Marketing: "Disco Elysium is groundbreaking open world game with unprecedented freedom of choice"
Reality: invisible walls grow behind your back without warning and you get stuck in area forever.
Technically, Thinker, who is proposed by the game as 1st pick, has PSY of 1, which means a single morale loss in the beginning like touching a car with yellow check is instant death.First, you have to be mentally retarded to die during the conversation.
And won.It's not a question of progression blocking builds, it's a question of progression blocking boneheaded decision-making. Would you rush into a boss battle with 1 HP and no healing items?So in your view, game design should advertise endless roleplaying possibilities! Make whatever character you want! Experiment with crazy builds! All while not bothering to test the game for progression blocking builds
I thought we were discussing progress-blocking bugs.
But players with brains will learn from either your example or the Endurance check tutorial with the body, where you had to invest one point in Endurance, use gloves, talk, get details to boost up the die roll check probability and pass. Using brain is hard.Technically, Thinker, who is proposed by the game as 1st pick, has PSY of 1, which means a single morale loss in the beginning like touching a car with yellow check is instant death.First, you have to be mentally retarded to die during the conversation.
That would be somewhat true if... true. Can anyone confirm? I don't care starting another playthrough just to check out.the problem is game geometry limiting the movement for no sensible reason and without clearly telegraphing to the player that's it's a one way street.
IMO, it's really more of an adventure game with some RPG elements.
loldefend DE for doing the same fucking thing
Mass Effect isn't a cover shooter, ME2 and 3 are you dunce.IMO, it's really more of an adventure game with some RPG elements.
Mass Effect is a cover shooter with some RPG elements.
IMO, it's really more of an adventure game with some RPG elements.
Mass Effect is a cover shooter with some RPG elements.
I don't. Not even going to touch the game, had enough of CYOAing in AoD (which at least had decent writing).The same players who bashed AoD due to its gated content and harsh skill checks are now doing mental gymnastics to defend DE for doing the same fucking thing.
Found another bug. Went to sleep, and on day 3, I can't move around my room anymore or my character..
0/10 SHIT GAEM!
I don't. Not even going to touch the game, had enough of CYOAing in AoD (which at least had decent writing).The same players who bashed AoD due to its gated content and harsh skill checks are now doing mental gymnastics to defend DE for doing the same fucking thing.
No prebuild starts with 1 Endurance.But players with brains will learn from either your example or the Endurance check
Not really. He is criticising the game for a poorly made gated content. Big difference. In AoD, you have three different ways to surpass any given skill/stat check.The funny thing is that it’s Goral who’s bashing this game for gated content and harsh skillchecks, and as far as I know he’s never bashed AoD for anything.
He can get out by talking to Evrart, but he's mentally pwned and suffers a breakdown if he tries.Lmao, what fatal interaction is happening to Goral exactly? Dude is blocked by invisible walls, that's it.
I went into the docks and now I can't get out unless I talk with Evrart. (...) the conversation with the fat guy costs me at least 3 morale no matter what :D
He rolled a 1 Volition character, then broke into the harbour using a clearly indicated one-way entry point (the jump), into a conversation with the mindfuckiest character in the game without any healing supplies or character points, didn't find a way to beat the encounter without losing Morale, died, and got into a Game Over situation because said one-way jump stopped him from getting said healing supplies. That's not a bug, that's by design.
How would you have designed that? 'Cuz I can't see any way out of it that wouldn't have effectively removed a part or all of the challenges.
To be fair, I'm not familiar with prebuilds, made my own character.No prebuild starts with 1 Endurance.
They simply should have made Thinker a 5-2-2-3.
Just compare to next build on start, he can make 7 mistakes in dialogue; while the first one can make 1. (due to 2 fys)
You can't please everybody, mate. If it had lower requirements (and implicitly lower quality design), you'd annoy others.The truth is that I’m just butthurt because I can’t play the game due to the system requirements. I can’t believe I will actually have to buy a new pc just to play a text-gameplay cRPG. First ELEX and now this. That's so sad! You can bet that this idiotic heavy graphics thing will marginalize a part of the intended audience.