fantadomat
Arcane
It is 16 euro,go buy it. It is really good game.Really? I never tried a Spellforce game before.
https://af.gog.com/game/spellforce_iii?as=1649904300
Last edited by a moderator:
It is 16 euro,go buy it. It is really good game.Really? I never tried a Spellforce game before.
Jasede
I doubt it's bias, it just is immensely overrated. I've had no (negative) bias prior to playing it, it was one of the most anticipated games of this year for me but I ended up disappointed, especially after all the hype this game got. Here's my opinion of it: https://rpgcodex.net/forums/index.p...view-disco-elysium.130591/page-5#post-6395765
His review was fucking DOG SHIT. And he keeps reposting it to get his ratings because he's a fucking loser. I responded to every one of his critiques, and there was not a single word edgewise from this bitch.That was a nice long review, thanks for the link brother.
Just pirate it, play a couple of hours, and if you like it, buy the game and finish it. No reason to waste money or potentially rob yourself of a good gaming experience.Ah, most likely I still won't like it, but I should at least play past the first few minutes I guess. Especially if that guy says the opening conversation is one of the weaker parts.
In all honesty, I also think the Mortuary in PS:T is one of the more slow, boring parts.
can be applied to DE very easily. The only way I can see it going wrong is if you get triggered by the actual stlye of the writing, but that can't be helped.Planescape: Torment - obviously, the writing in PS:T is pretty verbose. If it were made today, with a proper budget, a lot of the flavor writing would be off-loaded to the animations or graphics department. That said, despite the vast quantity of text, I never feel like a line is just there to insist upon itself. As in, each line has a concrete purpose: it builds the setting, or it teaches you about your main character. The word choices are nuanced without being outlandish. All in all very memorable writing, as far as video game writing goes.
Thank God that Goral linked his review again, otherwise we could have missed it considering it was only posted to about three different threads and then where would we be?
His review was fucking DOG SHIT. And he keeps reposting it to get his ratings because he's a fucking loser. I responded to every one of his critiques, and there was not a single word edgewise from this bitch.
i told you it was a trap
but now it's too late
soon the cult will coerce you into saying it's your favourite game
poor jasede; so young, and already in the next world
A prerequisite to reviewing a story-driven game like DE is being able to speak English Roxor, which renders your opinion irrelevant. KURWA MAĆ!i told you it was a trap
but now it's too late
soon the cult will coerce you into saying it's your favourite game
poor jasede; so young, and already in the next world
lolI responded to every one of his critiques, and there was not a single word edgewise from this bitch.
An obvious way is climbing up or using Kim who was still up there or using jacket/coat or going down by jumping further down or dozen other ways e.g. using crane that moved containers (although that could require one of them to temporarily stay there if the console had monostable relay instead of bistable) or just shooting the door or just breaking the door glass. The fact that you can't think of even one obvious way of going back doesn't mean it's garbage example, it just means you're retarded. Not to mention that it was ridiculous that one fat man could prevent two policeman (one of whom was armed) from getting out.This was a garbage example. Perhaps instead of jumping into the docks from the railing, you should have considered the consequences of jumping down to an enclosed area, with no obvious way of getting back up.
The problem isn't that gated content exists, the problem is in its frequency, amount and form and in the dev's statement that it's an open world game. Not being able to go through such laughable obstacle is just ridiculous. Anyway, I would like to hear examples of gated content in Age of Decadence, let's here it and compare it with DE.Almost every game has some form of gated content, whether it's the old IE games, Underrail, AoD, etc. This example is valid, it's just ridiculous of you to hold it against the game.
You can only to certain degree. At the very start you can't advance the plot until you talk with Kim and conclude the day, later you won't be able to take things further unless Kim is with you. Just ridiculous.Except you can advance the plot without Kim, right up until encountering with Ruby.
WTF are you talking about? Your definition of an open world game is just utterly dumb. You're spouting some irrelevant shit right now or making obvious statements. Of course we can't have all options available in any game (open-world or otherwise), that wasn't the point of my argument. My point was that even such an obvious move like going solo to progress the plot was unavailable to us and without any sensible reason. In fact knowing what we know Harry working alone was his modus operandi and at least in my playthrough his contribution was minimal (the car and the radio and that's it). Maybe if I had a different build his presence would be needed but that actually works against the game (they made him essential so that no matter which build we chose we wouldn't get stuck).An open-world game doesn't mean every option is possible, it just means that you have the right to attempt things with no guarantee of success.
No I don't, which shows how retarded you are. It's no wonder that someone with your (lack of) observation skills and intelligence is praising DE. To me many plot twists or hints were obvious (like the one with deeper footprints), to you it must have been mind blowing.You have an AoD avatar, one would think you'd understand that.
Oh, but there is in this case. That "conclude day" thing requires us to talk with Kim for some reason, we can't just go to sleep. If that is your idea of an open world game then now you know why I didn't even bother to respond to your stupid arguments.There is nothing inherently wrong with having to fulfill a requirement if you want to do a specific action.
I wasn't talking about that you retard. We literally can't talk to a guy that we talked to 5 seconds earlier. Once we leave the room it's the end, we can't go back (we can't even get in). And no, it's not just one example, I've presented plenty more (but not all of course, there are too many to name).How do you know he's going to be there the following days? Whether or not he doesn't just up and leave after the conversation is left ambiguous.
You're making some audacious assumptions here and indirectly admit that it is ridiculous and retarded but since you have no way of countering my argument you're going ad personam :D.At least you've admitted that the tape thing was stupid but that makes me wonder, if you see how stupid this example is how come you don't see the rest?And if the game hit you with some text and/or killed you, you would have railed against the game for preventing you from doing something. Short of letting you walk in the dark without a flashlight, you would have found some bullshit to say about the game keeping you from doing something.
It's not that I can't think of other ways to get up, it's that you're expecting every single possible scenario or thing you can try to be represented in the game world. There is NOT A SINGLE FUCKING RPG that maps out every single possible thing that can be attempted. Perhaps the reason the game didn't allow you to use Kim get back up is that the wall was too high. Maybe the Crane couldn't reach, or perhaps it was monostable versus bistable as you said. Obviously I can think of ways to try and get out, but you sitting here and acting like the game is absolute trash because it doesn't allow you to try every strategy or idea that you might be able to think of. No other game is held to this level of scrutiny regarding what can and can't be done.An obvious way is climbing up or using Kim who was still up there or using jacket/coat or going down by jumping further down or dozen other ways e.g. using crane that moved containers (although that could require one of them to temporarily stay there if the console had monostable relay instead of bistable) or just shooting the door or just breaking the door glass. The fact that you can't think of even one obvious way of going back doesn't mean it's garbage example, it just means you're retarded. Not to mention that it was ridiculous that one fat man could prevent two policeman (one of whom was armed) from getting out.
Yet to really hear any examples of gated content other than the second half of the map being closed off till Wednesday.The problem isn't that gated content exists, the problem is in its frequency, amount and form and in the dev's statement that it's an open world game.
It's not ridiculous...Every game has triggers like this. You can't advance the plot in Underrail until you take the circuit board to Tanner. You can't advance the plot in PS:T until you talk to Pharod. IWD literally gates off sections of the map so you go through it in the order it asks you to. BG prevents you from advancing the plot until you investigate specific areas. Age of Decadence teleports you to the person you need to talk to, while DE instead forces you to walk over and talk to him. There is literally no difference you fucking brainlet. And again, what the fuck do you mean you can't take things further unless Kim is with you? Short of the Ruby encounter, you can advance the story and visit wherever you want. You're absolutely full of shit.You can only to certain degree. At the very start you can't advance the plot until you talk with Kim and conclude the day, later you won't be able to take things further unless Kim is with you. Just ridiculous.
Maybe if you had a brain you'd know what I was talking about.WTF are you talking about?
Too bad I wasn't talking about the plot at all, but sections of the game that are gated and forced upon the player, something AoD is filled with.No I don't, which shows how retarded you are. It's no wonder that someone with your (lack of) observation skills and intelligence is praising DE. To me many plot twists or hints were obvious (like the one with deeper footprints), to you it must have been mind blowing.
In Goral's world, a single requirement like this automatically disqualifies the game from being open-world. Literal fucking monkey. Oh, but you wouldn't have a problem if the game just teleported you to the balcony and thrust you into the conversation as AoD does? You fucking ape.Oh, but there is in this case. That "conclude day" thing requires us to talk with Kim for some reason, we can't just go to sleep. If that is your idea of an open world game then now you know why I didn't even bother to respond to your stupid arguments.
Am I wrong? What real fucking difference is there between the game killing you when walking in darkness without a flashlight, and just not letting you do it?You're making some audacious assumptions here and indirectly admit that it is ridiculous and retarded but since you have no way of countering my argument you're going ad personam :D.At least you've admitted that the tape thing was stupid but that makes me wonder, if you see how stupid this example is how come you don't see the rest?
For the rest I don't have time and discussing with you is pointless anyway, you're just too stupid.
in fact you might even make fun of me for naming these.
Gothic 1/2 - the German in this game is astoundingly well-written for being so light-hearted. Every other game written in German suffers from German just not working too well in 'high fantasy' settings. But here, they pulled it off. Maybe it's their tone of levity, or the permanent snark of the main character, but the writing in this just works.
Deus Ex - just strong all around, even the flavor text and emails
Pathologic 2 (I think I don't need to explain this one. It trims the fat from P1 while retaining its unique bizarre style. Like with Disco, it's ... odd, but at least in this one I can see what they are going for.)
Jesus fucking christ, the words "retard" comes up 5 times, "stupid" 4 times, "ridiculous" 4 times, and so on, in this post. That is some high grade quality arguing right here, I cannot get enough of these 8 years old sharpened rethrorics, it's not obnoxious at all
Cause the game is That good, we are used to find thread shitting on fallout or planescape or arcanum, soon you will have some of those on disco too, cause its really a memorable game as well.I really can't comprehend why is Goral on a literal crusade against this game. Literally every post praising the game/objecting his arguments, at least those that he can get to, are rated 'No'.
I really can't comprehend why is Goral on a literal crusade against this game. Literally every post praising the game/objecting his arguments, at least those that he can get to, are rated 'No'.