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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,925
You can say exactly the same thing about Planescape: Torment (the ultimate conclusion of that game is the same no matter what you do in-between).
There are some variations with Torment's ending.

All your companions or just Morte can be alive or not.
If Vhailor's in your party you can tell him you're the guy he's after, in which case he gets a million stat boosts because he's so angry.
You can talk TTO into giving up or kill in him combat.
If your companions are alive you get goodbye scenes, if not, straight to hell.

There are no ending slides which is what separates Torment from other RPGs with only one standard conclusion.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,581
There are some variations with Torment's ending. [...] There are no ending slides which is what separates Torment from other RPGs with only one standard conclusion.
That's my point: it has only one ultimate conclusion. What happens before that (which companions live, etc.) is similar to what you can accomplish in Disco.
 
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HappyDaddyWow!

Educated
Joined
Nov 26, 2023
Messages
172
Just finished this game.

I liked it, but it felt way too railroaded. So many characters, so many skill checks, so many quests, and so much fucking text, but in the end they never amounted to anything substantial.

You have a lot of choices but the consequences are non-existent. They didn't even bother adding end slides or something to feel what your actions actually did on Martinaise.

Also, in so many occasions I stumbled on a cool lead on the case I thought I could progress on my own, get frustrated over not finding the solution, check the wiki for the answer being "just progress the main quest and it will resolve itself". And that's basically the game, it solves itself.
This is easily the biggest problem with DE, it presents itself like a non-linear storyline with lots of C&C and decisions to make, but ultimately it's extremely linear and nothing really matters all that much.

A perfect example, on my first playthrough I decided to completely ignore the optional sidequests with Evrart because he was a dick, only to find out that it's basically the only way to get your gun back. I just assumed maybe some other lead on the gun would pop up, or maybe there was an alternative path to get the gun through Joyce.
 

HappyDaddyWow!

Educated
Joined
Nov 26, 2023
Messages
172
nothing really matters all that much
It does. People having completely unique playthroughs. I had a quest discovered only by 1.4% of Steam users. Looking up its prerequisites amazed me.

Flavored endings are for fags.
name a single side quest or section in the main story that allows for multiple solutions unique to certain character builds (you cant because it doesn't exist, the game is very linear).
 
Joined
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Vareš
nothing really matters all that much
It does. People having completely unique playthroughs. I had a quest discovered only by 1.4% of Steam users. Looking up its prerequisites amazed me.

Flavored endings are for fags.
name a single side quest or section in the main story that allows for multiple solutions unique to certain character builds (you cant because it doesn't exist, the game is very linear).
The entire process of examining/getting the body off of the tree, including never doing it. Character build + how you approach it + luck in dice rolls leads to many permutations.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
665
nothing really matters all that much
It does. People having completely unique playthroughs. I had a quest discovered only by 1.4% of Steam users. Looking up its prerequisites amazed me.

Flavored endings are for fags.
name a single side quest or section in the main story that allows for multiple solutions unique to certain character builds (you cant because it doesn't exist, the game is very linear).
There's a few but if we're not counting the vision quests as unique to an individual build (and which success heavily relies on your own stats) the first example that comes to mind is the FEND building sign. If you continue to fail the shivers check there you'll open up a path to an alternative route to figure out where Ruby is, which involves interrogating the kids in the fishing village and this very funny scene
 
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Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,836
Or just the average Codexer's life.
175
 
Joined
May 26, 2024
Messages
50
Argo Tuulik (OG Disco Elysium dev, in the process of setting up the game dev cooperative Summer Eternal https://rpgcodex.net/forums/threads/summer-eternal-yet-another-za-um-successor-studio.151584/), has now started a GoFundMe to defend against non-compete court proceedings by Riaz Moola (CEO of Longdue and CoGrammar (aka HyperionDev, apparently some scam-like coding bootcamp). Longdue in turn were said to be working on another game they want to present as a Disco Elysium successor https://rpgcodex.net/forums/threads...vs-of-disco-elysium-at-longdue-studio.151580/

The GoFundMe is here:
https://www.gofundme.com/f/help-disco-elysium-writer-survive-the-winter
It seems Riaz Moola also sued Dora Klindzic (former writer on Disco Elysium, also working at Summer Eternal) as she is also mentioned.

The GoFundMe refers to Riaz Moola (Longdue) as a "malignant tech-millionaire", who "steals my name and trades my reputation in for investor-bait, short-term profit and good will of the Disco Elysium fans".

Previously, Riaz Moola's attempt to ride on the coat tails of ZA/UM and Disco Elysium devs was fairly obvious from the list of demands he had in order to release Argo (and Dora) from the broad non-compete clauses they had (recklessly) signed as consultants: https://x.com/mixedmartialarx/status/1858998327431594160 https://pbs.twimg.com/media/Gcx3o0NWQAEHeDR?format=png&name=large

Basically Riaz wanted to be able to convey some sort of link between OG Disco devs vis a vis his new studio and himself. Even going as far as to demand a C-suite title.
With the help of friends I tried to start anew, but Moola followed me home. In no unclear terms he demanded a seat at the table in the house that we designed to be greed-proof. "Give me a C-suite position in Summer Eternal," Moola said, licking his lips. He did not know that the position for C-suits in Summer Eternal was the ditch behind the hole-ridden brick shithouse wall.

