Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,828
Full text.
Hey, Marat Sar, you better promote the game somewhere else, all 50 people on this board are already hyped
Gotta get a copy to SsethTzeentach.
Full text.
Hey, Marat Sar, you better promote the game somewhere else, all 50 people on this board are already hyped
At least it won't have the terrible combat of numanuma.tides of numenera 2
The real question is if you can totally avoid being a drunk miserable fuck, because it seems pretty well baked in
Right.Drugs, booze, women (you get a girlfriend at the start, right?)
This shit better be 100% voice-acted, because fuck if I'm gonna read mistranslated Latvian socialism with my eyeballs
this game sounds like it will be too long with walls of text and tons of blyat. will ultimately be a chore.
Ahhh we do have quite a few nice things,some of them are upcoming tho. To be honest here,the last few years were pretty good when it comes down to RPGs.This shit better be 100% voice-acted, because fuck if I'm gonna read mistranslated Latvian socialism with my eyeballs
People like you are the reason we can't have nice things.
Go play in traffic.
I don't really mind VO,tho i would prefer those money to be spend on something else.what I hate about full VA is how it inflates game file size on your disk, got both Divinity OS2 and Deadfire on my Steam account but haven't installed either yet because both require a ridiculous 50 gigs of free space, meanwhile even Dishonored 2, which has much higher quality visuals, takes up less than 30.
Fuck full VA, I don't wanna waste tens of gigs of hard drive space on voice acting I skip anyway because I read twice as fast.
Deadfire does ship combat entirely through text, gets mocked.
Disco autismo does all combat through text, gets praised by codex hipsters and communists.
Deadfire ship combat is all procedural with a limited bunch of actions you can take and end up repeating every time.
Disco Elysium combat is all unique set pieces with unique actions and unique outcomes (for successes and failures) you can take depending on your skills and gear.
The only thing they have in common is that both involve text.
Also nobody’s praising it... yet. The game isn’t even out yet. I’m describing the design intent and how it works. Whether it’s fun, exciting, engaging, challenging etc is a different matter. I’m sure whoever reviews it will have an opinion about it, but commenting on that now would certainly be premature.
What codex really wants to know if you can becomeRight.Drugs, booze, women (you get a girlfriend at the start, right?)
Had it not been for the developer's continued unwarranted self-importance about the game on the Codex (and the game looking somewhat original), I wouldn't have been nearly as interested in this game. That, and the soothing signs that this game is being written by people morally on par with mad scientists who are sooner fixated on seeing what happens when you give the player the tools for their own demise and implementing the results of that, no matter how much they risk pissing off absolutely everybody. For an interactive medium, how could you possibly ask for anything better?Bold words, but we shall see.
On a different tack, I tend to agree with Citizen, Citizen, and Citizen: Your PR material is a little too self-congratulatory, verging on autofellatio—though falling well short of John Romero levels of ego, since you're only sucking your own cocks, and not proclaiming that everyone else should do the sucking for you.
It sounds great, but then so did Star Citizen and Torment: Tides of Numanuma, to name just two.
I've been dealing with this sort of bullshit for almost eight years now, and am more jaded than the funerary offerings from a Ming dynasty royal tomb.
No matter who it is and no matter what they have to say, belief is suspended until such time as the game is publicly available.
Agreed. Are there PENALTIES for ignoring your skill suggestions?I wonder if you just ignore all the suggestions from you skills and always choose standard dialogue options available to all the builds, can you finish the game and solve the crime?
It sounds great, but then so did Star Citizen and Torment: Tides of Numanuma, to name just two.
I've been dealing with this sort of bullshit for almost eight years now, and am more jaded than the funerary offerings from a Ming dynasty royal tomb.
No matter who it is and no matter what they have to say, belief is suspended until such time as the game is publicly available.
Only thing this looks infinitely better than Numa art wise and the dialogue in those snippets look infinitely more witty and entertaining. So its a good start already
I've played it for an hour and it was good, but I'm still prepared for it to turn out shit.
I've played it for an hour and it was good, but I'm still prepared for it to turn out shit.
Eh? How have you played it already?