chat record
About the world
At that time, there were only a handful of people waiting in the "God of the World: Heroes Again" trial area. After I asked my friend for a signature from Mr. Swen, I immediately lined up to try the game. I didn't elaborate on the part of the demo. When I just removed three guns, the volunteer classmates said that my trial time is up. I have to let go of this boss for the time being. I will go to Mr. Swen Vincke after finishing the souvenir. It is.
Me: "I am very happy to meet you. I just tried "God World: Heroes Again". Now I can't wait to have some questions to ask you."
Swen: "You can say nothing."
I may be the first fan of today to find him to talk, he showed an excited look, and looked at me with a smile. Fortunately, you don’t lose him when you are tall.
Me: "I am a "God of the World: Original Sin" series of players, I started playing from the first 'original sin'. But the difference between this game experience and the predecessor 'original sin 2' is definitely 'original sin 2' The difference between the first 'original sin' and this is a completely new thing."
Swen: "This is the case. After all, this time it is mainly for another group (Another Company, this should be referred to as Logic Aritsts studio). It is a refurbished engine. I will know that this game is different from the past."
Me: "In the demo, after a brief conversation I was directly thrown into a scene, in the battle scene. Will there be a big map this time?"
Swen: "Yes, this time there will be a big map (World Map, pay attention to the difference), but ... and the big map you imagined must be different. If you play, this time the players are all On this ship, you only need to control the ship to sail in the world. The basic things to do are: go to the place, choose teammates, start playing, search for Loot, and leave."
Me: "Like Star Trek... (Starcraf...)"
Swen (excited to grab the words): "Basically like UFO 2 (XCOM2)."
I always think this can make fans say that the producer is a bit too straightforward! I made a smirk and imagined that other producers took the initiative to say something like: "We basically have a whole black soul."
Me: "I understand the UFO 2! That means the ship will have a rich facility upgrade system."
Swen: "Yes, that's what it is..." At this point, he may also realize that the atmosphere is a bit wrong, and then he said: "But believe me, although it is a familiar system, but this is definitely you never The new version of the experienced ship (unlike you have ever played before.) looked at me with a firm look. With his own words, the big hand waved, I want to say that StarCraft 2, what is the mass effect? Leave the fan away.
Me: "That is, I believe!"
I and I smiled at each other and temporarily separated from the topic of UFO 2. At the beginning, I felt that the uncle who was gray and bald in front of the eyes knew the player very well. He would use other better understanding of the game system to quickly answer my questions. He did not hesitate to answer this slightly sensitive solution. Blurt out. Anyway, when the game comes out, you know that it’s awkward to play. It’s better to tell me what is going on now. This is both frank and confident, and full of confidence in your own game.
2. Core gameplay
I want to share with him the experience of playing the first "God of the World: Original Sin", so I started the following dialogue.
Me: "I want to say that I have played the first 'original sin' completely. The 'original sin' is a friend of mine with me. We both got through the customs. She is a person who is totally different from my personality... ”
Swen (interjected): "Of course, this time there is also a multiplayer mode, and like the first one, there are only two people." He shook his two fingers.
Me: "Yes, that must be there." Then continue what I have to say. "She and I have different opinions on many decisions. We hope that the story can be developed in different directions. This is an important part of role-playing. When we are both playing, we will quarrel and bicker, and we will argue with each other." Trying to convince the other party to let the story develop in the direction we want. When the stone scissors cloth... I mean the system that the players in the game are convinced that the system can not solve the dispute, we will even be in the game. Starting PVP, of course, I can do this in the game, and then things will develop in the direction that the winner wants.” Speaking of this, Mr. Swen’s mouth is rising very sharply, as if the child who succeeded in the mischief looked at the expression with victory. "The victim" is the same.
Me: "When I was playing 'original sin 2', there were 4 people in the team. Almost half of the time, four of us could not reach a consensus. Plus the game canceled the function of mutual persuasion between players, just give each The second decision provides an optional attitude. So simply, we only have three players running with a leader. He said that we will do it, which weakens the experience of 'role play'."
