Kasparov congrats on the release! Since the game's writing has gotten so much praise, I'll at least mention loving the animated colour-explosion of the title screen, the loose strokes texturing the environments, and the chaotic mural of the Thought Cabinet. And that song that plays at the Whirling-In-Rags has completely wormed its way into my ear.
I bowed out of the old thread after it devolved into a Codexian debate on communism, but by then I already knew I'd be picking up the game on day-one. Really digging it so far and I'll probably try to catch up on this thread after my first playthrough (I'm already curious as to how subsequent ones will change based on my build and choices).
What I wanted to mention that I haven't seen brought up yet is how all the text in the game is actually presented.
A few years ago I was working on a small dialogue-prototype that focused on passive checks for "flavour" text and active checks for the selectable options, so it's fascinating seeing something similar in a completed project. I think the fact that conversations are shown vertically -- as opposed to the horizontal bottom-bar of Infinity Engine style games -- is a huge plus as it limits wall-of-text paragraphs. I also did something similar for framing, but whereas I used the left side to display a journal with notes, Disco Elysium preserves it to show the great visuals of the game while keeping focus on the talkers. It's a clean, stylish approach that I wouldn't be surprised to see games mimic in the future, but I do wish there was an option to always-show the die-rolls to more clearly convey the gameplay-checks.
The passive checks further break up the text into more digestible chunks, and the fact that they're their own voices works wonderfully. I never considered making such passive checks into characters themselves -- ones the protagonist/player can doubt or question -- but it adds so much personality to what could've easily been dry, descriptive text. Really good stuff.
Can't wait to play more and give no truce to the Furies!