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Disco Elysium spoilery thread

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,364
And as an aside, I think they got the ballistics right -- at that range, and having gone through the window pane, the bullet probably wouldn't have the energy to exit the skull. At a more normal range it would've gone right through.)
now let's not get carried away - the explanation that the bullet flies at the speed of plot makes sense, but any mention of ballistics stretches it about 200 meters too far

when the game does attempt something resembling "ballistics" or firearm mechanics, the caliber mentioned is "4.46" (cute). now i don't know what kind of unicorn superglue they used to make it mechanically sound in the p&p ruleset, but that caliber strongly implies a low-weight high-velocity round that penetrates flesh like the needle it is but isn't famous for stopping power, and loses ~80% of its kinetic energy (and drops more than 1m from sight zero) at 500 meters

imagining that kind of very thin but long paraboloid of lead striking a window pane after most of its energy had been depleted and not tumbling immediately - but piercing the glass and throat-shotting the merc is... beyond my (arguably limited) boundaries of verisimilitude

if it had it been an (imaginary) "8.62×53mmR" caliber round it would work though
The distance is in metres, the caliber could be anything.
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,968
Location
Oneoropolis
The distance is in metres, the caliber could be anything.

DJTHnDJUEAAWZCB.jpg
 

HoboForEternity

LIBERAL PROPAGANDIST
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Joined
Mar 27, 2016
Messages
9,446
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
And as an aside, I think they got the ballistics right -- at that range, and having gone through the window pane, the bullet probably wouldn't have the energy to exit the skull. At a more normal range it would've gone right through.)
now let's not get carried away - the explanation that the bullet flies at the speed of plot makes sense, but any mention of ballistics stretches it about 200 meters too far

when the game does attempt something resembling "ballistics" or firearm mechanics, the caliber mentioned is "4.46" (cute). now i don't know what kind of unicorn superglue they used to make it mechanically sound in the p&p ruleset, but that caliber strongly implies a low-weight high-velocity round that penetrates flesh like the needle it is but isn't famous for stopping power, and loses ~80% of its kinetic energy (and drops more than 1m from sight zero) at 500 meters

imagining that kind of very thin but long paraboloid of lead striking a window pane after most of its energy had been depleted and not tumbling immediately - but piercing the glass and throat-shotting the merc is... beyond my (arguably limited) boundaries of verisimilitude

if it had it been an (imaginary) "8.62×53mmR" caliber round it would work though
The distance is in metres, the caliber could be anything.
Silly murricans and your non standardized troglodytes measuring unit.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,604
Who is to say units of measurement represent the same distance in the game universe as in ours?

:philosoraptor:
 
Joined
Nov 29, 2016
Messages
1,832
Here is an existential question for y'all: Caustic Echo or White Mourning, and why? Not in terms of mechanics but, you know, l'existance.

I have my own answer but I'm curious to hear what others think.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,842
Here is an existential question for y'all: Caustic Echo or White Mourning, and why? Not in terms of mechanics but, you know, l'existance.

I have my own answer but I'm curious to hear what others think.
Blessed are the forgetful, for they get the better even of their blunders.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
To what extent can the game accommodate failing Key Checks?

E.g. I tried to progress while failing Titus Key Check (Rhetoric?) that makes him send lawyergirl away and talk about Ruby. From what I can tell, you should have enough of a hunch to go to the fishing village and keep investigating, but you lack a lot of the options that let you actually progress, softlocking you. Why? Seems shit.

What about the Visual Calculus check on the window to generate three possible sniper spots? Can you progress with the game while failing to make this check? I am trying now, we will see what happens.

We know the Feld Shivers check is mandatory, which seems extremely silly - there are clearly so many different ways you could plausibly decide to look inside that could use Motorics checks, etc.

I feel like the first day allows a lot of variation in when, how, and if you ever gain important clues about the victim - but the middle portion of the game in particular is needlessly railroaded at certain points. Does the grandma with the gun even exist in the gamewolrld until your cocksucking Evrart makes her pop in?

Again, would be very happy to learn I am wrong about some of these things and there are alternative paths.
 

JarlFrank

I like Thief THIS much
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Joined
Jan 4, 2007
Messages
34,818
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Yeah I don't like the mandatory checks. I love the game as a whole, but these mandatory skill checks don't seem to fit - the game is all about failing forward. You can do exceptionally retarded shit, fail, and still progress. You can theoretically arrive at the end without knowing all too much about the murder. You can be a successful detective or a useless broken wreck. Most situations allow you to use different skillsets to get the info you need: if you fail to find the bullet in the autopsy, you can find out the guy was shot by talking to the witnesses (Klaasje, Hardy Boys). There are multiple ways to get your hands on clues and information.

But there are a few places in the game - like the mandatory shivers check - which force you to pass one specific skill check. Sure, you can usually pass it without being good at the skill, since solving side quests gives you a massive bonus to the roll.

And yet.

That means you have to succeed at a lot of sidequests which don't necessarily have a connection to the search for Ruby.

Merely the fact that you checked everything else and didn't find her anywhere should tip you off that a huge abandoned building might be the next place to look.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Is there even a single good reason for Ruby to stay in the city? I mean she is a smuggler getting out of cities undetected is her job.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
:lol: I just managed to enter the strange-looking container, and also pass the harder check inside... by rolling a critical success roll :lol: This game is crazy
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,818
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I just didn't want the guys wife to suffer, so I shut the phone down...
Curious what happens if you keep it up.

Guy stops listening to you, you hear a woman saying "This isn't true, it has to be a prank call", then you hear shouts and an object crashing and children clamoring.

Yeah, you just ruined an entire family.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,379
That's the part I got to. But then I admitted it was a prank. But I seem to recall there was an option to keep going.
 

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