Lithium Flower
Arcane
- Joined
- Nov 29, 2016
- Messages
- 1,832
MRY 's posts in the other thread kind of provoked me to think of what would happen if the game had a time limit (say, 3-5 days at which point the tribunal happens and you are forced to witness it - you can even still throw in a reason to travel to the island afterwards, whereby you may or may not fail to arrest the Deserter depending on how successful you have been in the investigation) and the entirety of the map available from the start. Say it was redesigned such that instead of being able to do everything, you had to spend your time wisely - your Harry could investigate the abandoned business area and meet the dicemaker, discover the secret of the church and start a nightclub, get embroiled in Martinaise politics, find the missing husband, maybe even succeed at solving the investigation and bringing in the Deserter - but they couldn't do all those things.
I kind of feel like the game was designed like this at some point or another, otherwise it seems too strange that several skills and characters allude to there being a time limit when in reality the worst you can do is softlock yourself (which I also consider very inelegant as non-standard game overs go.) Also, I've read probably every post in the DE pre-release thread at some point and I feel like they were more open about this being a 20-30 hour highly replayable experience as opposed to a "60+ hours per average playthrough" kind of affair, but I could be misremembering.
While I love the game to bits, after some reflection, this might be the biggest lost opportunity in it. Having a global timer of sorts would give every time-consuming action additional meaning, which, had that been expanded to object interactions (like picking up trash and stealing every bottle of nosaphed and magnesium in sight), meant that nearly everything except leisurely strolling around clicking green orbs would count against the clock. As it stands now, the passage of time is just a way to add challenge to the first two days when you have to worry about making rent (absurdly, it kind of makes the first day far more difficult than the rest of it, although I guess RPGs are no strangers to difficulty fall-off, albeit for different reasons) and then gets relegated to being a cosmetic feature, important for immersion but not mechanically significant.
On the other hand, the game is a very cozy experience as is. Adding a time limit would certainly change this, so while I think the game could be more to my taste, I also rather like the way it is now.
I kind of feel like the game was designed like this at some point or another, otherwise it seems too strange that several skills and characters allude to there being a time limit when in reality the worst you can do is softlock yourself (which I also consider very inelegant as non-standard game overs go.) Also, I've read probably every post in the DE pre-release thread at some point and I feel like they were more open about this being a 20-30 hour highly replayable experience as opposed to a "60+ hours per average playthrough" kind of affair, but I could be misremembering.
While I love the game to bits, after some reflection, this might be the biggest lost opportunity in it. Having a global timer of sorts would give every time-consuming action additional meaning, which, had that been expanded to object interactions (like picking up trash and stealing every bottle of nosaphed and magnesium in sight), meant that nearly everything except leisurely strolling around clicking green orbs would count against the clock. As it stands now, the passage of time is just a way to add challenge to the first two days when you have to worry about making rent (absurdly, it kind of makes the first day far more difficult than the rest of it, although I guess RPGs are no strangers to difficulty fall-off, albeit for different reasons) and then gets relegated to being a cosmetic feature, important for immersion but not mechanically significant.
On the other hand, the game is a very cozy experience as is. Adding a time limit would certainly change this, so while I think the game could be more to my taste, I also rather like the way it is now.