Belegarsson
Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Freaking love A Crack in The Slab but the timepiece device nomnomnomnomnomnom my framerate like freaking Pac-Man makes it actually a pain in the ass to play
oh yes, aside from jindosh lab, the game actually run at full 60 FpS to me, till i met that damn time piece. Dont know why it suck performance so much. I guess, the gpu is basically rendering 2 different spaces at the same time, also the cpu processing both the past and present NPC and script and stuff?Freaking love A Crack in The Slab but the timepiece device nomnomnomnomnomnom my framerate like freaking Pac-Man makes it actually a pain in the ass to play
If you hated the first one, this won't change your mind. It's the same game, with lots of cool new stuff, but the same game.I hated Dishonoured 1. Is 2 different/improved enough to be worth a purchase?
It is the first game with bigger maps and some new powers, if you hated Dishonored 1, you wont change your opinion.I hated Dishonoured 1. Is 2 different/improved enough to be worth a purchase?
As a bonus, the guy who voices the penultimate villain plays Kingpin in the Netflix Daredevil, he's a joy to listen to.
The fact that they acknowledge playing without powers (including blink) as a valid style, and give you a lore-justified option to turn them off completely, gives me hope for the sequel.
- Regarding the possibility to play Thief-style, I didn't see or hear anything to convince me that "flesh and iron" is more than a special mode you can enable, as in the mission design being equally well-adapted to this playstyle as it is to a violent playstyle.
When I heard "we added more verticality" in the interview, all this translated to for me was "we added more pipes".
I'm somewhat skeptical of Dishonored 2 providing stealth gameplay options that will be more than an afterthought. No bad feelings. but that's the way it seems to me.
Incloosive boatwoman confirmed. I was sort of anticipating this. Expect more out-of-place bullshit sprinkled through the narrative.
1. Does crouching still equal "100% silent mode"? Is it still impossible to cause enough noise to alert a guard even if you're moving right behind his back, on the loudest surface, as long as you are crouched?
2. Can the player use shadows to hide in, as opposed to being able to hide only behind obstacles?
3. Are the speeds of crouched and non-crouched movement unchanged from Dishonored? (judging from gameplay videos, yes)
Then this continues to be a far inferior stealth game to Thief or even Splinter Cell Chaos Theory. I'll pass.
I've never heard the game being called a "Deus Ex-like". What I have heard is name-dropping of the first two Thief games. I was willing to hold Dishonored 2 to a high standard, which I guess is astonishing?Yeah it's shocking how a Deus Ex-like isn't as good at stealth as pure stealth games. You were seriously even entertaining the possibility of Dishonored 2 having stealth mechanics in the same vein as Thief or SC Chaos Theory?
I've never heard the game being called a "Deus Ex-like". What I have heard is name-dropping of the first two Thief games. I was willing to hold Dishonored 2 to a high standard, which I guess is astonishing?
I think the art design carries Dishonored well beyond the technical limitations of its engine. I don't think it has aged (at least visually) badly at all.
Wrong. I have played it, nearly to the end. But I chose not to take the devs' word about how the second game will have better stealth. And I was right. As a stealth game it retains the retarded children-tier difficulty.So you somehow managed to miss everything about Dishonored 1 for few years? Pretty impressive, yeah