I have played quite a bit of this game over the past few days. Reading the thread most of the issues people had with it have been fixed by now. Most notably the pacing issue is gone completely, due to the addition of two different features. An animation speed slider means that even large material battles of 10 units vs 10 units can be won in a few minutes, and when you attack an army that is considered weaker than yours you have the option of defeating them immediatly, without a fight or losses. The second option is a bit broken even, as sometimes a fight could only be won with great losses, yet still you may use the autoresolve to crush the enemy effortlessly, but as it is an option instead of mandatory I have no problems with this at all. With these two additions combined the game flows very fast, faster than all of the King's Bountys by 1C for example, which is the best comparison for the game in general.
There is also a quite difficult brutal difficulty mode implemented, on which enemies for example deal double damage. It feels quite nice, there are enough synergies and generally broken bullshit you can do in this game that brutal gives just about the right level of challenge, frequent losses of cannon fodder as a drain on your economy and occasional game overs against hard enemies guarding mines or bossfights.
The structure of the game is all over the place. You start with a short tutorial which makes zero sense from a story perspective, then you become Queen (yes you need to play a woman) of a floating magical castle in which you can hire humans, elves, demons and undead to form your magical army. You are also a Nephilim for some reason, noone really explained to me why.
Then you gain access to a worldmap on which you can choose for which of the four previously mentioned races you want to quest first. Each of them has a pretty large quest area full of NPCs, treasure, mines, dungeon and fights. These are pretty high quality, and in each area you can choose wether to antagonise or befriend the local ruling race. This, combined with the ability to choose the order in which to play the four areas, allows you customise your army pretty well. I chose humans and elves for example, although some of the undead and demon units look really nice aswell. You can also go full power fantasy and juggle relations to be high with all of the four races, and run a huge hodgepodge of the cherry picked best units in the game, although that would be pretty expensive as building so many buildings consumes a lot of ressources.
Now why play this structural mess of a game? Combat and customisation. For the combat there is not so much to be said, turn based fights where each unit gets 1 turn per round, with a slightly spicier version of NuXcom 2Ap movement. The customisation however is titanic, each race has ~13 units for you to recruit. As you can mix and match from all four, you quickly get a massive pool of possible troops to take into your roster. You can field up to 10 soldiers in the main battle, and 3 in the backline. Also you can deploy up to two special companion units, out of a pool of ~7 or so. It doesn't take much math to see that the possibilities for army building are mathematically endless. I have also found almost every unit to be at least somewhat usable once you know what you do with it. There is a point buy system aswell, so even cheap soldiers from the beginning can stay relevant to pad out your army if you spend all your points on huge dragons and demons in your roster of 10.
From this great army building flows the fun combat. The units are quite distinct, although each follows the formula of having one default attack it can do every turn, and one special ability on cooldown. Restriction breeds creativity, and you see every possible type of area attack, buff or healing spell attached to these units. Against a weak opponent you either skip the fight or blast the fireworks of all your special abilities, the hard fights can get really interesting. I had 3 fights so far which I won with a single unit surviving by the skin of my teeth, and those fights were the highlight of the experience so far.
Now to some boons and blemishes the game has. The UI is really bad. I wanted to keep some saves around on the different maps as I am not sure if you can revisit them, but the saving system makes juggling saves really hard, so I overwrote them by accident. Also it looks like it was made for console. It definitly takes some getting used to, and some things are genuinly handled in the most unintuitive way, like the castle building and the mines.
The powerfantasy is however pretty well done. You get a lot of stuff which drives the Nephilim point home, all your classes follow a certain light and shadow symbiosis, and there is a pretty huge skill tree with some potent stuff in it, that makes your chara the strongest unit in the game by far. The frequent level ups and gear upgrades provide a nice reason to seek out even weaker enemies and crush them by autoresolve, and you can spend quite some time in the skilltree if you want. Blowing up half the enemy army with a huge surge of light or shadow magic as a well specced Nephilim is very fun.
The gear system is equal parts annoying and great, in the most unintuitive ways one could imagine. There are a bunch of weapons and armors, and also shards of virtue. The weapons and army are just ugly statsticks, and the UI doesn't even make it easy to see which of them are best. The shards are really interesting however, you can combine weaker shards into stronger shards, and they have some interesting effects like holy shards giving you regenaration or rage shards giving you racism (extra damage against all races that are not your own). Now only your main character and your few companions can equip the boring weapons and armor, but you can stick a virtue shard on EVERY SINGLE UNIT in the game. The shards are not terrible impactfull in the beginning, but fully kitting out your army with them and combining them into bigger shards quickly pays off. Also thankfully they do not get destroyed when the unit wearing them dies.
I think this is enough to paint a coherent picture of the game. It is kinda shit. It is ugly, horny and clunky and badly written. It also has its heart in the right part. I didn't even touch on the fun quest design and the surprisingly good C&C, just fighting, leveling, building your army and fighting harder fights is fun enough. I would go so far as to call it the best King's Bounty clone you can currently buy on Steam, even with all it's errors. I recommend it on a sale.
Also it has literally nothing to do with Disciples, what a strange decision.