Setting big parts of an area on fire by throwing barrels of oil on the ground in advance isn't very believable in general. Combat is indeed gamey. But the game allows for roleplaying, more than any recent RPG I can think of actually.
There is nothing wrong with the dialogue style. If anything, it promotes roleplaying your character, be that an Origin story- or a generic character.
I didn't quite get how from a rant about the combat system, you got to "So stop approving the shit dialogue style".
Edit: Er, what do you mean "at level 1"?
There is nothing wrong with the dialogue style. If anything, it promotes roleplaying your character, be that an Origin story- or a generic character.
I didn't quite get how from a rant about the combat system, you got to "So stop approving the shit dialogue style".
Same here.The armor mechanic isn't great, but it mostly seems to be cheese protection. I used to wreck everything in DOS1 with Rain and a measly wand. It only takes one round to bring down armor, and then all your CC options are back and useful.
I didn't have to piss off anyone, just protected the cat from the guy who shoots it. Now that I'm out of the fort, I got an achievement for keeping the cat, and a skill for "call familiar". I don't know what use it is yet.Oh! If you don't mind pissing off the magisters, you can sneak the cat out of the fort at level 1.
Edit: Er, what do you mean "at level 1"?
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