rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
kind of funny to think a blizzard north diablo 3 would have been worse than the actual diablo 3, because the design they wanted sounds awful
So he is on his second spider wife? How many spiderlings died? Is this why I'm seeing more flies than usual? Fucking Brevik... FUCK YOU!!!you sound like you have some weird caricature of him in your head.
Well, to be honest, Generic-Giant-Spider is entitled to have this burning hatred against Brevik.
Brevik, he killed his family and burned his barn to the ground, afterall...
Children have been born and have become adults and David fucking Brevik is still just that guy who worked on D2.
I really don't know why some people feel this need that other people (famous or not) must constantly prove themselves to them.
I think is some kind of projection where their personal failures demand some kind psychological negation through other peoples actions and achievements.
Last Epoch and GGG devs must be ecstatic right now. Diablo IV was already going to be 3+ years late to the party.
I know this game is gonna suck so they may as well just show the world how much it'll suck by releasing it sooner.
I'd say he's pretty decent as a systems designer, maybe as a programmer too. But it's often the aesthetics and ambience that make people fall in love with games. Certainly none of the games he was involved with after D1 have the same artistic sensibility, but you can see the design connections.
I think he was good at putting the ideas other people had to execution but he didn't have many good ones of his own which is why so many of his other games reek and why his most notable achievement to this day is, "lead director of Diablo II." Children have been born and have become adults and David fucking Brevik is still just that guy who worked on D2.
lmao
He was one of the principal people who invented Diablo 1, you sound like you have some weird caricature of him in your head. AFAIR he was the main programmer who coded a lot of the game in the Condor days.
https://www.mobygames.com/game/windows/diablo/credits
Of course programmers who had weird ideas or just didn't amount to much once the guys around them were gone is a thing. Look at Julien Lefay of Daggerfall fame for a great example of that. He was brilliant at the time in his core competency, but later attempts to do a round 2 looked really bad.
I don't think there's any reason to portray him as just a suit or a credit-taker though. He was instrumental in the design and implementation of Diablo 1, and hence Diablo as a series and its whole sub-genre.
Small sidenote, here's a random quote of a guy I found from Googling that reiterates the point:
I was a programmer on Diablo 2 and used the Diablo 1 source code as a starting point for some features - all of the source files I looked at had David Brevik as the author, it was very straightforward C that one person could keep in their head.
So Mr. Brevik I ask you, What have you done for me lately?
So Mr. Brevik I ask you, What have you done for me lately?
https://en.wikipedia.org/wiki/2011_Norway_attacks
So Mr. Brevik I ask you, What have you done for me lately?
https://en.wikipedia.org/wiki/2011_Norway_attacks
meanwhile having delivered nothing but trash games
It's always easier to shit on other peoples work from afar, aint it?
I'd say he's pretty decent as a systems designer, maybe as a programmer too. But it's often the aesthetics and ambience that make people fall in love with games. Certainly none of the games he was involved with after D1 have the same artistic sensibility, but you can see the design connections.
I think he was good at putting the ideas other people had to execution but he didn't have many good ones of his own which is why so many of his other games reek and why his most notable achievement to this day is, "lead director of Diablo II." Children have been born and have become adults and David fucking Brevik is still just that guy who worked on D2.
lmao
He was one of the principal people who invented Diablo 1, you sound like you have some weird caricature of him in your head. AFAIR he was the main programmer who coded a lot of the game in the Condor days.
https://www.mobygames.com/game/windows/diablo/credits
Of course programmers who had weird ideas or just didn't amount to much once the guys around them were gone is a thing. Look at Julien Lefay of Daggerfall fame for a great example of that. He was brilliant at the time in his core competency, but later attempts to do a round 2 looked really bad.
I don't think there's any reason to portray him as just a suit or a credit-taker though. He was instrumental in the design and implementation of Diablo 1, and hence Diablo as a series and its whole sub-genre.
Small sidenote, here's a random quote of a guy I found from Googling that reiterates the point:
I was a programmer on Diablo 2 and used the Diablo 1 source code as a starting point for some features - all of the source files I looked at had David Brevik as the author, it was very straightforward C that one person could keep in their head.
Brevik is a cornerstone for more than than just D1 and D2. I was a big fan of Marvel Heroes Online which was initially a pretty mediocre game but once he was the big dog they improved the game by leaps and bounds. Once he left it did not take a year until the servers shut down because the new top dog had no fucking clue what to do and thought that the game had to be Diablo 3 with a new paint job to be successful, but then again the retard had no clue about games and just about money.
He was also workin on Hellgate London which was ahead of its time despite its troubles and he also worked on DDO which is up and running for over 15 years and even has a small codex guild that is still active.
I just checked his wikipedia and he was also working on "It lurks below" which has very positive ratings on Steam and seems to a good game as well.
He might not have the biggest output but most of the stuff he worked on turned into good quality games. That is more than many other people in the buisness can say.