In my opinion, the best thing to do with obvious GARBAGE games is to let them run their course. Those FADS won't last because they are GARBAGE, they can fool people into initially buying into them but afterwards there will be a decline in sales no matter what. Only true quality can keep up and even increase sales long term. This phenomenon can be demonstrated in many games, gamestyles, and franchises. Eventually the shit just goes away like being flushed in a toilet.
This is not the first time an adventure game made a big success and a huge splash in the industry, yet later that style of game faded away and the company went the way of Interplay. It happened already in this decade with Telltale games. Initially the Walking Dead game made a HUGE SPLASH, it even got GOTY AWARDS and was generally succesful financially, but the formula grew thin eventually and a few years later Telltale went out of business.... You could only fool people that their choices mattered and that your visual novel contained "gameplay" for so long before they simply refused to buy your shit anymore.... Shills and influencers can only fool customers into giving you sheckels for a sort period of time....
The same thing will happen with Disco Shitisium. So i have no worries.