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Game News Disco Elysium Released

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I'm fucking notable and I fucking love it. Also it's definitely notable that even non-masturbating virgin white nationalist nazi JarlFrank likes it.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
The fuck are you guys whining about anyway, the game *gets* it

aSfAcxI.png
 

Prime Junta

Guest
If JarlFrank likes something it means I probably won't like it. I expect the game to be nothing but women menstruating and bleeding on their feet now.

Hey now, it's not all women menstruating and bleeding on their feet. Bodily fluids are only a part of the experience.

What I think is remarkable that it can get endorsements both from banalshitboring mainstream reviewers (PC Gamer, IGN) and virgin Nazis (JarlFrank) and certified Bulgarian retards (Fantadomat) and prestigious Communist intellectuals (me) and otherwise notable Codexians (TwinkieGorilla). It's only a slight exaggeration to say that only people who really don't like reading hate it (only considering people who actually play it).
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If JarlFrank likes something it means I probably won't like it. I expect the game to be nothing but women menstruating and bleeding on their feet now.

Hey now, it's not all women menstruating and bleeding on their feet. Bodily fluids are only a part of the experience.

What I think is remarkable that it can get endorsements both from banalshitboring mainstream reviewers (PC Gamer, IGN) and virgin Nazis (JarlFrank) and certified Bulgarian retards (Fantadomat) and prestigious Communist intellectuals (me) and otherwise notable Codexians (TwinkieGorilla). It's only a slight exaggeration to say that only people who really don't like reading hate it (only considering people who actually play it).

It really has taken me by surprise. I was very sceptical about the game and went in with quite negative expectations, but bought it almost instantly after a two hour "demo".
 
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Daedalos

Arcane
The Real Fanboy
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Apr 18, 2007
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5,577
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Denmark
how the fuck do I find the old/ abandoned fishmarkets?

Halp. The map in this game is kind of shit :D
 

Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
I'm still waiting for a right-winger liking this game, there must be someone on the RPGCodex of all places.

JarlFrank endorsed it in the main thread and Luckmann seems to like it so far. Maybe Disco has turned them both into Strasserites overnight, but I doubt it.

Roguey it's not politically motivated, the game is just really fucking good. The screenshots don't convey the emotional weight of this stuff because you have no connection to the main character when you're just looking at a random snippet. Disco is great at evoking sympathy for its characters, especially the extremely down-on-his-luck protagonist. A lot of the stuff that looks like lolrandom idiocy in the screenshots is emotionally gut-wrenching when you're playing the game and feel some ownership of your detective. At the same time, some of the stuff that looks like misery porn in the screenshots feels more hopeful in the game.

on day one you realize you don't have your badge. when you call the station, they ask if you still have your gun--you don't--and if you fail the drama skill check to lie to them about it, your cop colleagues mercilessly mock you. When you look at the screenshot of that conversation, you only see the humor. I think it's pretty funny at first, but when you're playing it you're also wincing because it hurts to see someone go through this.

Around day three, you find some impossible to ignore evidence that you've done a lot worse than losing your gun. There's some humor in the scene where you go over it with your partner--that's what might come across in the screenshots--but it evokes something totally different when you're playing. It's a realization that you've fucked up so badly, there's no making this right. I can't imagine getting that sensation of hitting rock bottom and trying to bounce back even if it's futile from screenshots or even watching a video.

The most negative thing I've seen so far is someone who's played it for two hours saying it's like TTON if TTON had had much better content.

how the fuck do I find the abandoned fishmarkets?

You can't get there untiil day 3. There's a bridge to the left of the pawnshop--you pull the lever next to it--but the bridge is out until Wednesday.
 

Goral

Arcane
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So I've been reading here that dialogues here are top notch and it's a true RPG™, where stats matter and the world and NPC react to our choices in a significant way and it basically being next Torment or Age of Decadence. So I've run a little test and I've created a COMPLETELY different character with COMPLETELY different stats and what do you know, everything is basically the same. In my case it's especially noticeable because my initial character has INT at 5 and a logic signature (and yet his responses where nothing BUT logical, e.g. the conversation with the supposed racist) and my second has 1 INT (lol) and 5 PSY and responses for the most part are completely the same. There are some differences of course but in the end only labels change because we're progressing in the same fashion, it's just that a different skill is our motor (which in practical sense makes no difference). How come someone with 1 INT can articulate the same response as someone with 5 INT is just beyond me, that's like Bethesda level of design.

