Verylittlefishes
Sacro Bosco
Imagine Disco with hex-based combat
Combat to whom? There are, like ten potentially hostile characters in the whole game.
Imagine Disco with hex-based combat
communist trashmobsImagine Disco with hex-based combat
Combat to whom?
Imagine Disco withhex-basedRTWP combat.
You can set VO to 0, without reducing any other sound. There is a special sound setting just for that.I don't want full VO. Can you turn it off?
Apparently even the skills are voiced! Wonder if they got 24 different actors? Maybe one per attribute?
I don't want full VO. Can you turn it off?
But... will there be an option to disable VO EXCEPT for the most important scenes... such as the dreams? Huh? Huh? I thought not.
Apparently even the skills are voiced! Wonder if they got 24 different actors? Maybe one per attribute?
holy shit
this can either be really good or really bad
Bad no, It Is still more content. Maybe It would be just like adding "Slobodan a coal miners Village aligned with NCR" in New Vegas since Disco Elysium has other issues but It won't harm.
According to a friend involved with ZA/UM, there will be a 'Classic Mode' for VO which disables all voiced lines besides greetings and the most important lines.
Ah ok I agree but weren't characters already voiced in at least 10% of their lines?Bad no, It Is still more content. Maybe It would be just like adding "Slobodan a coal miners Village aligned with NCR" in New Vegas since Disco Elysium has other issues but It won't harm.
A bad voice actor can destroy a character completely. Scenes that should be touching, exciting, or convey ideas/emotions such as anger, anguish, fear or anxiety can fall flat. And it's not just a matter of bad acting either, the acting can even change the character itself a lot. The way he talks, the intonation, the type of accent and several other details bring new information about the character that go far beyond what he is saying - how he says something also defines him, and therefore, even in cases where the performance isn't bad per se it may not be appropriate for the character.
Voice acting can undoubtedly break a game irreparably if it is of poor quality. That said, having the option to turn it off, you still have at least the chance to escape the problem.
According to a friend involved with ZA/UM, there will be a 'Classic Mode' for VO which disables all voiced lines besides greetings and the most important lines.
According to a friend involved with ZA/UM, there will be a 'Classic Mode' for VO which disables all voiced lines besides greetings and the most important lines.
They clearly care A LOT about their game, so I'm willing to give them the benefit of the doubt. Usually I despise full VO, but I trust them not to add to the game something that would ruin it.The new voice acting is a fantastic waste of capital. They have decided to take their game full of evocative text and imagery and leave nothing to the imagination. Their effort will leave them with an inferior creation.
JuntaI wonder who that would be
Imagine being a butthurt old fuck that can't keep up with other people and gets angry at them for that....Imagine Disco withhex-basedRTWP combat.
Imagine preferring RTwP to TB. Literally subhuman