KVVRR
Learned
- Joined
- Apr 28, 2020
- Messages
- 696
I'm not sure I'd agree with that. I'm just wrapping up the documentary and if there's anything clear in this whole ordeal is that whoever is in charge of ZA/UM's PR needs to be fired yesterday. They had six months before the news broke of the leads being fired, and when shit hit the fan they fired on all cylinders by claiming all sorts of wild shit with zero proof to back it on. This documentary is evidence that, realistically, all they needed to do to "justify" their firing in the eyes of the mayority of the fanbase was talk to the employees at the company and ask what their take was. Instead they accussed them of mysoginy, trying to steal the IP to sell to other studios (???), lying about the whole money fiasco, etc. I'd need some time to think on it but right now imo realistically the only thing that you could kinda see as being true was them not fullfilling their roles for the final cut, which honestly I find easy to believe seeing as how the entire development of DE was always depicted as a burnout highway. Maybe some mistreatment too, Robert seems like the kind of lead that wouldn't hold back on his words towards other's work.Whether the financial guys are convicted or not they are clearly worse people than Kurwitz but with superior social skills
Seriously, how the fuck is there no paperwork to point out that Kurvitz and company are lying? I can believe them not having any paperwork, they're writers and artists, but how the fuck does that go by the bussinessmen that are juggling millions of euros around?
It's weird that Helen not doing all that much for the Final Cut with Justin having to come up and pick up the slack while writing most of it is just coming out now. If true then they absolutely have the chops to produce something of the same quality as the base game -- but that's a big if. All we have are he said she said at the moment. Although a lot of people seem to think Helen didn't do that much at all, I'd bet that having to compare her to Robert also didn't do her any favours. The guy's on record saying that he was working 12 hour days and weekends too. If that's also true of course Helen working a normal schedule would seem like "barely anything".snip![]()
It's weird though because you even have people within ZA/UM saying that she either didn't do anything to their knowledge or that it's just wrong to say that she didn't do anything, but that she was working in a reduced capacity. Apparently she didn't know about the deadline for the Final Cut until what, a month before it? If that's the case, yeah, of course she'd take it easy. There was no rush.
There's just too many ifs and finger pointing in this. I personally agree with what Argo (is that his name?) said: regardless of the situation, Kurvitz should be allowed to work on this IP. Even as just another writer and not a lead one. It's his baby, his universe.
Also I don't entirely understand why they'd want to steal Disco Elysium's source code. Sure it'd be easier to make a similar game with it, but isn't it just based on Unity? As far as I know besides some tools to help development out there's nothing that's particullary stand out about it. There are other games that have come out after Disco Elysium that basically use the exact same format as it, indie ones at that.
On another note: Helen being just a teen when she and Kurvitz started a relationship makes a surprising lot of sense when you consider that one of the three main characters in Sacred and Terrible Air is, by his own admission, a pedophile. He's dating a supermodel that he knew since she was 14 iirc. Wonder where he got that idea?