If everything they said is true and they won't reverse this, then true Diablo is back people.
CHARACTER PROGRESSION:
- Skills have levels much like D2. You unlock new tier of skills once you level up high enough.
- Those skill levels seems to increase damage and effects which means that at minimum damage is partially scaled from weapon rather than everything being scaled from weapon which was huge mistake in D3
- Talents are passive skills.
- Combined Skills and Talents pretty much are like D2 skill tree which had both skills and passives on those trees. -
So not like D2 at all
- Overall there will be more stuff in D3 than in skills trees in D2. And this completely doesn't take into account itemization which can completely change how skills work.
- Each class has specific change that isn't just reskin of other class with just different abilites. For an example Barbarian can equip 4 weapons instead of 2. Which gives him the most slots to use enabling more builds.
- Skills and talents have max level which can be like in D2/POE/Grimdawn broken by equiping gear providing bonuses to skills and talents. so you can have 5/5 passive skill and equip stuff that will get you 10/5
ITEMIZATION:
- runewords are something like POE socket system. You have trigger runes and effect runes. For example you can trigger shield absorbing 500 damage when you freeze enemy etc.
- there will be normal affixes like more attack speed or crit but they focus now mostly on providing build capabilities. So you will have items that will have passive skill on them and more or affixes that will change how you are using some skills. -
Same as D3 legendary items
- legendaries focus is on providing build capabilities. For example Teleport has cooldown normally but with one legendary item you can change it into normal spell you can cast as much as you want but it will now use mana. Then they showed few other legendaries where using teleport will give you shield, using teleport will create sphere in which you will have more crit damage etc.-
Same as D3 items
- legendaries are equal or better in power than sets not worse. -
They are better in D3, what makes them useless is the set bonus is so huge that it offsets the negative by tenfold
- mytic items are limited to 1 in equipment but they are really powerful.-
This is second set bonus, but in one item
WORLD:
- world is mixed with random generation and hand made stuff. The idea is that reaching some dungeons etc will be static but dungeons or even parts of overworld will be randomized. -
Same as D3
- No loading screens. If you go from LEVEL 1 of mine to LEVEL2 you will just take stairs and there will be no loadings. -
There are a lot of loading screens in the demo like going into the level 1 mine is a loading screen, so that is flat out not true. The zones in D3 (and D2) also have no loading screens between them if they are connected, so not sure what is so new here. Also who cares about that lol
- Morph system. You can have dungeon that will go from cave into tomp finally to reach some woods and their random generation system support transforming environments and joining them together to look good. -
This is in D3 already
- 100s of dungeons, some of those dungeons will have unique bosses. -
Same as D3
- Once you reach end game keys will start to drop which will be D4 end game content. Those keys will have affixes and thanks to those keys you will be able to upgrade dungeons to their end game form. Those keys will have power level to them so difficulty of area will depend on key power. Those keys will be for specific dungeons. -
Old Rift keys, all of this is the same in D3
- There will be random dungeon events. For example they have shown that there is random chance of getting Bishibosh summoning event in woods they were exploring -
Same as D3 events
- World events. This time they won't be hidden but they will be something that multiple people can join in and fight. They have shown boss battle with huge monster where more than 4 people were attacking it. Those bosses can stagger and players can for example break talons of monster so it won't use some attacks. Looks to me like more interesting raid system from MMOS.-
Absolute decline
ENEMIES:
- Enemies are now in logical groups. So if you go into cave you won't meet goat men and skeletons just hanging around. So each area of sanctuary will have its own enemies types or more prevelant than other so specialist builds can still play game instead of every build trying to be safe against everything. So if you specialize in poison defense you could just farm poison areas etc.-
That sounds stupid and how would that work with randomized dungeons, nobody will farm leveling content.
- Elites will have much more interesting affixes and some of better D3 one will come back.-
Non-statement and the current ones in D3 are not that bad, when the game was hard there were actually some very dangerous affixes you had to plan your builds for.
- Elites will have also "enchanced" type of affix which will improve their default abilities. So demon summoner instead of summoning one demon minion he will summor 3, Skeleton balista instead of 1 shot will do 3 etc
- Enemies are designed so they can complete each other. For example skeletons are trash mobs but they work with skeleton balista which will shoot at your from outside of screen forcing you too choose between handling first skeletons and dodging those bolts or going after those balistats but you could agro more enemies which can be fatal etc.