add more tactical depth and complexity to combat while also greatly increasing immersion on top of being fully capable of maintaining a deep loot drop system. It would be better in every way if they had the stones to follow through.Imagine breaking into Tal Rasha's tomb and running into Duriel in a third or first person viewpoint. No cutscene. No distance via the camera angle.
Why the fuck would I want to imagine something as stupid as this...
So many arm-chair developers in this thread. You clearly haven't even watched the panels and the Q&A. Blizzard seems very aware of the problems with D3 and how to fix, and how to build on what made D2 great.
All of this made me play D1. In first few levels I found 2 handed axe and it's double damage.
it's not magical
it's not set piece
it doesn't proc lighting when I use health potion
it just does more damage than sword and so I used it and it felt like progression.
then I found Butcher and he killed me twice. but I found a bunch of magical staves and that helped. then I switched to axe.
First boss in game killed me. Twice.
but then in Leoric tomb many skeletons shot me, so I switched back to sword and shield. then I found relic mace against skeletons, and it was good. I also learned how to use healing spell and town portal. had to ration scrolls before it.
I also bought leather armor. A white item for 350 gold. Since i only had cloaks and rags.
Neat that Leoric had crown Griswold said he maid for him; too bad no mithral sword.
I think action RPGs went into wrong direction. They need to scrap everything and begin from the basics. Because their basic gameplay lost appeal.