Vaarna_Aarne
Notorious Internet Vandal
I'd imagine in the spirit of things, Ironman is more meaningful if those doing it also have to resist temptation?hmm thought Hardcore would have mandatory Ironmode or something
I'd imagine in the spirit of things, Ironman is more meaningful if those doing it also have to resist temptation?hmm thought Hardcore would have mandatory Ironmode or something
That video is almost entirely new content (in terms of previously unseen cutscenes). A sign of things to come, perhaps.
Holy shit here I thought ZA/UM were a bunch of brilliant artists who didn't really care about mechanical balance
jizzing
Beggars can’t be choosers, brah.That's great and all, but i wish it had been an option on release
Actually, that's something I really needed. I mean the hardcore, not the jizzing.But jizzing for "more difficult skill checks in a CYOA game" is actually full retard territory.
Actually, that's something I really needed. I mean the hardcore, not the jizzing.But jizzing for "more difficult skill checks in a CYOA game" is actually full retard territory.
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
Actually, that's something I really needed. I mean the hardcore, not the jizzing.But jizzing for "more difficult skill checks in a CYOA game" is actually full retard territory.
You are so proud to enjoy shit.
Just perfect: A caricature of a poster for a caricature of a game.
Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
D-L-C
I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
It let me wonder what would happen if I bought Underrail instead.I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
They will put something to encourage you to not speak with her like they did with Prime Junta. If you speak with her she kill herself because jealous that you discovered a new species.Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
Both games are great.It let me wonder what would happen if I bought Underrail instead.I think it's better this way. It expresses a level of trust with the audience that you let them wonder for themselves what happened next.Finished the game and I'm a bit confused about the lack of epilogues.
The game has gargantuan amount of variables in conversations, but doesn't have even a simple sidenote about the nicecryptozoologist grandma?
Man, this game is so much for you, that you probably don't like it because of thatYou are so proud to enjoy shit.
CONCEPTUALIZATION - Bravo! Continue, then, in the mediocre and vulgar epigones of the world. So what if everything is incomprehensibly shit and you can see it. Take no responsibility.
TBH, I've always regarded you as a useful poster here, where there are so many certified retards. I hope time cures your butthurt.Just perfect: A caricature of a poster for a caricature of a game.
Disco Elysium Patch Notes 23.01.2020
23.01.2020
DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)
Remember to report any bugs you may find! - Bug Report -
- Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)
- Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.
- All visual appearance of FYS should read now read Physique.
- Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.
- Fixed many bugs related to the behaviour when loading a save.
- Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.
- Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)
- Fixed a state when creating a new game and all visuals are wrong.
- Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.
- Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.
- Dialogue system updated from 2.4 to 3.0! You, you smooth talker.
- Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.
- Fixed Measurehead states resetting.
- Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.
- Fixed bug where store options were not visible. Now they are, so much choice!
- Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.
- Fixed issue where player could get stuck at 2am in the end game.
- Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.
- Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.
- Fixed a bug related to switching a game between fullscreen and windowed.
- Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.
- Ultrawide mode - it really is wide.
- Ultrawide mode touch ups - all over the place.
- Added more fog. Because - fog!
- Fixed Money Time hud - now we know where the money goes. And dust comes.
- Fixed tare bag. More exactly how it holds its “contents”.
- Added new widescreen loading screens.
- Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.
- UI Fixes.
- Fixed audioplay ignoring volume options. Can you believe it!?
- Fixes for issues related to saving and adding error messaging.
- Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.
- Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.
- Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.
- Fixed hangover persister - working on real life fix.
- Fixed missing Kim.
- Fixed issue with Klaasje dialogue and door punching.
- Fixed missing substance notification.
Many thanks!
I don't know what is it and if it's about Unity itself, or about Unity being the go-to choice for less-than-stellar programmers, but these problems with saving state in Unity are present in so many Unity games, it can't be right.Fixed many bugs related to the behaviour when loading a save.