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Disco Elysium spoilery thread

simtam

Novice
Joined
Nov 5, 2019
Messages
9
So, Disco Elysium could have made the tribunal and Ruby the first trolley problem quest that does not suck, amirite?
(with Kim talking Ruby out of suicide unless you interfere, and the obvious option to attempt deescalate the showdown by lying that Ruby made the murder confession in her final words)

And the whole island debacle could be avoided with bad weather preventing going there until after tribunal, couldn't it?
(that includes getting rid of the "final gift from Klaasje", unless she also suffers from amnesia...)

I call that a wasted opportunity.
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
483
Location
Mersin
What are the highest passive checks you could find? I had 12 logic and 12 rhetoric in the end, but I never saw a passive difficulty of 18. The highest for me was 16, so it seems to me 10 in a skill is enough to find and succeed at every passive check?
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,968
Location
Oneoropolis
another curious thing
in the church there is a shivers check that tells you Revachol will be destroyed in 22 years by a nuclear blast

Does anyone have the full text for that moment? I failed that check with a high phys character at like 97% on my run and just rolled with it :negative:

it sounds like I missed out huge if its the one moment where Revachol really speaks to you in a huge paranormal way

Oh my God, this is extremely sad detail that adds a huge amount of fatalism to the setting.

(listens to British Sea Power - Red Rock Riviera and crying)
 

Verylittlefishes

Sacro Bosco
Patron
Joined
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Messages
4,968
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Oneoropolis
Well, anyway, Cuno would be 34, Kim around 60, and Harry would be probably dead from liver shutdown, so, I guess, they would have a full life until blast.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,446
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
What are the highest passive checks you could find? I had 12 logic and 12 rhetoric in the end, but I never saw a passive difficulty of 18. The highest for me was 16, so it seems to me 10 in a skill is enough to find and succeed at every passive check?
i think the container
there is an impossible (it is called impossible, but i don't know if it was literally impossible or not) there is a visual calculus check on the rich man of why he bends light. i have very high VC too at the time (10)
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
483
Location
Mersin
Wasn't that a white check? I did not have enough visual calculus back then either, but I believe it gives you the köning-druger or whatever effect, you know the physics that bend the light around rich subjects based on the wealth ratio disparity.

I rather meant the passive checks, as in the ones that come up during dialogue where you don't roll the dice and always get 6. They later enable you to roll the relevant white checks etc
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Yes, that's an active one. I also haven't seen anything higher than 16.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,364
So, Disco Elysium could have made the tribunal and Ruby the first trolley problem quest that does not suck, amirite?
(with Kim talking Ruby out of suicide unless you interfere, and the obvious option to attempt deescalate the showdown by lying that Ruby made the murder confession in her final words)

And the whole island debacle could be avoided with bad weather preventing going there until after tribunal, couldn't it?
(that includes getting rid of the "final gift from Klaasje", unless she also suffers from amnesia...)

I call that a wasted opportunity.
In fact I wanted to go to the Island because I checked other places for visual calculus and I was still searching for Ruby: she wasn't in the village so Island was an option, I even romanced with the fisherwoman hoping to use a boat.
They also could insert more dead ends. Losing because no money for second day was an unrecognized game over, they should give you more paths that take you to bad ending (meeting with your team after arresting innocent people) and give a rare path with Island before tribunal.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Guys what if Cuno is, like, Cuno grows up to be just like Harry, man, and like, in fact what if Cuno IS Harry and Harry is Cuno, god damn Cuno grew up to be a Harry and now he's all out of disco dashed up on some shitty little inn, and he's gotta solve one more fucking murder, and guess what Cuno is there to help him out, and Harry's gonna help Cuno too, get him to come join the RCM you know, become Detective Cuno and shit, and grow up to be just like Harry, man, and like, what if Cuno IS Harry and Harry is Cuno and
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Tigranes Harry recruited him into the wrong profession. Should’ve pushed Cuno into being a gym teacher—he’s got the perfect attitude—to fulfill Harry’s true legacy.
Hm, poor Cuno is only twelve and already meets another proto-Harry criteria - being completely fucked up in the head because of girl.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,950
Location
Castle Rock
I don't get why can I go to the Island only after 'final gift from Klaasje'? I used visual calculus on the window before and I even got a quest that told me ecxactly to go to the Island(it was one of possible sniper nest). But there was no way I could go there. Is it some kind of bad design choice? I cant find any good reason why the game stops me from doing it after I'm told to do it.
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,968
Location
Oneoropolis
I don't get why can I go to the Island only after 'final gift from Klaasje'? I used visual calculus on the window before and I even got a quest that told me ecxactly to go to the Island(it was one of possible sniper nest). But there was no way I could go there. Is it some kind of bad design choice? I cant find any good reason why the game stops me from doing it after I'm told to do it.

probably the only bad one.
 

Prime Junta

Guest
I don't get why can I go to the Island only after 'final gift from Klaasje'? I used visual calculus on the window before and I even got a quest that told me ecxactly to go to the Island(it was one of possible sniper nest). But there was no way I could go there. Is it some kind of bad design choice? I cant find any good reason why the game stops me from doing it after I'm told to do it.

probably the only bad one.

The game would have needed a substantial branch to the story to handle that elegantly while still keeping the beats and giving a satisfying resolution and ending. Perhaps they just didn't have the resources to do that. I agree that it feels somewhat unsatisfying even if it is justified in the story.
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,968
Location
Oneoropolis
I don't get why can I go to the Island only after 'final gift from Klaasje'? I used visual calculus on the window before and I even got a quest that told me ecxactly to go to the Island(it was one of possible sniper nest). But there was no way I could go there. Is it some kind of bad design choice? I cant find any good reason why the game stops me from doing it after I'm told to do it.

probably the only bad one.

The game would have needed a substantial branch to the story to handle that elegantly while still keeping the beats and giving a satisfying resolution and ending. Perhaps they just didn't have the resources to do that. I agree that it feels somewhat unsatisfying even if it is justified in the story.

As somebody above wrote, they just needed to say something about fucking weather conditions. Okay, that probably is a lie (how can you clearly see the Island and the nest if the weather is bad), but I don't know, girl in the village could refuse to give you the boat because you are retard (something kinda what is in the game), and Joyce would refuse because of...her contract to be on the shore all night and watch the empty street?
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,950
Location
Castle Rock
I don't get why can I go to the Island only after 'final gift from Klaasje'? I used visual calculus on the window before and I even got a quest that told me ecxactly to go to the Island(it was one of possible sniper nest). But there was no way I could go there. Is it some kind of bad design choice? I cant find any good reason why the game stops me from doing it after I'm told to do it.

probably the only bad one.

The game would have needed a substantial branch to the story to handle that elegantly while still keeping the beats and giving a satisfying resolution and ending. Perhaps they just didn't have the resources to do that. I agree that it feels somewhat unsatisfying even if it is justified in the story.

If so, this is really bad and should be patched. I can see a good way to do this(not perfect) - just don't include the Island as a possible places for sniper nest in visual calculus check on window. Just find a good reason not to do this - maybe "there is nothing there" / strap the Island from map / mark it as some kind of no mans land until you know more about it at the end of the game. Cause now it feels strange - like a hot chick without an eye.
 

Prime Junta

Guest
If so, this is really bad and should be patched. I can see a good way to do this(not perfect) - just don't include the Island as a possible places for sniper nest in visual calculus check on window. Just find a good reason not to do this - maybe "there is nothing there" / strap the Island from map / mark it as some kind of no mans land until you know more about it at the end of the game.

Nah, that would not be fair. It's really important to leave clues that there's an unknown factor at work here. The footmarks in the pinball room and the trajectories are integral to it.

IMO the easiest way to handle this would have been to keep the boat unavailable (Joyce's is too big to get through the rocks to the island, Netpicker's is being tarred/repaired), and then force the Tribunal at some point in time even if you don't find Ruby. That part however would have required a fair bit of writing.

But yeah, it could be addressed in a patch.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,535
Location
Poland
Strap Yourselves In Codex Year of the Donut
Well, anyway, Cuno would be 34, Kim around 60, and Harry would be probably dead from liver shutdown, so, I guess, they would have a full life until blast.

This is obviously unrealistic but my Harry gave up addiction for real this time. This doesn't explain how he doesn't get delirious or comatose from withdrawal though.

It sucks because game-theoretically if you're gonna start drinking again, it's not beneficial to quit.
 

simtam

Novice
Joined
Nov 5, 2019
Messages
9
Is it true that Klaasje withholds the "final gift" information initially because she reveals possible Ruby motives for the murder? I might have skipped it, I passed the check when talking to Titus to get Ruby whereabouts simply by increasing skill points one by one and repeating the check (technically, not save scumming! passed it at well below 50% though). I imagine that might have add a large bonus to that check, like with many other checks required to advance the main story path.

And I've replayed the Tribunal to check what's the issue with the dialogue option to pin the murder on Ruby. It's not just that there is no option to lie that Ruby confessed to doing it (instead, there is weaker "But I know she did it!"). The merc leader says he doesn't know who Ruby is, and there is no option to follow up with her connections to Hardie Boys and the case that Kim and I have found.

Makes me wonder if the game flow was first designed as a story, such that Klaasje makes Ruby the suspect, and Ruby survives and escapes, while the plot variants to convince Titus on your own that Ruby is a suspect, and that Ruby dies, were tackled on later.

I imagine there is an alternative universe in which Disco Elysium plays out like this:

be me
learn that Tribunal is going to happen
be on the lookout for the murderer, or just a scapegoat
look for Ruby just because she went into hiding makes her a suspect
find Ruby, she escapes
Tribunal is happening, omg, like, any moment now
attempt to pin the murder on Ruby
mercs asks where Ruby is now
lie that Ruby committed suicide
mercs escort you to Feld building find out that you lied to them, execute you on the spot
reload, make Ruby kill herself
mercs don't start shooting noone
be shot in the ass by that lorry driver who was so worried about Ruby
be questioned by Kim and by the game whether that choice was worth it
browse list of achievements, find one called "eat the cake and have it, too"
reload before finding Ruby
the actual detective challenge starts now
 

Smoker

Scholar
Joined
Feb 10, 2017
Messages
120
I really thought going sober was going to have more drawbacks besides losing stats once? Electrochemistry harassing you was done well. As absurd as the game can be (in a good way) the addict redemption was nice.
 
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