Yosharian
Arcane
I'm surprised he didn't enjoy the story, I would have thought it would appeal to him
I really can't comprehend why is Goral on a literal crusade against this game. Literally every post praising the game/objecting his arguments, at least those that he can get to, are rated 'No'.
What's a normie?im going to fucking say it right now, shout it from the motherfucking rooftops, disco elysium is a normie game!!!.... for normies
you heard me kasparov, you heard me arr pee gee codex, change my fuckin mind, i know you wont be able to because im right...
ragnarrox made a video on it. He has about 180k subs and about 35k views on the vid, so maybe that helped.it's back in #4 global top seller in this sale, beating the likes of witcher, sekiro, resident evil 2, etc
"Zoomer" term for anyone that doesn't smoke crack apparentlyWhat's a normie?
the harsh reality is that collectively, we're all normies and we're blissfully unaware of it (except for me im clearly very special and nonconformist pls give me headpats codex)What's a normie?
one who adheres to orthodox opinions that are in line with the majority's.What's a normie?im going to fucking say it right now, shout it from the motherfucking rooftops, disco elysium is a normie game!!!.... for normies
you heard me kasparov, you heard me arr pee gee codex, change my fuckin mind, i know you wont be able to because im right...
damn.... i love Planet Scape Tournament and the Sans Undertale Experience. therefore no truce with the furries must have been made for me specificallyIt seems like a great game for people who don't like RPGs (games filled with character building, combat and dungeons) but prefer these hentai adventures with stats (those have combat though) and Choice Of games where you click through dialogue options.
You're free to like or love this game but an RPG it is not and can never be. RPGs are about combat and building your character. For combat.
I wouldn't say it's the lack of combat, but rather the misleading stat system that mires the experience. It gives you a lot of flavour text and a plethora of optional (small-scale) events that are reactive, but the major turning points in the story are immutable, irrespective of your build. For example: a lot of the motoric skills are handy in some situations, but they will not work for you when you need them most. The case can be cracked even when playing as an Int 1 brainlet, because other skills will take over and carry you through the story.It seems like a great game for people who don't like RPGs (games filled with character building, combat and dungeons) but prefer these hentai adventures with stats (those have combat though) and Choice Of games where you click through dialogue options.
You're free to like or love this game but an RPG it is not and can never be. RPGs are about combat and building your character. For combat.
I don't think that's the case with Goral, since RNG is rather merciless in AoD. Unless you're implying that Goral is a masochist, or something...rng did touch him in bad places, happens to best of us
Uhh, are you saying that DE isn't a great game? (No, I'm not saying DE is a great *RPG*, but a great *game*)Listen, some people are just born with an abnormally high level of DEUS VULT. They cannot let it go. It will not exit their body no matter how much they might try with various orifices. The DEUS VULT must thus find an object. In happier times, it is towards a great game that they devote their energies, cumming with gusto such that the less gifted might nod and agree.
These are not happier times.
Nah, sir, I *FUCKING* love RPGs and I *FUCKING* love DE. DE had character building *and* non-combat gameplay mechanic (minus subterfuge mechanic) I personally never before seen in RPGs I've played, and I sincerely hope more RPGs in the future to take inspiration from or use DE's non-combat gameplay mechanic (again, minus subterfuge mechanic since Underrail takes the cakes here specifically) as a template.It seems like a great game for people who don't like RPGs (games filled with character building, combat and dungeons) but prefer these hentai adventures with stats (those have combat though) and Choice Of games where you click through dialogue options.
You're free to like or love this game but an RPG it is not and can never be. RPGs are about combat and building your character. For combat.
What part of the stat system which misled you or is misleading at all? If you mean at some point in the story where every freedom is just thrown out of the window (upon finding a certain NPC and onward), then I can see your point. But the rest before it are nothing short of goddamn amazing, on point, and what it says on the tin.I wouldn't say it's the lack of combat, but rather the misleading stat system that mires the experience. It gives you a lot of flavour text and a plethora of optional (small-scale) events that are reactive, but the major turning points in the story are immutable, irrespective of your build. For example: a lot of the motoric skills are handy in some situations, but they will not work for you when you need them most.
I thought we've (not me included at the time) already had this argument before? Having 1 *Intellect* in DE isn't the same as having 1-3 INT in Fallout. Think how in Underrail and AoD they don't let you have ANY stat (not just INT) lower than 3 and 4, respectively. Or how in ATOM RPG, you can't have low INT. Or how (allegedly) they also don't let you have low INT in Titan Outpost. It's kind of the same in DE, having 1 Intellect doesn't mean the MC is a literal moron, because otherwise why the fuck would the RCM even consider taking MC into a Precinct? Just that he can't solve the case using his brain properly. I'm playing a Sensitive character right now, and I can attest that the experience so far is completely different than my previous Thinker playthrough (for example, I previously correctly identified the victim using my big brain alone, while in my current playthrough I completely skipped over those details and had to get it from witnesses).The case can be cracked even when playing as an Int 1 brainlet, because other skills will take over and carry you through the story.
But it's the point with this game. If you've played AoD and understand how its non-combat gameplay mechanics works, you'll know. Everything that happens in the game is what's written on the text. I guess one could use that as an argument against the game's identity as an RPG, but if you've played the game properly and understand how it works you'll know *almost everything* that happens in the game is based on the MC's stats and skills, and that can't happen in any games other than RPGs.I realize this is different from many here, but I do not consider 'more flavor text' a good reward for a failed or won skill check, the same with more internal monologue.
Sir, if you've played the game, you'll know this is exactly the case with this game.In my opinion, rolling a skill check should more often than not lead to a serious change in the situation - not in some additional perspective, unless the added perspective is somehow plot relevant, or helps me see the whole thing differently.
First 2 min- wants RPG without combat. Next retards will want FPS without shooing.
First 2 min- wants RPG without combat. Next retards will want FPS without shooing.
What part of the stat system which misled you or is misleading at all? If you mean at some point in the story where every freedom is just thrown out of the window (upon finding a certain NPC and onward), then I can see your point. But the rest before it are nothing short of goddamn amazing, on point, and what it says on the tin.