Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Disco Elysium - a hardboiled cop show isometric RPG

Discussion in 'General RPG Discussion' started by Zero Credibility, Oct 15, 2019.

  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    21,437
    Location:
    Bulgaria
    Ahh you do know that nobody noticed that shit and you are the only one butthurt for failing a check.
     
    • Agree Agree x 1
    ^ Top  
  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,130
    Location:
    Djibouti
    nice try but that was a successful check that happened after picking an option saying 'Take the pry bar'

    i'm not surprised nobody noticed that because people are by and large dumb

    and who knows, because of that mayhap they need to have it spelled out verbatim what a pry bar does, so they treat it as amazung gaemplayz
     
    • Funny Funny x 1
    • Agree Agree x 1
    • cuck cuck x 1
    • Old Old x 1
    ^ Top  
  3. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    9,495
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Is Roxor trying to pass as edgy again? What is it this time?
     
    • it is a mystery it is a mystery x 7
    • butthurt butthurt x 1
    • "It was Aliens" "It was Aliens" x 1
    ^ Top  
  4. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    21,437
    Location:
    Bulgaria
    Don't excuse your authism with us being dumb mate. Also you do know that you play as character with full on amnesia,that doesn't even know the concept of money?! The game doesn't explains that shit to you but to the character,that is why it is filled with all those dialogues with different aspects. Maybe you are getting dumb with old age roxor,you liked deadfire,then you went on and liked druid stone....what is next,liking outer worlds?
     
    • Brofist Brofist x 6
    • Agree Agree x 1
    • butthurt butthurt x 1
    • cuck cuck x 1
    ^ Top  
  5. Serious_Business Best Poster on the Codex

    Serious_Business
    Joined:
    Aug 21, 2007
    Messages:
    3,608
    Location:
    Frown Town
    Yes, but why play ELEX when you can play Gothic 2

    You still haven't answered the fundamental question Darth Turd
     
    ^ Top  
  6. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    9,927
    Location:
    Russia
    i honestly think it's a joke. Perception does this all the time: some important dialogue, and if your Perception is very high, then just like it states in description, it notices unnecessary things and states obvious things: dialogue dialogue dialogue buzz is buzzing outside 66 degrees to the left dialogue
    Encyclopedia does the same, but really, it's a thing about any skill taken to very high - it does absurdy things.
     
    • Brofist Brofist x 5
    • Informative Informative x 2
    • Yes Yes x 1
    ^ Top  
  7. Quillon Magister

    Quillon
    Joined:
    Dec 15, 2016
    Messages:
    4,275
    I thought that was just playing dumb to get out of paying Garte/mess with him...
     
    • No No x 1
    ^ Top  
  8. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    21,437
    Location:
    Bulgaria
    It could be,it is a game that everyone have a different experience. I don't know what happened to him to get that butthurt so...
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  9. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    9,927
    Location:
    Russia
    well it kinda written right in every skill description.

    hmm i dk


    Electrochemistry: :drink:


    savoir faire: :slamdunk:


    encyclopedia: :littlemissfun:


    etc. continue im not great at this
     
    • Funny Funny x 3
    ^ Top  
  10. frajaq Arbiter

    frajaq
    Joined:
    Oct 5, 2017
    Messages:
    1,868
    Location:
    Brazil
    [​IMG]
     
    • Funny Funny x 9
    ^ Top  
  11. Magnat Arcane Vatnik

    Magnat
    Joined:
    Oct 2, 2018
    Messages:
    5,555
    Location:
    Евразия
    Wrong pills, bröther.

    [​IMG]
    Show Spoiler
    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  12. Will Zurmacht Educated

    Will Zurmacht
    Joined:
    Nov 5, 2019
    Messages:
    59
    If those are the criteria then take the Pale Pill. Paledriver is so twisted by the Warp Pale that she can engage in full virtual reality escapism without even needing the requisite hardware.
     
    ^ Top  
  13. Prime Junta Arcane Patron Vatnik

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    13,252
    • Nuke it from orbit Nuke it from orbit x 2
    • When words are not enough When words are not enough x 1
    ^ Top  
  14. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,191
    He needs a new megahit, of course, it's been far too long since his POE review
     
    • Balanced Balanced x 3
    ^ Top  
  15. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,191
    BTW, the difference is that a Fallout "intelligence" check is meant to give you smart and helpful things all of the time by passing increasingly high intelligence checks

    Disco Elysium skills are more like one-dimensional autistic NPCs where Perception just wants to Perceive things no matter how profound or moronically obvious and won't STFU

    Every player in the universe of course realised this the moment they left the first room and Electrochemistry went OMG SMOKE CIGS PLEASE OH GOD with no regard for whether it is a good idea

    Or they realised it in the character creation screen when the game told you literally this is how skills work

    But not Darth Roxor, the great heroe of the Codex, for he walks on edges where few dare to tread
     
    • Funny Funny x 12
    • When words are not enough When words are not enough x 1
    ^ Top  
  16. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,130
    Location:
    Djibouti
    that's a lot of rationalisation to excuse this game's intellectual dishonesty

    if the chain of events was: dialogue option "1. Take the bent piece of metal" -> "[Perception] This is a pry bar!", i wouldn't bat an eye

    but when it's: "1. Take the pry bar" -> "[Perception] This is a pry bar!", then my eye certainly starts twitching
     
    • Acknowledge this user's Agenda x 2
    • Funny x 1
    • not sure if serious x 1
    • rolleyes x 1
    • Edgy x 1
    • butthurt x 1
    ^ Top  
  17. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    9,927
    Location:
    Russia
    For someone who forgives ELEX its flaws you are really focusing on this thing.

    "people like it so it must be shit" is a lot more of that.
     
    Last edited: Nov 14, 2019
    • Brofist Brofist x 3
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  18. bataille Prestigious Gentleman Arcane

    bataille
    Joined:
    Feb 11, 2017
    Messages:
    1,044
    The observation that the pry bar-related perception check is dumb is of the exact same intellectual caliber as the very check you're criticizing. People are not stupid: they have been pointing out some quite obscure and non-obvious things about the narrative since the release, so I don't think they were so braindead they didn't notice an elephant like this one. It's not smart, it's petty.

    If you want to pass some genuinely non-trivial perception checks to brag about (as a player), then don't get hung up on the trivial ones and march on. There's plenty of harder challenges for the curious mind (some of which you must have encountered prior to getting inside the carriage, too).
     
    • Brofist Brofist x 11
    • NPC #61873 came up with this opinion all by his / herself NPC #61873 came up with this opinion all by his / herself x 1
    ^ Top  
  19. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,833
    Location:
    California
    I don't remember the particular thing you're talking about with specificity, but I think it actually is "muh dekonstrukshunizm." Kind of funny to put a trivial intelligence check as the means by which obvious tutorial hints are delivered.
     
    • Yes Yes x 3
    • Agree Agree x 2
    ^ Top  
  20. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,191
    Come on, roxor, give me something to work here. As if "take bent metal stick" -> "Oh a prybar!" would actually be any better.

    You should wait until Empathy tells you "He must be angry!"

    Or, rather, you should wait until Empathy starts misleading you towards getting Stockholm Syndrome with the suspect/witness - or when Half-Light focuses more on being aggressive rather than the smart melee attack option until you get fucked in the head.

    Roxor won't have a clue about this as he hasn't seen the content, but looking at the game as a whole, I do think there should be more of those moments where the Thoughts are actively fighting against / contradicting each other or leading you down the wrong chute. I think part of the issue is that too much of the dialogue is still built around the "ask questions 1, 2, 3, 4" format, which AOD successfully moves away from, but is perhaps harder here as a detective game.
     
    • Brofist Brofist x 9
    • Yes Yes x 2
    • When words are not enough When words are not enough x 1
    • Doggy Doggy x 1
    ^ Top  
  21. Popiel Magister Patron

    Popiel
    Joined:
    Jul 15, 2015
    Messages:
    1,237
    Location:
    Commonwealth
    Pillars of Eternity 2: Deadfire
    Very much [​IMG] You remember when at one point Harry falls in love and thoughts not yet incapacitated by this affection start to wage a losing battle against it? When suddenly you can't trust your character? Conceptually the best moment of this game, narratively far from an important one and I know that, don't misunderstand me, what I want to say is that there should be much more of these moments. More in like cubic meters of quantity.
     
    • Brofist Brofist x 4
    • Agree Agree x 3
    • Yes Yes x 2
    ^ Top  
  22. Reever Educated

    Reever
    Joined:
    Jul 4, 2018
    Messages:
    45
    Stats having their own "personalities" is definitely one of the best parts of the game. There are many examples of this, as the game likes to play around with the system but one of the ones that stuck out to be was when
    Show Spoiler
    Encyclopedia kept giving the wrong answers to the Innocence Quiz. In a standard RPG you'd think a stat like encyclopedia would always be right and whenever it would trigger you would just pick that option, no downsides. Not the case here. And it wasn't the only time either. Same with Logic, a stat which tries to view situations from a rational point, but in a world that is not always logical

    Also one of my favorite parts:
    Show Spoiler
    [​IMG]
     
    ^ Top  
  23. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,833
    Location:
    California
    I think a more legitimate question/grievance with the crowbar, wire cutter, and flashlight is that it's trivially easy to get them, you get them all at once, their uses are totally predictable, and thus the mechanic of requiring you to swap among them is kind of time-wasting in a bad-adventure-game way (e.g., where a character says, "Give me the cake" and then you have to select the cake from your inventory and give it to them).
     
    • Agree Agree x 10
    • Yes Yes x 1
    ^ Top  
  24. bataille Prestigious Gentleman Arcane

    bataille
    Joined:
    Feb 11, 2017
    Messages:
    1,044
    I think he means a passive interfacing check when the tinker boy expresses his excitement about prying things open with the thingie. But I may be wrong: I hadn't put any points in perception when I got the pry bar.

    If that's the check, then I don't think it was supposed to be a tutorial. The game spells out all the intricacies of using a pry bar in a vulgarly decontextualized tutorial message later on.
     
    Last edited: Nov 14, 2019
    ^ Top  
  25. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,191
    Agreed. There are numerous examples of Disco Elysium taking the easy way out when there is clearly an opportunity for a clever take that would be in line with what makes DE so good elsewhere. There are certain Important Items that you learn in the first day that you should hunt for, and given the interesting rigamaroles around some of the objects/facts you find on the first day, you learn to anticipate the discovery of other such nuggets down the road. It is then a big disappointment when some of those items turn out to be gifted to you once enough time passes.

    Show Spoiler
    Best example being the badge: all that buildup around losing it, and oh there it is literally the moment you pass the time-gated bridge. There's no mystery or cleverness in connecting the bridge, either. The gun at least has an interesting character/dialogue associated with it, but the actual process of recovering it is railroaded and boring.


    In many places, Disco Elysium indeed resembles a highly ambitious game that should have been not necessarily bigger, but far more layered in its nonlinearity and the exponential combinations of different Thoughts and choices. It is, ultimately, not quite nonlinear/varied enough to truly be a classic. Judged as a first game by a new studio, it's a great game with an inimitable style, but that doesn't mean we can't point out this weakness.
     
    • Agree Agree x 3
    • Informative Informative x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.