Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
hmm thought Hardcore would have mandatory Ironmode or something
I'd imagine in the spirit of things, Ironman is more meaningful if those doing it also have to resist temptation?
 
Joined
Nov 29, 2016
Messages
1,832
That video is almost entirely new content (in terms of previously unseen cutscenes). A sign of things to come, perhaps.

Some of those animations/cutscenes were seen in prior trailers, though not in game. That being said I'm highly skeptical that ZAUM went through the trouble of animating Harry trashing his hotel room only to put it in the trailer, so hopefully more content is indeed on the way.

Speaking of, the endings page (spoilers, obviously), outlines much-needed game over states that I don't think anyone has achieved/is possible to achieve yet - one that involves getting gunned down by the mercenaries along with the hardie boys, and the other resigning from the force after letting Ruby off herself. (the elusive "bad ending?"). Oh and there is one more fail state for not having the cash for the Whirling and freezing to death trying to sleep in a dumpster. Have any of these been added since release or is it all just hidden/cut content?
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,529
Holy shit here I thought ZA/UM were a bunch of brilliant artists who didn't really care about mechanical balance

Mechanical balance (or at least attention to it) would have to be a part of their art, if their chosen medium is video game. Something we all know was severely lacking from the original release. Hopefully this will help things out a bit more.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
I understand voting DE for 2019 GOTY because it was the only decent CYOA/RPG-lite game in an entire year.

Yeah, it won, not because it was a great game but because there was literally nothing else to vote for ... except The Outer Worlds and Greedfall.

But jizzing for "more difficult skill checks in a CYOA game" is actually full retard territory.
 
Last edited:

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,400
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
ShadowSpectre
upload_2020-1-23_14-4-55.png

Your request was heard.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,475
That's great and all, but i wish it had been an option on release

Also there was no animation of Harry patting a postbox. Have they added a bunch of new animations to the game?
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,677
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nice cryptozoologist grandma?
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
11,082
Location
Free City of Warsaw

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nice cryptozoologist grandma?
I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.
 

Got bored and left

Guest
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nice cryptozoologist grandma?
I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.

Fallout-style ending slides probably wouldn't fit a game like Disco, but some closure (maybe in the form of a short epilogue sequence, dependant on where you end up with the investigation and, well, life. As weird it feels to make that analogy, Witcher 3 did something like that and it felt just right) would be preferable to nothing at all, I think. I don't mind the ending much myself, but it does feel too abrupt.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,677
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nice cryptozoologist grandma?
I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.
It let me wonder what would happen if I bought Underrail instead.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,359
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nice cryptozoologist grandma?
They will put something to encourage you to not speak with her like they did with Prime Junta. If you speak with her she kill herself because jealous that you discovered a new species.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,605
Location
Bulgaria
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nice cryptozoologist grandma?
I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.
It let me wonder what would happen if I bought Underrail instead.
Both games are great.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You are so proud to enjoy shit.
Man, this game is so much for you, that you probably don't like it because of that :lol:
CONCEPTUALIZATION - Bravo! Continue, then, in the mediocre and vulgar epigones of the world. So what if everything is incomprehensibly shit and you can see it. Take no responsibility.

Just perfect: A caricature of a poster for a caricature of a game.
TBH, I've always regarded you as a useful poster here, where there are so many certified retards. I hope time cures your butthurt.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,124
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Patch notes: https://steamcommunity.com/games/632470/announcements/detail/1707362418738413903

Disco Elysium Patch Notes 23.01.2020
23.01.2020

DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)
  • Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)
  • Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.
  • All visual appearance of FYS should read now read Physique.
  • Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.
  • Fixed many bugs related to the behaviour when loading a save.
  • Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.
  • Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)
  • Fixed a state when creating a new game and all visuals are wrong.
  • Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.
  • Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.
  • Dialogue system updated from 2.4 to 3.0! You, you smooth talker.
  • Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.
  • Fixed Measurehead states resetting.
  • Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.
  • Fixed bug where store options were not visible. Now they are, so much choice!
  • Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.
  • Fixed issue where player could get stuck at 2am in the end game.
  • Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.
  • Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.
  • Fixed a bug related to switching a game between fullscreen and windowed.
  • Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.
  • Ultrawide mode - it really is wide.
  • Ultrawide mode touch ups - all over the place.
  • Added more fog. Because - fog!
  • Fixed Money Time hud - now we know where the money goes. And dust comes.
  • Fixed tare bag. More exactly how it holds its “contents”.
  • Added new widescreen loading screens.
  • Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.
  • UI Fixes.
  • Fixed audioplay ignoring volume options. Can you believe it!?
  • Fixes for issues related to saving and adding error messaging.
  • Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.
  • Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.
  • Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.
  • Fixed hangover persister - working on real life fix.
  • Fixed missing Kim.
  • Fixed issue with Klaasje dialogue and door punching.
  • Fixed missing substance notification.
Remember to report any bugs you may find! - Bug Report -

Many thanks!
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Fixed many bugs related to the behaviour when loading a save.
I don't know what is it and if it's about Unity itself, or about Unity being the go-to choice for less-than-stellar programmers, but these problems with saving state in Unity are present in so many Unity games, it can't be right.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom