Only in spirit
there was a baby boom after the little ice age too broOnly in spirit
My spirit’s a good bit older than that, hoss.
Each mob had extra 'armor'(essentially extra HP but only absorbs that type) of magical and physical. Some mobs only had magical or physical, most usually had both to some degree matching their role. For example, a heavily-armored knight-type enemy would probably have a large amount of physical armor and a small amount of magical armor.What WAS the armor system in DOS like? For those of us who haven't played it.
Before you could apply status effects to an enemy or directly damage their HP, their armor of the type of damage/status it was(magic or physical) had to be drained. The game therefore favored a mixed party setup capable of dealing with both physical and magical-heavy armor enemies.
Codexers, being retards, threw a tantrum because they couldn't stack 4 of the same type of damage and steamroll the game by CC'ing everything 100% of the time like in DOS1(which was the reason for the armor change to begin with.)
Heh, it seems someone else did the screenshot thing as well. Here is a short image montage which illustrates exactly why phys damage is the "no brainer" in this game.
Obviously, it doesn't actually matter in the grand scheme of things since the game is so easy that you can win it with pretty much anything at all, someone even one turn killed the final boss with grenades, but it does illustrate the point quite nicely that in the, "physical vs elemental" debate, physical is quite clearly the winner.
Heh, it seems someone else did the screenshot thing as well. Here is a short image montage which illustrates exactly why phys damage is the "no brainer" in this game.
Obviously, it doesn't actually matter in the grand scheme of things since the game is so easy that you can win it with pretty much anything at all, someone even one turn killed the final boss with grenades, but it does illustrate the point quite nicely that in the, "physical vs elemental" debate, physical is quite clearly the winner.
Yeah, I think that playing a split party might not be optimal but it ended up working for the highest difficulty and tuning the builds to have some options was a fun for me, too. Some of the encounters had interesting strategic angles of prioritizing different hard and soft targets. Some were not so great. All in all, it was fine like a frozen pizza or something but not some top shelf New York shit.
Not optimal, but neither is not filling out your party with multiple Kensai or sword saints or vivisectionist or whatever in various IE games/Kingmaker etc. Not sure an argument about “does this system get broken in half over your knee if you build a one dimensional party” and talk about D&D crpgs with a straight face lol
What about design? It is generic TB combat lol. You waste 10 minutes on a meaningless battle with slow animations and move on to experience the rest of the game. Who the fuck cares if you could min-max it by having party of single type of magic users lol?!
Fair enough point. Tho for people with enough rpg exp there is no need for much minmaxing.What about design? It is generic TB combat lol. You waste 10 minutes on a meaningless battle with slow animations and move on to experience the rest of the game. Who the fuck cares if you could min-max it by having party of single type of magic users lol?!
Min-maxing might turn those 10 wasted minutes into 5 wasted minutes, you dummy.
Heh, it seems someone else did the screenshot thing as well. Here is a short image montage which illustrates exactly why phys damage is the "no brainer" in this game.
It’s just an endless reel of people dunking on shit they don’t even understand. By midgame all my toons could do magic or physical and the enemies never got a turn. “Gimped” makes no sense in that context.
It’s just an endless reel of people dunking on shit they don’t even understand. By midgame all my toons could do magic or physical and the enemies never got a turn. “Gimped” makes no sense in that context.
That's only proof that the game is easy, not that the armor system was a good design choice or that it encourages having a mixed party.
That's only proof that the game is easy, not that the armor system was a good design choice or that it encourages having a mixed party.
That’s wasn’t the criteria you set, dipshit.
That’s wasn’t the criteria you set, dipshit.
Actually, "the criteria", or what started this whole thread, was arguing whether DOS2's armor system encouraged having a mixed party or not. Get your fat ass back to elementary school and learn to read, smegma licker.
That's only proof that the game is easy, not that the armor system was a good design choice or that it encourages having a mixed party.
The whole genre falls apart though if that's the bar. Looking through the list of top rpgs according to codexers:
- Torment, lol
- Fallouts, gifted, guns, small frame, power armor, blah
- BG2 fighter mages
- Arcanum, where do you even start
- Bloodlines, ditto
- Gothic 2 DLC sword
- AoD, plenty of trap builds
- Kingmaker sword saints doing 700 damage
- JA2, clear tiers in mercs
- IWD, war chant of the sith
- Witcher 3 https://www.youtube.com/watch?v=rm81LSKJC2k
Sure, I think that's true of almost all of these examples. I'm just suggesting that having non-optimal options doesn't seem like an important criteria for whether codexers think a game is good or not.
Sure, I think that's true of almost all of these examples. I'm just suggesting that having non-optimal options doesn't seem like an important criteria for whether codexers think a game is good or not.
Sure, I think that's true of almost all of these examples. I'm just suggesting that having non-optimal options doesn't seem like an important criteria for whether codexers think a game is good or not.
I never claimed DOS2 wasn't a good game, I like it quite a bit, as a matter of fact. I was saying that I would've liked it a lot better without the current armor system and with something more similar to the first DOS, and that the current armor system makes having a mixed party an obviously sub-optimal choice, contrary to what certain double-digit IQ people in this thread claim.
just mod it out thenSure, I think that's true of almost all of these examples. I'm just suggesting that having non-optimal options doesn't seem like an important criteria for whether codexers think a game is good or not.
I never claimed DOS2 wasn't a good game, I like it quite a bit, as a matter of fact. I was saying that I would've liked it a lot better without the current armor system and with something more similar to the first DOS, and that the current armor system makes having a mixed party an obviously sub-optimal choice, contrary to what certain double-digit IQ people in this thread claim.