Prime Junta
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Just saw that the stat checks are done with random dice rolls. Not sure how I feel about that.
Dice, in RPG? What has the world come to?
Just saw that the stat checks are done with random dice rolls. Not sure how I feel about that.
Just saw that the stat checks are done with random dice rolls. Not sure how I feel about that.
Dice, in RPG? What has the world come to?
I've played it for an hour and it was good, but I'm still prepared for it to turn out shit.
Eh? How have you played it already?
Just saw that the stat checks are done with random dice rolls. Not sure how I feel about that.
Random stat checks is a cancerous mechanic.
I don't mind it in combat, but, in dialogue, I prefer hard checks against the level that the skill is at. I'm not a fan of failing a 90% chance of success because of RNG.
He wrote a whole feature about it for the world’s most prestigious (occasionally fascist adjacent) CRPG site. Excuse me, magazine.
https://rpgcodex.net/content.php?id=11127
Prime Junta also got to play an older build a couple of years ago when he visited their HQ in Estonia—he wrote a big piece about it. Pretty sure ZA/UM had to show him everything because he knows the communist secret handshake.
He wrote a whole feature about it for the world’s most prestigious (occasionally fascist adjacent) CRPG site. Excuse me, magazine.
https://rpgcodex.net/content.php?id=11127
Prime Junta also got to play an older build a couple of years ago when he visited their HQ in Estonia—he wrote a big piece about it. Pretty sure ZA/UM had to show him everything because he knows the communist secret handshake.
I've been avoiding previews for fear of spoilers, but I'm curious about the game world. I know it's some kind of pseudo-70's setting, but is it entirely realistic or are there any kind of fantasy or sci-fi influences?
let me get this straight.I understand why many people might prefer hard checks, but they’ve designed the system so that you won’t feel screwed over if you get a bad roll.
First, the more common, less important white checks can be repeated after you put an additional point into that particular skill.
Second, the higher stakes skill checks, which they call red checks, you only get one chance at. But as they’ve stressed repeatedly, failing these checks is often more fun than succeeding at them.
Here are the best early game examples that I’ve seen so far in the previews:
If you succeed at the check, nothing too remarkable happens (though maybe there will be more consequences down the line). Mainly, your character just doesn’t embarrass himself.
Then there’s the red check for skipping out on your hotel bill—a savoir-faire check. If you succeed, it sounds like you deflect and sort of stylishly sneak away from the hotel manager. But if you fail the check? It means you slip and accidentally knock over a nice old lady in a wheelchair.
let me get this straight.
Stat checks are random, and there are two kinds of them - more important, and less important.
Less important checks can be repeated (which is a band-aid solution of save-scumming), and more important checks don't matter because your character succeeds anyway, albeit in a clumsy fashion.
Wtf is that.
I come bearing gifts.
I've been avoiding previews for fear of spoilers, but I'm curious about the game world. I know it's some kind of pseudo-70's setting, but is it entirely realistic or are there any kind of fantasy or sci-fi influences?
let me get this straight.
Stat checks are random, and there are two kinds of them - more important, and less important.
Less important checks can be repeated (which is a band-aid solution of save-scumming), and more important checks don't matter because your character succeeds anyway, albeit in a clumsy fashion.
I'm going to let someone else answer re: repeatable checks because I don't know enough about them, but for the "fail forward stuff," no, you do not "succeed anyway." Again, the example I used in the post above is you trying to punch someone and them catching your fist - that's an example straight from the trailer. The example from the previews that Kyl highlighted (lady in wheelchair) was a very technical success that introduced a more ruinous complication than the original problem. That is the whole idea behind failing forward - the consequences of your failure snowball into a bigger challenge with higher stakes.
You say that like it's a bad thing?The disgusting stench of fedora hats stained with greasy ponytails and smelling strongly of totally cocaine laced cigarillos (in reality full of window putty and ground glass) permeates this thread thoroughly
But you can savescum anyway, so you'll do it. It sounds so fucking stupid.First, the more common, less important white checks can be repeated after you put an additional point into that particular skill. So if you get a bad roll you can just circle back to it later rather than feeling compelled to save scum.
So what?Kyl Von Kull said:if they used hard checks rather than dice rolls everyone would bash Disco Elysium like they do with AoD.
People bash AoD because it's very on rails after you create your character. It has nothing to do with hard checks, but lack of branching.if they used hard checks rather than dice rolls everyone would bash Disco Elysium like they do with AoD.
But you can savescum anyway, so you'll do it. It sounds so fucking stupid.
Don't buy the game and don't piss us off.But you can savescum anyway, so you'll do it. It sounds so fucking stupid.First, the more common, less important white checks can be repeated after you put an additional point into that particular skill. So if you get a bad roll you can just circle back to it later rather than feeling compelled to save scum.
Well, at least they're concious about the players hoarding skill points for when they're needed with the "put a point in the skill to reroll" thing. I guess I'll give it a chance.
So what?Kyl Von Kull said:if they used hard checks rather than dice rolls everyone would bash Disco Elysium like they do with AoD.
Then go and play a tabletop game! The fuck are you doing here then???Dice rolls are the heart and soul of tabletop.