IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
So the game is challenging because you can run into progress-blocking bugs?
He rolled a 1 Volition character, then broke into the harbour using a clearly indicated one-way entry point (the jump), into a conversation with the mindfuckiest character in the game without any healing supplies or character points, didn't find a way to beat the encounter without losing Morale, died, and got into a Game Over situation because said one-way jump stopped him from getting said healing supplies. That's not a bug, that's by design.
How would you have designed that? 'Cuz I can't see any way out of it that wouldn't have effectively removed a part or all of the challenges.
(N.b.: I agree with you that the game is easy. I just find it pretty hypocritical of you to loudly complain about the easiness in one post, then loudly complain about the few instances the game presents you with an actual challenge. Almost as if you had some kind of... agenda. Heads I win, tails you lose.)
He isn't presented with any challenge, he's blocked from progressing. If it was a challenge, there would be a way out of it. This isn't the hill you want to die on. People getting stuck without game over screen can only be one of two things - amateurish design or bugs. Pick whichever makes you feel better.
As for how would I design it? I wouldn't make a one-way entry where player can get blocked from leaving by skill checks in a first place. It's a no brainer that should have come up in playtesting.