Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,836
Are you sure about this? Also, have you seen any of the other three if that is indeed the case?Seems like all four of the vision quests give a new portrait.
Are you sure about this? Also, have you seen any of the other three if that is indeed the case?Seems like all four of the vision quests give a new portrait.
Alright, I'm not sure what to think of what just happened.
Since my Raphael is also a moralist, I'll reload the save and do a moralist quest to compare and contrast. But I'll do it tomorrow.
Absolutely not, but I mean to find out. Larianshill 's photoset is good evidence, can’t imagine they’d go to the effort of making a new background for only the fascist path and none of the others. I absolutely have to see what reward you get for overdosing on ultraliberalism.Are you sure about this? Also, have you seen any of the other three if that is indeed the case?
I feel like 80% of codexer literally have this thought equipped at all times.Unbelievable. How is it possible to fuck this up so hard. Whatever you think of it as a game, Disco is certainly a piece of aesthetic art. The scenery, soundtrack, sparse VO work well together to achieve that. And Za/Um sure did alot of unexpected things.
So why not go for broke and create a true masterpeice by a) getting a good narrator instead of that too basso banal boring fuck b) getting at least 4 different voices for the skill categories and c) put some actual effort into reading the lines
I am at a loss for words. The narrator/skills VO clashes so hard with the rest of the game it's not even funny.
At the end there will be a duel between Evrart and Joyce but René will kill both and the monarchy will come back.
Objective evidence of the decline of Cuno:
godspeedI have good news and bad news. The good news is the skill portraits were not changed - the revised versions we saw on Displate were apparently just versions made exclusively for the merchandise and were not implemented into the game for some reason. The bad news is the skills all talk in that same garbage monotone with classic mode on, and it is indeed very garbage. That's not to say Classic Mode is "broken," though.
The skills don't talk universally in classic mode. They only talk when the game considers it to be "important," and what the game considers "important" is particularly scattershot, arcane and impossible to figure based on what little I exposed myself to. For example, the perception check for finding the keys isn't voiced, even though this is pretty damn important considering it's how you, y'know, exit the room. Endurance isn't voiced when you have a heart attack, nor is Pain Threshold when you turn on the fan light. Encyclopedia doesn't emit any sound when you fail the check to determine the origin of the expression, and the entire Visual Calculus bit with the window is unvoiced save for the line at the start. So this lines up roughly with how Hongweibing described ZA/UM's idea of Classic Mode a few months ago, but it's still royally ass.
I'm going to spend tonight giving myself a shotgun course in Unity modding, I'm flying by the seat of my pants with this one but I'm not settling for anything less than OG voiceover and damn if I'm not going to find a way to do it!
more fitting for a PC game with professional VO
PST:EE and Grimoire v2.Has there ever been a "Definitive version" where developers haven't smeared shit all over whatever was good and original in the base game.
How'd you get it to trigger?Playing the Moralist quest now. Hardcore mode makes the checks unreasonably hard, and I swear I'm about to murder someone - especially since a long dialogue and long, unskippable cutscenes precede it. But other than that, it's pretty cool, I like it better than Fascist.
Sounds like you're save-scumming it. Why bother playing on hardcore mode then?Playing the Moralist quest now. Hardcore mode makes the checks unreasonably hard, and I swear I'm about to murder someone - especially since a long dialogue and long, unskippable cutscenes precede it.