Mr. Swen cleverly avoided the positive answer to this topic. He said: "In this "Heroes of Advent" game, the two players are actually playing the two 'Commanders', each leading their own team to fight, which is the same as each of the previous players. The role is different, the player will experience the new form of role play in the new form of the ship."
I had to go down and say: "Two commanders? That match the new round of the ship, you should be able to play more refreshing fancy tactics." But what I think is actually this Basically, say goodbye to the role-playing component of multiplayer games.
Swen: "Yes, this is a new way of cooperation. Everyone has to think a lot more... Speaking of this, have you tried a new Fire Arm weapon?"
Fight
Me: "Yes, I tried it, but I was actually shot... When I found out that this weapon can kill people for a distance, my mind thinks that using this weapon can achieve many kinds of advantages. (H) show (鄙) tactics. But when it comes to tactics, I really want to talk to you about this 'armor system'."
Mr. Swen, who heard this sentence, smiled with his hands on his face. "I am afraid that you ask this... Oh my god, yes, the 'armor' system is what I did. I can't wait to find a place to sneak in this topic." He smiled and twisted and went to do it. Out of the action seems to be looking for escape routes.
Me: "You don't panic first. I know that this new physical armor and magic armor system has attracted quite a bit of criticism since the 'original sin 2', but I saw that you have retained this in this work. Controversial new system, so I am still willing to talk to you about this hot potato..."
At this point, a friend who passed by was asked to sign and take a photo. I temporarily let them take a photo. After a while, Mr. Swen came over and chatted with me.
Swen: "Oh, where are we talking about it? Speaking of armor, right?"
Yes I am……"
Swen: "Hey, look at the bird flying over there!" He used his finger to look behind me and then made another move, with a very naughty smile on his face.
Me: "Then I have to control you with negative effects to prevent you from running."
He laughed when he heard this sentence, and realized that he couldn't avoid this topic. Then he immediately condensed his smile and said to me with sincere and firm words:
Swen: "I have to admit that we have made mistakes (Mistakes), we have made many mistakes, this is just one of them..."
what? ! Suddenly so serious mistakes can be okay... I didn't realize until now that this armor system might bring more negative feedback to Mr. Swen and Larion Studio than I did not realize. After all, the friends who played the first original sin should feel the same as me. The addition of this system has revolutionized the entire game's combat system, and the logic of the battle has completely changed.
Me: "How do I say... I don't think this is a serious mistake, but this system does bring about earth-shaking changes in the combat experience. When playing the first "original sin", my friends and I must constantly interact with each other. Negotiating, calculating, making suggestions, and even bickering, the purpose is to plan a perfect 'control chain', and let all the enemies stop fighting as much as possible from beginning to end. We have a sense of accomplishment in this game. And the frontal combat experience. The new armor system basically completely eliminates the so-called 'one control in the end'. Many players like me who like the battle logic of one control, will definitely not like the new one. The armor system. But innovation still needs to be done."
In the original sin 2 of the gods, most control skills are ineffective before the enemy's armor value is completely reduced.
Swen: "Nothing is wrong. I designed this armor system to minimize the effect of control skills. I hope more skills can come in handy. More combat methods can be tapped, not everyone. Studying control skills..."
Me: "Yes, I will try to master more control skills when I play."
Swen: "Those skills are too OP, right?"
Me: "Yes, but you didn't at least let the players like it, OP's things are simply cut across." This armor system, although I didn't adapt at first, I got used to it. When I played in the original sin 2 'After I found out that the armor system is just a representation that I am not used to. The essence of it is that with the improvement of the level, if you do not update the equipment, it will have a disparity in strength with the enemy. You can get a few levels for each level... ”
Swen (interjection): "Two levels, up to two levels, you have to change equipment immediately, otherwise the attributes can not keep up."
Me: "Yes, when I saw a monster of the same level, and how much is his armor? Lu Xi'an is on! There are 500 points! I don't have many of them together, I don't want to live in this life. I want to kill him."
