Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,861
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Of course, eye shots are the way to go.

...


That didn't sound quite right.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,955
Kasparov have you or any of the team watched John Carpenter's Assault on Precinct 13? The potential skill and dialogue choices between actions reminds me of the downtime between titular assaults.

It's a great movie for atmosphere and aesthetics anyway, you should check it out sometime. Lots of long cuts, and the first 30 minutes or so had a way of filling the viewer with dread that no amount of plastic CGI and greenscreens has been able to replicate.

edit: bonus, it's from 1976, so the clothes styles match DE's psuedo-70s setting.
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
They probably just watched the remake with Ethane Hawke who drinks, smokes and does drugs throughout the movie like the PC of this game. Really classy.
 

Marat Sar

Arcane
Developer
Joined
Nov 12, 2014
Messages
49
Kasparov have you or any of the team watched John Carpenter's Assault on Precinct 13? The potential skill and dialogue choices between actions reminds me of the downtime between titular assaults.

It's a great movie for atmosphere and aesthetics anyway, you should check it out sometime. Lots of long cuts, and the first 30 minutes or so had a way of filling the viewer with dread that no amount of plastic CGI and greenscreens has been able to replicate.

It's a great film and one of the original inspirations for doing a cop-movie thing in the Elysium setting; along with a TV series called The Shield. We've even done a storyline very much "inspired" by Assault in pen and paper, worked really really well. The setting can be used to do different things, from spy to literary fic, being XX century themed and spanning so many different cultures, but the cop movie angle in Revachol has always been a special thing for us, and The Shield via Carpenter is a central tenet in that atmosphere. We don't name drop it as much as TRUE DETECTIVE TWIN PEAKS because people are... basic af.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,955
Kasparov have you or any of the team watched John Carpenter's Assault on Precinct 13? The potential skill and dialogue choices between actions reminds me of the downtime between titular assaults.

It's a great movie for atmosphere and aesthetics anyway, you should check it out sometime. Lots of long cuts, and the first 30 minutes or so had a way of filling the viewer with dread that no amount of plastic CGI and greenscreens has been able to replicate.

It's a great film and one of the original inspirations for doing a cop-movie thing in the Elysium setting; along with a TV series called The Shield. We've even done a storyline very much "inspired" by Assault in pen and paper, worked really really well. The setting can be used to do different things, from spy to literary fic, being XX century themed and spanning so many different cultures, but the cop movie angle in Revachol has always been a special thing for us, and The Shield via Carpenter is a central tenet in that atmosphere. We don't name drop it as much as TRUE DETECTIVE TWIN PEAKS because people are... basic af.
Respect.

Now, what about The Wire?
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Kasparov have you or any of the team watched John Carpenter's Assault on Precinct 13? The potential skill and dialogue choices between actions reminds me of the downtime between titular assaults.

It's a great movie for atmosphere and aesthetics anyway, you should check it out sometime. Lots of long cuts, and the first 30 minutes or so had a way of filling the viewer with dread that no amount of plastic CGI and greenscreens has been able to replicate.

It's a great film and one of the original inspirations for doing a cop-movie thing in the Elysium setting; along with a TV series called The Shield. We've even done a storyline very much "inspired" by Assault in pen and paper, worked really really well. The setting can be used to do different things, from spy to literary fic, being XX century themed and spanning so many different cultures, but the cop movie angle in Revachol has always been a special thing for us, and The Shield via Carpenter is a central tenet in that atmosphere. We don't name drop it as much as TRUE DETECTIVE TWIN PEAKS because people are... basic af.

Will there be an equivalent of the Armenian money train heist from season 2? How about a cut a deal with ICE-equivalent ending?

Michael Chiklis is a really nice guy. If you start name dropping The Shield frequently, he'll probably contact you to tell you the game looks awesome (same goes for Shawn Ryan). Happened to me with a far less cool piece of media.

e6db424bc7344d574da0f09117bb1f11.jpg
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,955
Respect.

