barghwata
Arbiter
- Joined
- Sep 13, 2019
- Messages
- 504
If you can take actions to adjust your odds, so that the rng seed you're rolling from is smaller, then what's the problem? Rng isn't just your character's odds of success, also factored are usually the opponent's skill, unless you're taking an action on an object. Then I suppose your roll is closer to a raw chance, but even there your roll is adapted by your skill. Even though they may succeed in a roll way more often than fail, people tend to remember failures more than successful throws.
Agreed, as i said i have no issue with RNG as long as it allows a margin to the player for mitigating and managing the risks associated with it, however there are abominations like Fallout 3 for example where speech checks are literally controlled by a percentage, and there is no attempt to implement or even explain the factors and modifiers that made you fail the speech check which i don't approve of, but obviously disco elysium will be better then this i am certain.