Compare:

5 INT character said:
VS
1 INT character said:
Shit tier level.
 

CRD

Cipher
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297
Divinity: Original Sin 2
So I've been reading here that dialogues here are top notch and it's a true RPG™, where stats matter and the world and NPC react to our choices in a significant way and it basically being next Torment or Age of Decadence. So I've run a little test and I've created a COMPLETELY different character with COMPLETELY different stats and what do you know, everything is basically the same. In my case it's especially noticeable because my initial character has INT at 5 and a logic signature (and yet his responses where nothing BUT logical, e.g. the conversation with the supposed racist) and my second has 1 INT (lol) and 5 PSY and responses for the most part are completely the same. There are some differences of course but in the end only labels change because we're progressing in the same fashion, it's just that a different skill is our motor (which in practical sense makes no difference). How come someone with 1 INT can articulate the same response as someone with 5 INT is just beyond me, that's like Bethesda level of design.

Compare:

5 INT character said:
VS
1 INT character said:
Shit tier level.
the more intelligence the less lights the game uses?

probably also because that is an npc shit? Maybe it changes with more important characters
 

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
The example above doesn't involve any skill checks, it's a rote conversation with an NPC. Try doing something actually pertinent to the case with an int/psyche character vs motorics/physique.
 

Prime Junta

Guest
The example above doesn't involve any skill checks, it's a rote conversation with an NPC. Try doing something actually pertinent to the case with an int/psyche character vs motorics/physique.

Examining the crime scene f.ex. Or talking to Measurehead.

Seriously Goral, zip up your fly, your agenda is hanging out and it's grossing out the passers-by. Might want to get that wart on it looked at too.
 

Goral

Arcane
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The example above doesn't involve any skill checks, it's a rote conversation with an NPC. Try doing something actually pertinent to the case with an int/psyche character vs motorics/physique.
I've talked about this, in the end we progress the same, only labels change. At least judging by that sample, maybe later in the game differences are more significant but I doubt I'll have patience to test it further.
Seriously Goral, zip up your fly, your agenda is hanging out and it's grossing out the passers-by. Might want to get that wart on it looked at too.
"Stop saying bad things about this game and giving it bad publicity 11111!!!!!".

Says one of the biggest fanboys on this site who has been advertising the game from day 1 :D. Truth hurts, I know but this is codex with no level scaling.
 

Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
So I've been reading here that dialogues here are top notch and it's a true RPG™, where stats matter and the world and NPC react to our choices in a significant way and it basically being next Torment or Age of Decadence. So I've run a little test and I've created a COMPLETELY different character with COMPLETELY different stats and what do you know, everything is basically the same. In my case it's especially noticeable because my initial character has INT at 5 and a logic signature (and yet his responses where nothing BUT logical, e.g. the conversation with the supposed racist) and my second has 1 INT (lol) and 5 PSY and responses for the most part are completely the same. There are some differences of course but in the end only labels change because we're progressing in the same fashion, it's just that a different skill is our motor (which in practical sense makes no difference). How come someone with 1 INT can articulate the same response as someone with 5 INT is just beyond me, that's like Bethesda level of design.

Compare:

5 INT character said:
VS
1 INT character said:
Shit tier level.

That's a political dialogue choice. You always get the baseline political options. The big difference depending on your build is that different skills will chime in during your interactions, and that often gives you new options. But, yes, there are some dialogue nodes with no skill checks, active or passive, and you found one. Good job.
 

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
The example above doesn't involve any skill checks, it's a rote conversation with an NPC. Try doing something actually pertinent to the case with an int/psyche character vs motorics/physique.
I've talked about this, in the end we progress the same, only labels change. At least judging by that sample, maybe later in the game differences are more significant but I doubt I'll have patience to test it further.

Goral, I remember us both fighting the good fight in the Dungeon Rats thread as a really good game. It hurts me to see you cherry-picking an illogical example. That would be like looking at a conversation with an unimportant NPC in Age of Decadence and concluding there's no meaningful difference between character builds. Would that be a fair argument?

There are lots of difficult checks that come up later, which do impact progression (impossible checks of 18 to 20, which you can't pass without either specialising or doing more investigating).
 
