ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,571
Ok, I've finally finished the campaign and it was fun. It plays more like a standard RPG than aRPG.
They did fuck up with Donan's death, otherwise other main plot points were OK. They even learned from shitty D3 and didn't put young girl as main character..
I like how characters notice how you are able to defeat lesser evils and consider you as plan B vs Lilith. Still nobody tries to explain why you are able to. I guess we will need to stick with Nephilim explanation from D3 or maybe due to multiple Mephisto blessings you receive during the game. I hope in expansion he takes them away and you need to promise your head to the Tree of Whispers to gain new power.
I've done a bunch of sidequests, read stuff in the game, immersed myself in world building part and it is good for such a game. There is a bunch of multipart quests with characters, it is only missing choice and consequence parts and this could be a full blown RPG. There is a lot of attention to details here and VA is between decent and good.
As far as single player campaign part goes this is best one out of all Diablo likes since Diablo 1.
Gameplay is something else. The whole gather resource, spend resource gameplay is irritating. Using skills that are off cooldown and spender skills feels good but then you run out of everything and stuff is on cooldown and you run around for 5+ s only having basic attack that is pathetic even vs standard enemies.. I've kitted myself in legendaries, got access to paragon board and started dabbling in season 3 content but I am still dependant on two cooldown based skills to fill my Spirit to not run out of it during combat just to avoid using basic skill to fill Spirit.
As a result character building is suffering, I am basically forced to use these skills instead of experimenting with other more fun combinations..
As for endgame, I am yet to try it for real. I've reached WT3, got a sacred weapon so my DPS is now comparable and tried super buggy ToW quest and a bit of season content and done a few Helltides. Helltides seem most fun but not sure how long that will last.
I am yet to try Nightmare Dungeons, I expect that is like normal ones but harder.
Funny shit, fights against Elite packs in D4 are often what PoE devs wanted but were never able to do. You cannot kill them in few seconds and you need to dodge and sometimes even take out healers or other support units first but also they do not take you out fast if they are able to hit you. And you also do not find yourself not being able to kill one because it spawned with fire resist and regeneration on map with mod that blocks ignites 65% of the time on your ignite build..
Compared to lets say D2 I do not have an urge to make at least one character per class to try them all out, mostly because I know all of them play the same. You run out of main resource and need to use same weak basic attack and your are dependant on long cooldowns. Camera is too low for all characters and there is no real ranged play, in the end I expect they are all same characters but shoot different colored skills.
So far I would give the game 8/10 but as RPG parts are basically done and only weak aRPG parts are left I expect the score to drop.
They did fuck up with Donan's death, otherwise other main plot points were OK. They even learned from shitty D3 and didn't put young girl as main character..
I like how characters notice how you are able to defeat lesser evils and consider you as plan B vs Lilith. Still nobody tries to explain why you are able to. I guess we will need to stick with Nephilim explanation from D3 or maybe due to multiple Mephisto blessings you receive during the game. I hope in expansion he takes them away and you need to promise your head to the Tree of Whispers to gain new power.
I've done a bunch of sidequests, read stuff in the game, immersed myself in world building part and it is good for such a game. There is a bunch of multipart quests with characters, it is only missing choice and consequence parts and this could be a full blown RPG. There is a lot of attention to details here and VA is between decent and good.
As far as single player campaign part goes this is best one out of all Diablo likes since Diablo 1.
Gameplay is something else. The whole gather resource, spend resource gameplay is irritating. Using skills that are off cooldown and spender skills feels good but then you run out of everything and stuff is on cooldown and you run around for 5+ s only having basic attack that is pathetic even vs standard enemies.. I've kitted myself in legendaries, got access to paragon board and started dabbling in season 3 content but I am still dependant on two cooldown based skills to fill my Spirit to not run out of it during combat just to avoid using basic skill to fill Spirit.
As a result character building is suffering, I am basically forced to use these skills instead of experimenting with other more fun combinations..
As for endgame, I am yet to try it for real. I've reached WT3, got a sacred weapon so my DPS is now comparable and tried super buggy ToW quest and a bit of season content and done a few Helltides. Helltides seem most fun but not sure how long that will last.
I am yet to try Nightmare Dungeons, I expect that is like normal ones but harder.
Funny shit, fights against Elite packs in D4 are often what PoE devs wanted but were never able to do. You cannot kill them in few seconds and you need to dodge and sometimes even take out healers or other support units first but also they do not take you out fast if they are able to hit you. And you also do not find yourself not being able to kill one because it spawned with fire resist and regeneration on map with mod that blocks ignites 65% of the time on your ignite build..
Compared to lets say D2 I do not have an urge to make at least one character per class to try them all out, mostly because I know all of them play the same. You run out of main resource and need to use same weak basic attack and your are dependant on long cooldowns. Camera is too low for all characters and there is no real ranged play, in the end I expect they are all same characters but shoot different colored skills.
So far I would give the game 8/10 but as RPG parts are basically done and only weak aRPG parts are left I expect the score to drop.