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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

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I think having an option to introduce yourself with the fake name your character made up, after failing skillcheck, to any NPC is way more impactful than an ability to pick color pallet in the ending sequence. To each their own thou.

JRpgs alternative endings are usually joke endings or game overs, and most JRpgs stories and characters are lame as fuck, due their love for protagonists with the depth of a dried up puddle.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
JRpgs alternative endings are usually joke endings or game overs, and most JRpgs stories and characters are lame as fuck, due their love for protagonists with the depth of a dried up puddle.

Also JRPG endings aren't a natural consequence of your choices and actions throughout the game, but some hidden ending you have to reveal by doing some obscure barely hinted at shit at a very specific point of the game.
 

IHaveHugeNick

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JRpgs alternative endings are usually joke endings or game overs, and most JRpgs stories and characters are lame as fuck, due their love for protagonists with the depth of a dried up puddle.

Also JRPG endings aren't a natural consequence of your choices and actions throughout the game, but some hidden ending you have to reveal by doing some obscure barely hinted at shit at a very specific point of the game.

See also - Witcher 3.
 
Vatnik Wumao
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Goral

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vota DC

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agris

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Fun fact: the devs put a fridge in a nearby basement so you can dump the body in there to preserve it as a way of explicitly avoiding having to examine it on the first day.
That's what I've done to get the boots. As I've said, play it once and you will see practically everything. It's just amazing how overrated this game is, especially when you look at the Codex reaction to TToN :D.
I don't think comparing DE to TTON is very apt, other than at the most superficial "they both play through a lot of text" angle.
 

Junmarko

† Cristo è Re †
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Kg76A5X.png

maxresdefault.jpg
 
Vatnik Wumao
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It's a matter of dialectics that some 'dexers will dislike this feat of socialist realism that would make even Mayakovsky shed a tear in approval))
 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
 

Harthwain

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For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
Disco Elysium is a game about failing, but it doesn't mean that failure is the end. This allows you to carry on with the game despite the failed skill check in most cases as failing skill checks is par for the course. This also means failing can result in producing some interesting situations, rather than getting a simple "Gave Over" state, which usually means reloading until you get a "desired" result (which literally means progress or no progress).
 

ChaDargo

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For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
Disco Elysium is a game about failing, but it doesn't mean that failure is the end. This allows you to carry on with the game despite the failed skill check in most cases as failing skill checks is par for the course. This also means failing can result in producing some interesting situations, rather than getting a simple "Gave Over" state, which usually means reloading until you get a "desired" result (which literally means progress or no progress).

This is the first post I've read that made me interested in playing DE. Well, your explanation of fail-states in the game was one thing. Combine that with the previous post by a clear hater of the game being on the side of whatever the fuck BG3 is supposed to be. Reading that made me think DE can't be as bad as I previously thought.
 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
This is the first post I've read that made me interested in playing DE. Well, your explanation of fail-states in the game was one thing. Combine that with the previous post by a clear hater of the game being on the side of whatever the fuck BG3 is supposed to be. Reading that made me think DE can't be as bad as I previously thought.

I am not a clear hater of the game, imbecile. Though one such as you will find it difficult to hold more than one thought in your head, here's what I said about the game after finishing it the first time in October:

I really liked the game, it's the kind of game I can recommend to my more enlightened friends who don't actually play games due to the fact that it's great noir, possibly more than it's a great game...
 

Volrath

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For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
Disco Elysium is a game about failing, but it doesn't mean that failure is the end. This allows you to carry on with the game despite the failed skill check in most cases as failing skill checks is par for the course. This also means failing can result in producing some interesting situations, rather than getting a simple "Gave Over" state, which usually means reloading until you get a "desired" result (which literally means progress or no progress).

This is the first post I've read that made me interested in playing DE. Well, your explanation of fail-states in the game was one thing. Combine that with the previous post by a clear hater of the game being on the side of whatever the fuck BG3 is supposed to be. Reading that made me think DE can't be as bad as I previously thought.
It's worse.
 

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