Designer learns basic design with players. Grass continues to be green.
I am not sure how to feel about that developers have little idea how they want to design the game themselves. It is an obvious desire to please all parties. But that is simply not realistic.
I an liking what he is doing. I mean, what is better?
A ) Jay Wilson Approach - D2 is amazing in everything, we will not gonna to reinvent the wheel. Procedes to replace char progression with a wow loadout system, changes the artstyle, gameplay, itemization, etc, etc, etc and he knows what is best. Also heavily criticize """problems""" that nobody else criticized about D2
B ) Starcraft pro player approach - Maybe i don't know much about ARPG's, lets study what players want.
If i an putted to develop a RTS, i would listen to RTS players to see what they want. And honestly, is impossible to please everyone. For eg, some people love D2 runewords and some hate(i)