For Games to Evolve They Need to Get Political
ROBERT KURVITZ
ZA/UM
MARIA REINUP
ZA/UM
CHRIS AVELLONE
The next step in creating big narratives for video games can not be made without political side-taking. There is no such thing as great apolitical writing. It is a responsibility of writers which they take upon themselves. They choose a side and fight it. We see it in literature but there is very little overt side-taking in video game narratives. Games have pussy-footed around political issues. How do we get beyond mere indications, on to real political side-taking and after that to offering solutions?
"video games can not be made without political side-taking"
"responsibility of writers"
"no such thing as great apolitical writing"
"responsibility of writers which they take upon themselves"
"choose a side and fight it"
"How do we get beyond mere indications, on to real political side-taking"
"offering solutions"
What the actual fuck? I hope MCA didn't echo that sort of thinking in the panel. It's so wrong that I can't even...
Kudos to the developers for being so cunning, though. They've successfully tricked most of the Codex into hyping what sounds like a glorified political message.