TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
All Bethesda retards want to do is wander around aimlessly anyway, why not just let them?
All Bethesda retards want to do is wander around aimlessly anyway, why not just let them?
All Bethesda retards want to do is wander around aimlessly anyway, why not just let them?
What really gets me is when people try to understand THAC0 and fail as if they were trying to get into quantum physics or something.Yeah, it's insane how D&D is the system of choice in youth clubs when teaching young people role-playing games but when you insert it into a computer games that do all calculations for you automatically, it suddenly becomes this insanely complex beast which no adult without 10 years of role-playing experience can understand.
I have a fucking 12-year-old in the youth club I work in as a study-job - he can barely spell and goes to extra hours of math after school because he's behind and he understands D&D just fine.
What really gets me is when people try to understand THAC0 and fail as if they were trying to get into quantum physics or something.Yeah, it's insane how D&D is the system of choice in youth clubs when teaching young people role-playing games but when you insert it into a computer games that do all calculations for you automatically, it suddenly becomes this insanely complex beast which no adult without 10 years of role-playing experience can understand.
I have a fucking 12-year-old in the youth club I work in as a study-job - he can barely spell and goes to extra hours of math after school because he's behind and he understands D&D just fine.
"You misunderstand me; I'm talking about the player, not the player-character. A good RPG should allow a player to pick build and roleplay it satisfactorily. In Arcanum, for example, if you rolled a guns-build, you're screwed. It ends up being a "bad decision" on the player part. So if the game presents so many number of skills, all of those skills should be useful from start to finish of the game and those skills should represent viable builds. There shouldn't be "bad" builds."
Edit: So, if people are too dumb to figure out that you need to put points in a skill and figure out which stats and other skills support it, how the fuck do you expect them to find Caius Cosades?
What really gets me is when people try to understand THAC0 and fail as if they were trying to get into quantum physics or something.Yeah, it's insane how D&D is the system of choice in youth clubs when teaching young people role-playing games but when you insert it into a computer games that do all calculations for you automatically, it suddenly becomes this insanely complex beast which no adult without 10 years of role-playing experience can understand.
I have a fucking 12-year-old in the youth club I work in as a study-job - he can barely spell and goes to extra hours of math after school because he's behind and he understands D&D just fine.
Eh? Gunslingers are awesome. Sure, they may be less efficient at killing than harm-spamming mages, which was an unbalanced spell, but they are pretty damn good overall."You misunderstand me; I'm talking about the player, not the player-character. A good RPG should allow a player to pick build and roleplay it satisfactorily. In Arcanum, for example, if you rolled a guns-build, you're screwed. It ends up being a "bad decision" on the player part. So if the game presents so many number of skills, all of those skills should be useful from start to finish of the game and those skills should represent viable builds. There shouldn't be "bad" builds."
Edit: So, if people are too dumb to figure out that you need to put points in a skill and figure out which stats and other skills support it, how the fuck do you expect them to find Caius Cosades?
The guy from the quote has a point though - all builds should be useful. They don't have to be useful all the time and for the same tasks, but if you allow the player to play a gunslinger and force him to invest shitloadz of points into firearms, and then it turns out this is the worst character for... well... everything, there's something wrong with character progression balance.
I'm doing a playthrough of Arcanum right now where the only offensive skill I've put points into is "throwing." I have a boomerang, and I make grenades. This has to be pretty much the worst combat build someone can make, and I'm progressing through the game just fine. There is no way a character build in Arcanum is "screwed" unless you just put 1 point in everything.Eh? Gunslingers are awesome. Sure, they may be less efficient at killing than harm-spamming mages, which was an unbalanced spell, but they are pretty damn good overall."You misunderstand me; I'm talking about the player, not the player-character. A good RPG should allow a player to pick build and roleplay it satisfactorily. In Arcanum, for example, if you rolled a guns-build, you're screwed. It ends up being a "bad decision" on the player part. So if the game presents so many number of skills, all of those skills should be useful from start to finish of the game and those skills should represent viable builds. There shouldn't be "bad" builds."
Edit: So, if people are too dumb to figure out that you need to put points in a skill and figure out which stats and other skills support it, how the fuck do you expect them to find Caius Cosades?
The guy from the quote has a point though - all builds should be useful. They don't have to be useful all the time and for the same tasks, but if you allow the player to play a gunslinger and force him to invest shitloadz of points into firearms, and then it turns out this is the worst character for... well... everything, there's something wrong with character progression balance.
Shadow Rat Pack
Backstreet Butcher Pack
Arcane Assassin Pack
Acrobatic Killer Pack
Now that I think about it, explain to me how Thac0 was more complex when it's as simple as I described.
Where is the news? This is not even funny anymore. It stopped to be funny when years ago I tried WoW and someone told that "quest helper" addon is a must. I don't even wanna get started with various boss helper addons what were required to do "raiding". It was not all that bad though, at least I got laughs imagining an addon which would play the game on their behalf. But then I realised in BGs that it has been already done. The grinding bots.
On a side note, why they need to make the game "accessible" when every moron of the grand masses will play the game with playthrough help from internet?
Easy for you to say! You're clearly a man of great learnings, but games should be accessible to all, not just to those who went to universities to learn about negative numbers. THINK OF THE 99%!!!But subtracting is just adding a negative number.
I believe they said in another interview that the PC version will let you turn all this stuff off.Games of old:
Some idiots are given total freedom, but cant find even 1 choice out of millions - "you are not our target group, FPS that way".
New games = "game needs to be accessible to idiots, we dont care if this destroys game for everyone else".
Try this one- http://www.youtube.com/watch?v=TMV8fViUj-o
Nice comments there. The underclass is becoming restless.