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- Aug 23, 2015
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Fuck. Can somebody hook me on preview build. Prime Junta just increased my hype for the game multiple-folds as a storyfags.
Does the world feel big?
Snippet from upcoming interview: https://www.rockpapershotgun.com/2019/10/03/disco-elysium-sequel/
Disco Elysium devs already have big ideas for a sequel
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While the fascinating surreal detective RPG, Disco Elysium should come to a tidy conclusion when it launches this month, developer ZA/UM say that should they get the possibility to make a sequel… well, they have some ideas. Chief among these is the option for a pregnant woman as a second protagonist, which sounds potentially wild in a wordy RPG where your inner thoughts and physical body claim a presence far greater than numbers on a character sheet. Our Alice Bee chatted with with ZA/UM about that and more when she recently visited them, and has oh so much to tell us about that soon. For now, have a snippet of sequel chat.
ZA/UM haven’t announced a sequel, to be clear. They don’t know if they would even be able to make one. Disco Elysium is its own complete thing, they insist, and is not leading towards a sequel. But should they get to do one, they might be thinking of “a very large game,” lead designer and writer Robert Kurvitz told Alice. “Even much larger than Disco Elysium, which is already quite large.” You should hold onto your saves, just in case.
Alright, Alice just nipped out the treehouse to get more custard creams (someone keeps scarfing entire packets? we need to do detective work ourselves) so I can sneak onto her computer and grab a chunk of that interview:
An end goal of theirs is for the sequel to have a second main protagonist. Rather than Disco Elysium’s down-on-his-luck middle aged male cop, players could choose to be a pregnant woman, about five months along, which Kurvitz says would be an “incredible writing challenge” within Disco Elysium’s very weird, very internalised system of skills and thoughts. “It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you’re in the setting and talking to another person.” I call that quite a spicy meatball.
He says that “since we don’t want to go for commercial suicide it there would have to be the male character too,” and right now they don’t know if they’d be able to include the female character as part of the full game. Kurvitz says that most games that offer a choice between male and female protagonists aren’t really doing so, and that it’s financially impossible to write a good male and female perspective with the production timelines involved. “They’re none of them, they’re soldiers, then, or saviours or something. They don’t have male or female characters in that way.” Disco Elysium’s protagonist is a man, “with all the baggage that entails”, and so they don’t want to just change the character portrait and call it a job well done. That being the case, they’re erring on the side of this female protagonist being an expansion.
Shh. I hear clomping on the ladder. Shh! She’ll show us the rest soon.
Disco Elysium launches October 15th on Steam and GOG. God, I want it.
i wont!!!!I wouldn't watch that video if you're planning to play the game. The game has a strong opening and you'll lose out if you don't experience it yourself with a fresh mind.
Fixed it for you. I know what you really meant.By the look of things, Disco Elysium is about to joinGrimoirePathfinder: Kingmaker and Underrail as the only truly exceptional RPGs of the post-Renaissance era. If you are a genre veteran everything else can be freely skipped.
1. How does your partner/companion like Kim above affect the progress of quest? Do they have their own skills which takes place over yours when they are higher? Or do they have scripted, specific functionalities where they might be useful on certain scripted situations?
2. How much does the equipping thought stuff affect your game? Is there any disadvantage of not equipping a thought from the thought cabinet?
Fixed it for you. I know what you really meant.By the look of things, Disco Elysium is about to joinGrimoireKingmaker and Underrail as the only truly exceptional RPGs of the post-Renaissance era. If you are a genre veteran everything else can be freely skipped.
You forgot to mention...By the look of things, Disco Elysium is about to join Grimoire and Underrail as the only truly exceptional RPGs of the post-Renaissance era. If you are a genre veteran everything else can be freely skipped.
Your mother has a boring tutorial section.Kasparov ,the beginning has bad pacing. Don't let it slip the same mistake as Deadfire's. Devs make the boring tutorial/beginning section which was made skippable later.
Why even make something redundant or make people bored.
Patch in the combat from starting area. You want to make people interested with drama and conflict.
You forgot to mention...By the look of things, Disco Elysium is about to join Grimoire and Underrail as the only truly exceptional RPGs of the post-Renaissance era. If you are a genre veteran everything else can be freely skipped.
AGE OF DECADENCE
I like this guy.
I like you Nick, you're a funny guy.So what you are saying is you want to have a fuck?