Grunker
RPG Codex Ghost
Oh by the way something real stupid: on recruitment the game auto-levels up the companions, so you're incentivized to beeline for them and try to avoid incidental/extra XP. Real stupid, but hey, it's Larian
Wow, that's incredibly stupid, considering the logic already applied to the game mechanics, what with the companions bending to your wishes anyway. One would expect them to at least be consistent; if we've already accepted that the companions have no set molds and that they'll basically bend to what you need or want - and I'm not saying that's necessarily a good thing - the idea of them still somehow progressing in their own thing while you're not there becomes even weirder.Oh by the way something real stupid: on recruitment the game auto-levels up the companions, so you're incentivized to beeline for them and try to avoid incidental/extra XP. Real stupid, but hey, it's Larian
Official soundtrack uploaded to YouTube:
00:00 - Divinity - Original Sin 2 (Main Theme)
03:39 - Mead, Gold, and Blood (Ifan's Theme)
06:19 - Symphony of the Void
09:48 - Rivellon
12:05 - Welcome to Fort Joy
14:08 - A Single Drop of Magic
17:36 - Reflections from the Past
20:18 - Quirky Bones
21:42 - Dancing with the Source
24:07 - Dancing with the Source (Cello Version)
26:31 - Dancing with the Source (Tambura Version)
28:55 - Dancing with the Source (Bansuri Version)
31:21 - Dancing with the Source (Oud Version)
33:46 - Power of Innocence 2017 (Orchestral Version)
37:47 - Reaper's Coast
41:34 - Rivellon (Light Version)
43:51 - A Part of Their Story
48:03 - Amber Ale
51:45 - Driftwood
55:30 - Path of the Godwoken
58:44 - Path of the Godwoken (Tambura Version)
1:01:57 - Path of the Godwoken (Bansuri Version)
1:05:11 - Path of the Godwoken (Oud Version)
1:08:24 - Path of the Godwoken (Cello Version)
1:11:37 - A Tear in the Veil
1:16:15 - Sebille's Theme
1:19:43 - Divine's Lament
1:24:04 - Embrace of the Deathfog
1:28:14 - Fane's Theme
1:30:36 - Sins and Gods (Cello Version)
1:33:15 - Sing for Me (Lohse's Theme)
1:36:10 - Red Prince Theme
1:39:10 - The Queen's High Seas (Beast's Theme)
1:41:44 - Sins and Gods (Strings Version)
1:43:52 - The Battle for Divinity
1:48:55 - Divine's Lament (Bonus Song, lead vocals by Borislav Slavov)
I always think that there's a special place in hell for people that upload soundtracks without actually dividing it by track.
They said they "released" "mod support" an hour ago, so I'm pretty sure they are just going to say to themselves "mods will fix it" regarding Tactician.
Daily doesn't do it justice, they patched it twice some days...They said they "released" "mod support" an hour ago, so I'm pretty sure they are just going to say to themselves "mods will fix it" regarding Tactician.
? Is this really a serious thing to say about a game whose predecessor received daily patches for two weeks after its release, with a promise of a balance patch that turned into a full blown Enhanced Edition?
No, every complaint you make about this game has a good chance of being addressed. Though you'd be better off posting it on the Larian forums.
Wow, that's incredibly stupid, considering the logic already applied to the game mechanics, what with the companions bending to your wishes anyway. One would expect them to at least be consistent; if we've already accepted that the companions have no set molds and that they'll basically bend to what you need or want - and I'm not saying that's necessarily a good thing - the idea of them still somehow progressing in their own thing while you're not there becomes even weirder.Oh by the way something real stupid: on recruitment the game auto-levels up the companions, so you're incentivized to beeline for them and try to avoid incidental/extra XP. Real stupid, but hey, it's Larian
I mean, hopefully there'll be a proper save editor soon, but given that D:OS:EE never got one (or had the D:OS1 one updated), I'm not sure I should get my hopes up.
The elf body eating thing isn't nearly as cool as it sounds.
It almost never gives you any useful information, and you can't use whatever random skill you MIGHT get unless you have points in the ability.
Wow, that's incredibly stupid, considering the logic already applied to the game mechanics, what with the companions bending to your wishes anyway. One would expect them to at least be consistent; if we've already accepted that the companions have no set molds and that they'll basically bend to what you need or want - and I'm not saying that's necessarily a good thing - the idea of them still somehow progressing in their own thing while you're not there becomes even weirder.Oh by the way something real stupid: on recruitment the game auto-levels up the companions, so you're incentivized to beeline for them and try to avoid incidental/extra XP. Real stupid, but hey, it's Larian
I mean, hopefully there'll be a proper save editor soon, but given that D:OS:EE never got one (or had the D:OS1 one updated), I'm not sure I should get my hopes up.
Oh it gets worse. In the Early Access it actually wasn't like this: instead companions got deleveled so you could level them up how you wanted to. They changed it to auto-leveling on release.
They said they "released" "mod support" an hour ago, so I'm pretty sure they are just going to say to themselves "mods will fix it" regarding Tactician. Also, I saw a comment which said that they hardcoded the talents, so I assume that means you can't change them?
Lol give me a fucking break. Modding support is welcome for any game, any time, anywhere.
Lol give me a fucking break. Modding support is welcome for any game, any time, anywhere.
Where have I said otherwise?
You give a vibe of not really being keen with the idea, because it will make Larian lazy.
Wow, that's incredibly stupid, considering the logic already applied to the game mechanics, what with the companions bending to your wishes anyway. One would expect them to at least be consistent; if we've already accepted that the companions have no set molds and that they'll basically bend to what you need or want - and I'm not saying that's necessarily a good thing - the idea of them still somehow progressing in their own thing while you're not there becomes even weirder.Oh by the way something real stupid: on recruitment the game auto-levels up the companions, so you're incentivized to beeline for them and try to avoid incidental/extra XP. Real stupid, but hey, it's Larian
I mean, hopefully there'll be a proper save editor soon, but given that D:OS:EE never got one (or had the D:OS1 one updated), I'm not sure I should get my hopes up.
Oh it gets worse. In the Early Access it actually wasn't like this: instead companions got deleveled so you could level them up how you wanted to. They changed it to auto-leveling on release.
If the functionality is in, it should be possible to add a toggle to the options (like Pillars of Eternity, which originally also auto-leveled companions before you met them IIRC)