barghwata
Arbiter
- Joined
- Sep 13, 2019
- Messages
- 504
I agree. They should write one million more words.I said it to myself a couple of times and still sounds incredibly wrong, i know the more you have of a skill the more chance you have to pass a dice roll check of that skill, but it's still dice rolls you know; those things that people use to gamble n stuff........ because they're luck based.Dice rolls do not represent sheer luck. Say this to yourself until you really understand it. Once you can demonstrate that you do, come back to the conversation.That was not my point, my point was the fact it's based on luck is unrealistic.
Of course persuasion can be affected by luck. People can be more open or less open to being influenced at any given moment based on a million factors that have nothing to with the talker.
Yes there are external factors that influence your ability to persuade people, but why be lazy and represent those factors with an abstract dice roll, why not implement some of those things to the game, like maybe implement personality traits to NPCs, maybe have your reputation influence people's opinion of you which in turn influences your ability to persuade them, maybe implement a system that allows you to store informations and secrets and rumors that you encounter or investigate about people in a journal or something, so you can weaponise those informations against those people to make it easier to convince them, there are way better ways to implement those things then just have a dice roll.
First of all, adding personality traits to NPCs and implementing a reputation system doesn't require you add much more dialog at all, those are just numbers that influence how well you can persuade people, i understand this is also an abstraction since character traits and reputation are much more complex then just a set of numbers, but it's much less abstract then dice rolls.
As for using informations you collect on people to better persuade them is something that has already been done in games like arcanum and fallout, and i am under the impression that Disco Elysium does have that since it's a game based on investigation.