thesheeep
Arcane
Wow... that crypt in Arx has got to be one of the worst designed levels of all time.
First, you have to solve some bullshit pipe puzzle - what the heck? 1985 is called, it wants back its quest design.
Well, after that particular waste of your time, there comes the death room - and boy, that is probably the worst combat in the entire game.
Not because it would be difficult. It isn't. Not at all. Those 8-10 puppets barely do any damage. Nor do the traps they run around and activate. In fact, they kill themselves regularly doing so - and just respawn.
But one of those (randomly picked) levers causes all your characters to be transformed into a cow for two turns, being completely unable to control them.
So there you go, two full rounds of combat in a turn based game where you still cannot speed up animations - because annoying the shit out of your player seems to be Larian's prime design goal. With at least 12 participants in the combat.
I took the time. About 10 minutes I had to stare at the screen until I could act again.
And then I won a round later because that "puzzle" - you have to press 5 certain levers yourself - is completely ridiculous as well.
Why, god, why, do designers still put puzzles in their games?
There are two things I hate with all of my being: Puzzles and wasting my time. This particular combat has got me enraged like nothing else in many years.
First, you have to solve some bullshit pipe puzzle - what the heck? 1985 is called, it wants back its quest design.
Well, after that particular waste of your time, there comes the death room - and boy, that is probably the worst combat in the entire game.
Not because it would be difficult. It isn't. Not at all. Those 8-10 puppets barely do any damage. Nor do the traps they run around and activate. In fact, they kill themselves regularly doing so - and just respawn.
But one of those (randomly picked) levers causes all your characters to be transformed into a cow for two turns, being completely unable to control them.
So there you go, two full rounds of combat in a turn based game where you still cannot speed up animations - because annoying the shit out of your player seems to be Larian's prime design goal. With at least 12 participants in the combat.
I took the time. About 10 minutes I had to stare at the screen until I could act again.
And then I won a round later because that "puzzle" - you have to press 5 certain levers yourself - is completely ridiculous as well.
Why, god, why, do designers still put puzzles in their games?
There are two things I hate with all of my being: Puzzles and wasting my time. This particular combat has got me enraged like nothing else in many years.