I haven't seen this mentioned, but is there a reason some presets have more attributes than others? I don't see a trade-off.
For example, the "Rogue" preset starts with 3 Attributes (+2 Finesse, +1 Constitution), while the "Shadowblade" preset starts with 4 Attributes (+2 Finesse, +2 Wits).
Since you can easily rearrange points as you see fit, there appears to be no downside. So if you want to play a Rogue, you start with a Shadowblade and then just change the +2 Wits into, say, +2 Constitution (or make it +3 Finesse), and then just change the Abilities and Skills around.
Also, I think it's... odd that the Rogue preset starts without Thievery (but gets Sneaking), whereas the Shadowblade starts with Thievery (but not Sneaking). When push comes to shove, shouldn't it be the other way around? Shadowblade is described not as a thief, but an arcane rogue assassin, whereas the rogue is described more as a traditional rogue/thief. Just a minor oddity that I noticed - the Attribute discrepancy is more of a legitimate (albeit possibly small) issue.
Edit: Apparently, only the Metamorph and the Shadowblade gets 4 Attributes.
Edit 2: Also, why the fuck does everyone start with a single point in Bartering? Why not just make that rank 0, then?
Edit 3: Nevermind, I figured out the reason Metamorphs and Shadowblades have extra attributes. It's because Polymorph gives Attribute points. Herp derp.
Edit 4: And apparently the +1 Barter is for human. Oops.