PAX South 2017: ’Divinity: Original Sin 2’ Is The Best Argument For Co-Op RPGs
Gather ‘round, children. Let me tell you a tale of two souls who thought themselves ready for the challenges of Divinity: Original Sin 2, only to up end at war with an entire village. Poor decision making may have cost these men their lives. But their deaths were not in vain, for their folly serves as a valuable lesson to anyone tempted by the trials of
Divinity: Original Sin 2.
The year was 2017. Thousands had descended upon the old town of San Antonio to celebrate entertainers of all stripes: from game makers and costume creators to the towering gladiators known to mesmerize crowds with inhuman feats of strength, resilience and agility. Wandering storytellers Steven Asarch and Scott Craft roamed the celebration, in search of new stories to tell, when they stumbled across representatives of the
House of Larian, famed creators of
Divinity: Original Sin. Lo and behold, the renowned game makers were testing out a new game of skill; one that built upon Divinity ’s foundation in every way you could imagine. It was to be called Divinity: Original Sin 2; a game capable of taking its players on grand adventures and putting all manner of swords and sorcery at their fingertips.
Sirs Steven and Scott stepped forth with some hesitation, uncertain of their preparedness for the trials that awaited them. Each chose an exemplar, a sword-carrying knight for Scott and a spell-slinging reptilian for Steven, and steeled themselves for what might come next. But neither man was prepared when everything faded to black.
Our heroes awoke on a beach, clad in little more than linen cloth and magic collars, unsure how they’d found themselves in their current predicament. Fortunately, this was not the sort of game to force its players down the path any faster than they’d like. With the freedom to explore, the duo set to work examining their surroundings for signs of life or some purpose for their arrival.
It didn’t take long to find the first monstrous threat to their lives. Two bulbous, maggot-like creatures, each the size of a normal man, navigated a pool of blood wide enough to block the path and prevent any further progress. Between them lie the body of another, less fortunate traveler who’d failed to overcome his squirming, tubular attackers. To their credit, Steven and Scott didn’t hesitate. Both men sprung into action — after deciding proper turn order, of course — without a second thought. And that was the first problem.
Scott was first into the fray. After closing the distance between himself and his foes, the knight took a firm grasp of his steel and swung the blade in an arc wide enough to strike both of the gruesome creatures that lay before him. His blow was true, dealing significant damage to each. But in an instant his fortunes changed as thorny branches sprang from the ground, tearing at his flesh as they grew. But before the maggots could respond to their assailant, Steven stepped in to provide magical artillery, electricity flowing from his fingertips. But human blood holds its fair share of trace metals. And both men still had feet planted firmly on bloodied ground.
When the duo regained their senses, they were pleased to discover themselves alone on the battlefield. The electrified blood hadn’t been kind to their bodies but the only serious injury either man had suffered was to his pride. The same couldn’t be said for the revolting creatures they’d just faced down. They picked the pockets of the fallen traveler and returned to their search for civilization, none the richer but slightly wiser from the experience.
Having smote the unholy abominations, the heroes returned to exploring and quickly stumbled upon a settlement. After a few conversations with the locals, the pair was pleased to discover the party had grown by one, bolstered by the abilities of a local healer. It was the last thing worth celebrating in their short, unfulfilled lives.
Wandering through the town, our heroes stumbled across a man pleading for help from inside a locked cage. Steven and Scott approached the man, hoping to inquire about his situation and to determine whether or not he was in need of assistance. Neither aware that even speaking to the incarcerated was a crime that would bring the full might and fury of the nearby guards down upon their heads. But they learned quickly. Too quickly.
In an instant, the courtyard was surrounded. Archers knocked arrows while guards with swords and maces maintained a slow, purposeful march towards the trio, leaving the ragtag group with little choice but to try and fight its way back out of town. A valiant effort was given. But this was one battle our heroes wouldn’t emerge from victorious.
Scott was the first to fall, thanks to a Bull Rush that missed both of its intended targets, leaving the knight exposed to both close and long-range attacks. He held his ground for a brief period, drawing upon his rage to bolster his fighting spirit. But the village’s defenders proved too strong. And Steven didn’t fare much better. The reptilian spell-caster hurled a fireball in the direction of his partner’s killers, hoping to catch them close together and entirely off-guard, only to watch it ricochet off the guard’s enchanted armor without leaving so much as a scratch. A few arrows was all it took to bleed the life from him. Thankfully, the duo’s new friend was able to escape in the uproar. She’d return shortly after, once the had guards dispersed, with a resurrection scroll.
With a bright flash of light, Steven sprang to his feet, terror in his eyes. It isn’t every day that someone you just met, moments before angering all those within eyesight, is responsible for restoring your mortality. After taking a moment to collect himself, Steven remembered that he, too, had washed ashore with a resurrection scroll in his pocket. Scott was similarly startled upon revival but the trio agreed it would be wiser to get moving now and stop to collect their thoughts once they’d safely escaped the city. But even the wilderness would not save them.
Mere moments after clearing the walls, and taking a few moments to tend their wounds, our trio stumbled upon a new threat. A strange man kneeled over the bodies of two slain men…and appeared to be eating them. Blood and human remains were scattered around the scene. Our heroes cried out, hoping to ascertain more about their latest predicament, but those attempts at communication only seemed to anger the burly, armor-coated warrior. He stood up straight, glared at the party, and bellowed out a demand: Leave now or pay the price.
Not one to suffer insults, or rationalize with cannibals, Scott once again drew his steel. It would be his final mistake. The massive warrior proved much faster than most would’ve expected at first sight. He charged forth, driving Scott into the ground. A single swipe of his colossal blade was all it took to separate the fallen knight from his soul. And just like that, the party was two.
But the cannibal wasn’t finished. With his first threat razed, the massive fighter charged Steven and the healer he’d recruited not long ago. The last either would remember is a flash of green light. Neither recognized the spell. And neither survived.
Now, children, these mistakes can be avoided. Constant death doesn’t have to be your story when Larian’s game makers finally give Divinity: Original Sin 2 to the world. Maybe you and your allies will have more success with the villagers you encounter. Perhaps you’ll be smarter about the fights you take or more successful on the battlefield. Heroes of all stripes can be chosen as your exemplar. Larian will even help you create a new pawn if you’d prefer. And the wilderness is host to numerous adventures, great and small.
So remember the story of Sirs Steven and Scott. Take its lessons to heart and let their mistakes serve as a guiding light when Divinity: Original Sin 2 is released to homesteads far and wide.
Most importantly, speak softly and carry a big stick.
Divinity: Original Sin 2 is currently available via Steam Early Access. The full game is expected to hit PlayStation 4, Xbox One and PC in 2017.