Tavernking
Don't believe his lies
Out this year! And I thought I was going to graduate college
In short:I haven't touched DivOS2 at all.
Can someone tell me what is wrong with its initiative and armor systems?
Sounds pretty much like they saw combat system of Banner Sagas and decided to do their own adaptation of it.In short:I haven't touched DivOS2 at all.
Can someone tell me what is wrong with its initiative and armor systems?
- Initiative is always Ally-Enemy-Ally-Enemy, so even if your chars all have insane numbers in initiative score it doesn't really matter. As an example imagine a party that has initiatives 20-19-18-17 fighting some stone golems with initiatives 1-1-1-1. The order would be 20-1-19-1-18-1-17-1
- Armor system: You have to deal enough damage, physical or magical, in order to break the "armor" of an enemy in order to damage/ apply effects on him. That made magic especially much more boring that in the first game
They also apparently wanted to completely eliminate "cheesing" which usually meant super high initiatives and bombing with various spells before the enemies can act. Especially with Charms etc.Sounds pretty much like they saw combat system of Banner Sagas and decided to do their own adaptation of it.In short:I haven't touched DivOS2 at all.
Can someone tell me what is wrong with its initiative and armor systems?
- Initiative is always Ally-Enemy-Ally-Enemy, so even if your chars all have insane numbers in initiative score it doesn't really matter. As an example imagine a party that has initiatives 20-19-18-17 fighting some stone golems with initiatives 1-1-1-1. The order would be 20-1-19-1-18-1-17-1
- Armor system: You have to deal enough damage, physical or magical, in order to break the "armor" of an enemy in order to damage/ apply effects on him. That made magic especially much more boring that in the first game
Avonaeon great to hear about the initiative system being fixed!
I have three remaining important(for me) questions:
- Armor system. Will it be changed or removed(say yes please)?
- Itemization is completely Diablo-ish again or not?
- Is there 2 player COUCH co-op?
Thanks!
armor system is considered bad because it's new and rpgcodex hates new thingsI haven't touched DivOS2 at all.
Can someone tell me what is wrong with its initiative and armor systems?
Thank you very much for the answers. Yes, please at least be mindful of the armor system.Avonaeon great to hear about the initiative system being fixed!
I have three remaining important(for me) questions:
- Armor system. Will it be changed or removed(say yes please)?
- Itemization is completely Diablo-ish again or not?
- Is there 2 player COUCH co-op?
Thanks!
I can't get too specific, but I'll try to answer anyway
1. Armour system is intact, but we're mindful of it
2. It's very different
3. I don't know
I haven't touched DivOS2 at all.
Can someone tell me what is wrong with its initiative and armor systems?
Got to agree. The point of the armor system is to make controlling the battlefield the prominent strategy. By stripping the armor of an opponent, they become susceptible to charm, stun, knockdown, polymorph, etc. So each round is about juggling threats until you're in a position to knock one off permanently.The armor system is fine. People bitch about it because they cant focus fire one target and cc everything else anymore.
You know what else makes each round about juggling threats until you're in a position to knock one off permanently? HP bloat. Which the armor system is, for all intents and purposes.So each round is about juggling threats until you're in a position to knock one off permanently.
armor system is considered bad because it's new and rpgcodex hates new thingsI haven't touched DivOS2 at all.
Can someone tell me what is wrong with its initiative and armor systems?
Larian is providing a lot of advice, support, and feedback, but we're producing the content, adding features, and changing the systems to suit Fallen Heroes' new structure. Of course we're using their technology and keeping a lot of their gameplay so we get a lot of great stuff and polish 'for free' in that regard. We're working together on the story, but Larian's writers are handling most of - it's their setting and their characters, after allHey Avonaeon, how are development tasks split between Larian and you guys? What are you doing and what are they doing? Is it really mostly Logic Artists?
I don't know what happened with them,they used to have decent writing in their older games. Now it is just trash.
I don't agree with this, but the more pertinent criticism of the armour system is how keeping it up to date level-wise becomes paramount to progression, which combined with the ungodly number bloat kills the joy of shopping, looting and especially levelling up. Bloat + DOS2 armour is a match made in hell, and this is true even if you enjoy the combat.Got to agree. The point of the armor system is to make controlling the battlefield the prominent strategy. By stripping the armor of an opponent, they become susceptible to charm, stun, knockdown, polymorph, etc. So each round is about juggling threats until you're in a position to knock one off permanently.The armor system is fine. People bitch about it because they cant focus fire one target and cc everything else anymore.
It tends to turn each fight into a lengthy puzzle, and is more interesting than throwing everything you've got at each enemy one at a time.
Initiative is not a problem when characters roll for initiative.It's interesting how initiative was never that big of a problem in other turn-based games, so huge in fact that they felt the need to not only go with a round robin system, but also remove any possibility of CCing enemies if you just happen to go first. It's a ridiculous solution to a non-existent problem, or a problem they themselves created by not balancing CCs in some other way