MRY 's posts in the other thread kind of provoked me to think of what would happen if the game had a time limit
I don't think that's the right way to add difficulty to this game. You'd effectively be skipping branches in the dialog tree to save time.
The game should've made pinning the blame on dear Iosif harder.
Interesting theory.
I'm kinda confused about the setting of Disco, islands, the pale, and stuff, even after all these conversations with ze milf on da boat. Where can I read something summarizing (not only about Revachol)? And no, I don't read Estonian.
Isolas, not islands. I'd go for 2 playthroughs, i.e. 5/3/1/3, then one with PHYS. You could probably go with one like 5/3/3/1 but suffer in some areas. Keep Inland Empire, Shivers, Encyclopedia at 6-7 as soon as possible since it's about passive checks.
- random information about the world in free-association form as Encyclopedia interjects all throughout the game
- history of the "international zone" with the statue, rene the peacock etc.
- some spots where Shivers talks about different areas in Revachol at length
- walk to the end of world map road southwest of the fishing village
- relay Evrart's bluff to Joyce for some pieces of lore on Insulinde and Moralism
- the church quest, hard logic check at the end
- debate Dolorianism with Noid
- dance like crazy once you've improved on the techno track twice
- the phasmid talks about the pale (!)
- quiz-book about Innocenses
- sometimes Inland Empire
- après le monde, gris
- après gris, le monde à nouveau