Swen: "But you can definitely beat him, right?" This is a very excited, confident statement. "When you turn around and go around, on the one hand, you can upgrade your equipment. On the other hand, you can find some ways to help you through the storm. It may be terrain, spells, abilities, what, you will always shine." There are some ideas for you to defeat the enemy in the face of adversity. This is what we want, we hope that players can turn around, move their minds, and try to think. When they solve problems intelligently, this feeling is Quite awesome! We want this." (Maybe you should talk to a person who is called Blowing Brother.)
Me: "Yes, the sense of accomplishment brought by cleverly defeating powerful enemies is huge, I will feel that I am very smart."
Swen: "That's why we finally decided to keep the armor system. We hope that the enemy is powerful in front of the players, unable to be controlled and unpredictable. This will allow everyone to start smart brains and find ways to solve the enemy. You have also played, this new armor system has been fine-tuned, the value is quite right, right?"
Me: "Yes right..." (I only played for 15 minutes after all, it is appropriate if you say it is appropriate.)
Me: "And the maps of the past are so vast -"
Swen (interjection): "Which is pretty cool, right?"
Me: "Bullying, arrogant..." (I originally wanted to say that there is a lot of tactical preparations before the war before the big maps without free action, so I am going back to me.)
Swen: "And in the past, the skills you are familiar with are also re-adjusted. When you use it, remember to revisit the skill description. You will find a big difference, so I believe that the combat experience brought by this game will be even higher. Floors."
Me: "I noticed that the skills I used to know in the past have been given new effects or changed features. So... when the game is released, there will be a new set of sounds..."
4. Other
"There will be a lot of voices pointing out, similar to 'this is not the game we are familiar with! The change is too big, you are gone! 'What..." This is to understand the armor system for La Ryan studio After what a big negative feedback, what I want to say. "For this kind of useless non-benign feedback, I hope you just don't give a fuck. At least I really like this game, I hope that when it comes out, it will make me have a pleasant experience as it is today." I patted him on the shoulder.
Swen: "(With a small voice) you can rest assured... I won't give a fuck... Although it's still a semi-finished product, the tone is already so, it won't be changed too much. Of course, I also hope that more players can Accept this game."
Me: "And, I noticed that this story is directly connected to the original sin 2, and the plot of the original sin 2 is a complete story in my opinion, so I did not expect this story to directly follow the original sin 2. Just like the main story of original sin 2 is not the same as the story of original sin 1."
Swen: "This is because when we make the original sin 2, we are holding the whole world line of the "God of the Gods" series (here should refer to the whole "God of Reality", not the "Original Sin" series). The world’s ambitions have been made. Now the world of original sin 2 is mature enough and huge enough to accommodate more stories. By the way, I can tell you a little about it, I have a new game project, I’m already doing it—" (I was shocked! I planted wheat in the face!)
Me: "In this case, can I look forward to "God World: Original Sin 3"? I have asked too much!"
Swen: "Ha ha ha ha ha, I don't know, I don't know anything."
end
Finally, I asked Mr. Swen for a signature. He asked me for my name. I told him to write "Carrot of Rivia", which is my ID. I obviously saw that he stumbled, and I said, "Jerlot, Gerald of Livia - but I am Carrot." He laughed after getting the homophonic stalk and also ridiculed me. Fan. I just think that, compared to the relationship between fans and producers, our conversation today is more like a conversation between two gamers, very relaxed and comfortable. There are not too many Mandarin words, more of mutual understanding and mutual understanding. Give appropriate reflections on decisions that have been wrong, but it is important to use them as nutrients to better develop into the next work. This sincere and pragmatic attitude makes me feel respectful.
With the feeling of sharing, I have reorganized this originally very broken dialogue and explained it to everyone. This is a very interesting experience in my opinion. There must be a lot of friends who talked to him like me. If Mr. Swen made any interesting reaction, I hope to share it with me in the comment area. Until the night of my article, I still think that I have a lot to ask him, and what I want to share with him can't be remembered on the spot. But still thank the machine nuclear, thank you for the nuclear fusion gave me the opportunity to meet Mr. Swen. In addition, I was fortunate to have chatted with many producers including Beiwei Taida. I am very much looking forward to working with more producers in this way, such as zero distance, large-scale communication, and even jokes.