Now, what about The Wire?
I’m all about The Wire.
It's an amazing show, especially the first few seasons. I was asking Marat Sar about it because he mentioned The Shield (which I haven't seen, but apparently I should), but The Wire always comes up when I think "hard boiled cop drama". I can understand that the storytelling style of the show might have less of an impact in an RPG though. The way plots tend to involve discrete clusters of characters who don't interact for long periods of time, or ever, would be hard to do in an RPG.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,955
It’s a point we can discuss when the game is out, but I think DE is on the right track with that.

Actually.. yeah, did I read in this very thread that the plot will have you playing multiple characters, disconnected in time or location, depending on where the story is? Hmmm...
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,955
Summoning litfags Kyl Von Kull and Prime Junta

Does the thought-box give you a Sometimes a Great Notion vibe? It does for me. The way different skills can reinterpret or alter the character's impression of events and dialogue reminds me a lot of Kesey's switching of perspectives mid-paragraph.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I admit I didn't follow this much since it looks like this game writing is too smart for me. But out of curiosity, why is the dialogue screen positioned exactly so it's hard to read and you'd have to rotate your monitor right side closer to actually follow what's going on there?

Reminds me of Neverwinter Nights dialogue windows.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
I admit I didn't follow this much since it looks like this game writing is too smart for me. But out of curiosity, why is the dialogue screen positioned exactly so it's hard to read and you'd have to rotate your monitor right side closer to actually follow what's going on there?

Reminds me of Neverwinter Nights dialogue windows.
A closer influence would be Shadowrun Returns. Unless you’re playing on a cathode ray tube monitor - your screen resolution will be such that reading two lines from left to right is going to give you vertigo after fifteen minutes.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,955
I admit I didn't follow this much since it looks like this game writing is too smart for me. But out of curiosity, why is the dialogue screen positioned exactly so it's hard to read and you'd have to rotate your monitor right side closer to actually follow what's going on there?

Reminds me of Neverwinter Nights dialogue windows.
Can you find another way to phrase that, I don't understand your question. You mean the dialogue window being a narrow vertical pane on the right? what's hard to see about it?

you lost me on "rotate your monitor right side closer". you mean rotate it 90 degrees?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I sent my old monitor to Roxor I have newer one, but I still don't understand why the important part of the current gameplay must be shoved anywhere away from the center of the screen. We don't read books on our monitors by positioning them like that, do we?

A closer influence would be Shadowrun Returns.
Well... SR is made EXACTLY like NWN. Including portraits and even it's own module toolkit... and misleading choices in the dialogie with skill checks that don't do shit.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
I sent my old monitor to Roxor I have new one, but I still don't understand why the important part of the current gameplay must be shoved anywhere away from the center of the screen. We don't read books on our monitors by positioning them like that, do we?
A book doesn’t have action scenes unfolding next to the writing either, does it?

Edit: DE is not a novel in video game shape - you could say it is a novel video game. Hurr durr
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
A book doesn’t have action scenes unfolding next to the writing either, does it?
Isn't it quicker for the eye to travel from bottom to the center though?

...or am I the only one here who is naturally mutated like that due to so many isometric games of the past having dialogue window at the center and characters and action slighty higher to it?
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
A book doesn’t have action scenes unfolding next to the writing either, does it?
Isn't it quicker for the eye to travel from bottom to the center though?

...or am I the only one here who is naturally mutated like that due to so many isometric games of the past having dialogue window at the center and characters and action slighty higher to it?
In the past it worked beautifully, I agree.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,941
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
A book doesn’t have action scenes unfolding next to the writing either, does it?
Isn't it quicker for the eye to travel from bottom to the center though?
...or am I the only one here who is naturally mutated like that due to so many isometric games of the past having dialogue window at the center and characters and action slighty higher to it?
I see what you're saying. You'd rather the visual art be stacked on top of the text below rather than art center, text right.
I honestly don't think it's quicker for the eye to travel vertically than horizontally. I had no problem with the Shadowrun games on my widescreen for example.
Personally I like the way it's set up here.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom