Personally I'm not a fan of "make your own difficulty" in modern games. By that I don't mean the self-imposed challenges like when players set out to find 100% of loot, but rather the customizable difficulty options at the start of the game.
OK, the quest markers can be disabled, but this feature are turned on by default so most players aren't going to disable it. After all, videogames are about optimization, and finding a path of least resistance and "gaming" the system. If the game gives you options that are so OP you may as well call them cheats, players
will use those options even if they may rob themselves of fun in the process.
Stuff like this is really gay.
How can I make a decision on which options to toggle on and which to toggle off when I don't even know how the game is played? How do I know what tier of "AI perception" the levels were designed around?
Just give me the normal pre-defined difficulty settings. Like "newbie / normal player / veteran" or something like that.