Interestingly, the fundraiser notes:

"Any funds raised (or left) over the eventual costs will go towards building a new legal claim to restore ownership of the Elysium IP to its original creative worldbuilders, who never signed away rights to the characters and narratives predating the game studio and even its predecessor, the small cultural movement with a seagull on our black flag."

On X, Argo is also promising to take Elysium back:
 

Bibbimbop

Arcane
Zionist Agent Vatnik
Joined
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Messages
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So apparently a socialist game dev is being persecuted and stripped of his intellectual rights by an evil capitalist villain named... "Moolah".

Is this just some kind of improbable LARP or what?
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
665
Argo Tuulik (OG Disco Elysium dev, in the process of setting up the game dev cooperative Summer Eternal https://rpgcodex.net/forums/threads/summer-eternal-yet-another-za-um-successor-studio.151584/), has now started a GoFundMe to defend against non-compete court proceedings by Riaz Moola (CEO of Longdue and CoGrammar (aka HyperionDev, apparently some scam-like coding bootcamp). Longdue in turn were said to be working on another game they want to present as a Disco Elysium successor https://rpgcodex.net/forums/threads...vs-of-disco-elysium-at-longdue-studio.151580/
Fundraiser seems to just have vanished, link doesn't work anymore and Argo hasn't mentioned anything on his twitter. What happened?
 
Joined
May 26, 2024
Messages
50
Argo Tuulik (OG Disco Elysium dev, in the process of setting up the game dev cooperative Summer Eternal https://rpgcodex.net/forums/threads/summer-eternal-yet-another-za-um-successor-studio.151584/), has now started a GoFundMe to defend against non-compete court proceedings by Riaz Moola (CEO of Longdue and CoGrammar (aka HyperionDev, apparently some scam-like coding bootcamp). Longdue in turn were said to be working on another game they want to present as a Disco Elysium successor https://rpgcodex.net/forums/threads...vs-of-disco-elysium-at-longdue-studio.151580/
Fundraiser seems to just have vanished, link doesn't work anymore and Argo hasn't mentioned anything on his twitter. What happened?
GoFundMe took it down for "personal data, inflammatory or accusatory language" https://x.com/mixedmartialarx/status/1867624071892255191/photo/1
"Personal data is any information that can be used to distinguish or trace an individual's identity, such as name (...)"

So you can't even factually mention the name of the person suing you, if you want to raise funds to defend yourself.
GoFundMe has obviously taken a page out of one of Kafka's books.

I guess the censorship knife cuts both ways (many leftists supported GoFundMe censorship previously: https://www.dailysignal.com/2022/02...history-of-censorship-of-conservative-causes/ )

Meanwhile, Riaz Moola has responded (the timing could suggest he filed a takedown request to GoFundMe...)
https://x.com/riaz_moola/status/1867470834161336793 "stop directing people to send me and my family and friend and team hate speech and messages" - doesn't seem he has any good arguments since he tries to make it about 'harassment'.
 
Joined
May 26, 2024
Messages
50
Megathread from Dora Klindžić (former writer on Disco Elysium, also working at Summer Eternal). Alleging that Riaz Moola got the GoFundMe taken down and has been annoying them for months and hadn't even been paying them the agreed fees:



 

Bibbimbop

Arcane
Zionist Agent Vatnik
Joined
Jan 12, 2014
Messages
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Location
Shadow Banned
Now that Disco Elysium has been captured by capitalist interests, I figured it was finally safe to start it up and try it out.

What a mistake.

The art direction looks like vomit on the screen, the stats in character creation are obtuse garbage, then a weird little voice starts mumbling around the cock in xirs mouth, talking about how great non-existence is, and I click buttons feverishly to get past its babble... the scroll of verbiage just keeps coming, narrated by this gay little voice.

Non-existence, blah, blah blah... Voice raises its pitch and screeches some more trash about non-existence.

Desperately, my mind searches for any way out of the artistic mess.

Wait. My brain latches onto the riddle's solution. The key is in the dialogue. Non-existence. What if the game were to non-exist?

Ctrl-alt-delete... Uninstall.exe...

Whew, I narrowly avoided lowering my productivity for a couple days playing this communist slop.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
657
Now that Disco Elysium has been captured by capitalist interests, I figured it was finally safe to start it up and try it out.

What a mistake.

The art direction looks like vomit on the screen, the stats in character creation are obtuse garbage, then a weird little voice starts mumbling around the cock in xirs mouth, talking about how great non-existence is, and I click buttons feverishly to get past its babble... the scroll of verbiage just keeps coming, narrated by this gay little voice.

Non-existence, blah, blah blah... Voice raises its pitch and screeches some more trash about non-existence.

Desperately, my mind searches for any way out of the artistic mess.

Wait. My brain latches onto the riddle's solution. The key is in the dialogue. Non-existence. What if the game were to non-exist?

Ctrl-alt-delete... Uninstall.exe...

Whew, I narrowly avoided lowering my productivity for a couple days playing this communist slop.
You’re probably trolling and I’m baiting, but..
It looks amazing man. I mean oil hand painted isometric backgrounds along with HDR mapping — it’s literally top notch. Can’t believe you are serious.

As for non-existence, have you never been in an alcohol induced semi-coma?
 

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