DesolationStone
Educated
noDo me a favour, kid. Don't ever, EVER, say what you just said in the shoutbox. Got it?
noDo me a favour, kid. Don't ever, EVER, say what you just said in the shoutbox. Got it?
noDo me a favour, kid. Don't ever, EVER, say what you just said in the shoutbox. Got it?
I still haven't bought it or CP2077. Eh....
Actually both. I haven't pirated it either. I did find my Azalta notes, Deadly Tower Notes, Magdarr, apshai, ACS, Alternate Reality, and Sword of Kadash notes.I still haven't bought it or CP2077. Eh....
Haven't bought or haven't played ?
Still didn't played the Final Cut. gotta save it for the special moment...
My only issue with any future games or DLC navigating the pale is that it seems like HELL to actually implement visually and can become quite a mess. You can't show the pale itself since it's completely featureless so you're entirely reliant on showing how it affects matter, but how do you start doing that? Do you make it look like a dream? Do you just implement vapour and things dissolving and that's it? How far do you actually go? Eventually there should be nothing left to show anything at all. Joyce describes it as "sailing the ocean at night" so you can imagine it doesn't have a lot of stuff on it already.Jamrock DLC / Pale navigation sequel when
You can't show the pale itself since it's completely featureless so you're entirely reliant on showing how it affects matter, but how do you start doing that? Do you make it look like a dream? Do you just implement vapour and things dissolving and that's it? How far do you actually go?
Completely disappeared. But a few weeks ago came out the first review in English. Also, the plot is now in public domainAlso wtf happened to Sacred and Terrible Air book, the English version was promised to be published in 2020? Everyone kinda forgot about it.
IMO Sunless Skies is too... well, not grounded, but there's a sense that the things that you're seeing are actually the things there for the most part. There's no dream-like state that I would've imagine the pale to be (with some exceptions like the london clock, the stars, and so on). If they do end up with something like that my only wish is that they don't implement the awful combat system that game has. It makes the whole thing stop to a crawl every time.You can't show the pale itself since it's completely featureless so you're entirely reliant on showing how it affects matter, but how do you start doing that? Do you make it look like a dream? Do you just implement vapour and things dissolving and that's it? How far do you actually go?
For some reason I picture it Sunless Skies-style, but surely there is a great field for creativity here.
Also wtf happened to Sacred and Terrible Air book, the English version was promised to be published in 2020? Everyone kinda forgot about it.
Wait why are you talking about Pale navigation, did they say something about it?
I’d guess it was your imagination, but then again pale works in mysterious ways.Wait why are you talking about Pale navigation, did they say something about it?
At this point I'm not sure did they mentioned it once, or was it my imagination. Kasparov could you say something?
When is the sequel/expansion coming out ?I’d guess it was your imagination, but then again pale works in mysterious ways.Wait why are you talking about Pale navigation, did they say something about it?
At this point I'm not sure did they mentioned it once, or was it my imagination. Kasparov could you say something?
What would you like me to say?
Disco Purgatory?When is the sequel/expansion coming out ?I’d guess it was your imagination, but then again pale works in mysterious ways.Wait why are you talking about Pale navigation, did they say something about it?
At this point I'm not sure did they mentioned it once, or was it my imagination. Kasparov could you say something?
What would you like me to say?
You should embrace the failed checks, very often they bring in interesting results. It's quite hard to fail the main story. For the story relevant quests you will get a chance to retry with higher modifier (either by finding some clues or by investing in a given skill)Should I worry about branching story with failed checks or is it simple pass/didn't pass to continue?