Joined
Dec 12, 2013
Messages
4,241
If they're making characters called "racist lorry driver" and then write retarded dialogue like this you would have to be retarded to not agree with rusty_shackleford. People, who aren't racist BTW (and not just because race <> nationality so even the definition is wrong), don't want immigrants in their country not because of competition, which immigrants rarely pose, but because more often than not they are human trash who won't work and at best will be a burden to the civilized society and at worst they will kill, rape and rob. I would support immigration if we would get valuable people like Fabiano Caruana or Wesley So (chess grandmasters who first played for Italy/Philippines) or Elon Musk but if I would get Mbubu or Mohammad who can only shit on streets then no thank you.

I have a gut feeling saying that if in this dialogue there was written that immigrants are rapist and robbers you would say it's an unfair, caricatural representation of racists and then proclaimed that true racist would instead complain that immigrants are taking away everyone jobs.
 

Roguey

Codex Staff
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May 29, 2010
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A lot of the stuff that looks like lolrandom idiocy in the screenshots is emotionally gut-wrenching when you're playing the game and feel some ownership of your detective. At the same time, some of the stuff that looks like misery porn in the screenshots feels more hopeful in the game.

I don't believe I can identify with someone who looks so sloppy and who seems so incredibly disorganized.
 

Au Ellai

Educated
Joined
Jan 18, 2017
Messages
40
I'm pretty right-wing (not like full Goral or anything, but definitely on the right) and I'm absolutely loving the game. It's clear the writing comes from the heart of a soul-less commie, but whatever. The quote about the game being harsh to ideologies and kind to people seems to check out pretty well. Even the leftist stuff seems to get pissed on and laughed at its fair share in the game. That picture posted by Goral is no less hamfisted than the one someone else posted about Communism being the ideology of gutless intellectuals and clueless university students. Hell, that communism quote is done by the Encyclopedia skill and presented as a hard known fact, while the racism stuff is presented as an opinion of an un-named nobody. If anything, comparing those two pictures alone, the game's kinder to racism than communism.
 

Luckmann

Arcane
Zionist Agent
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Jul 20, 2009
Messages
3,759
Location
Scandinavia
That picture posted by Goral is no less hamfisted than the one someone else posted about Communism being the ideology of gutless intellectuals and clueless university students.
No, there's an important difference in presentation. In cases like the one you mention, it's one viewpoint among several, with many choices allowing you to express yourself as an anti-communist by means of common opinions regarding them. In the picture Goral shared and in many similar cases, "racists"/"fascists" are directly misrepresented either by a caricature in the world, or by you being supplied only caricaturized responses in support of the misrepresentation - or in the case of the dialogue Goral shared, both, since your only relating options is to either react to the caricature presented, or join it.

I haven't had the conversation Goral has, but I've noticed this in at least three dialogues myself, so far, so the pattern is consistent. The closest I've seen in the same way relating to leftardism was in a single conversation with the regular number of politicized choices where I had the option to comment on how things will not change until we start killing real-estate agents. Which is funny, because knowing tankies, that's not even a leftist caricature; but I can see how some might think so.

There's often also what appears to be a conflation of imperialism, traditionalism, and fascism, which is common on the left. That being said, this is not nearly as consistent as the previous issue, at least not so far. What is consistent (so far) is the failure of understanding motivations, which, again, is endemic on the left. Gommunists, while sometimes insinuated as incompetent, are always described as morally positive and as having good intentions, even when they botch homebrewing a nuclear reactor and irradiate a river. The would-be "right" seems to never be afforded any such nuance, and the obvious faux-Marx of the setting is unironically described as the "father of scientific communism".

The game also adheres to a fairly rigid preconception of the false left/right dichotomy. This is so common that it hardly bears mention, however, but it is nevertheless tiresome, especially in something that wants to play around with politics, and even moreso in the context of a unique setting that never pretends to be the real world.

The writing in the game is good in itself, but it's obvious that the writer is politically ignorant, especially concerning the political right and third-positionism.
 
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Kyl Von Kull

The Night Tripper
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
Gommunists, while sometimes insinuated as incompetent, are always described as morally positive and as having good intentions

Believe me, this does not last. Beyond NPCs, the communist dialogue options tend to be the most bloodthirsty by far.

Also, the scientific socialism thing is just a one-to-one ripoff of real world Marxist rhetoric. Especially Bolsheviks who thought Marxism was an actual science.
 

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